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News
Valve pushed a fairly significant update today that makes changes to both the server and client distribution system. I've been prepping on the weekends for this, and for the most part ZM and ZE work. We had to resync with the main ZR branch, so things will be busted like cookies saving and other misc things. I intend on fixing this when I get home. I rolled out two emergency patches already, but I'm on my phone now and I don't think there's a git client for Android 
ZMP and MG haven't been updated, I'll be doing this later in the day as well. Thanks for your patience.
If there are any new bugs please post them in here and tag me. We will probably be sprinting, but its better then allowing it to linger.

ZMP and MG haven't been updated, I'll be doing this later in the day as well. Thanks for your patience.
If there are any new bugs please post them in here and tag me. We will probably be sprinting, but its better then allowing it to linger.
Due to the current clowns spoofing our address and querying the hell out of other servers (so we get the traffic back), we've had to make our firewall a bit more robust. Since a restart was required (required a few obscure kernel modules), I took advantage of the downtime to update some binaries on the servers. This includes a new MySQL client, ClientPrefs overhaul, SQlite update, and a few memory related fixes. We will probably have more downtime this week as CS:S moves to VPKs, but that's for another thread.
Let Haplo know if there are any problems in relation to this, or post in the thread.
Let Haplo know if there are any problems in relation to this, or post in the thread.
Done, updated our kernel to 3.6.11 and synced a bunch of new libraries up (one server won't blow up when we reboot it now
). Thanks for your patience! The guesstimated downtime was 5 minutes per server.
). Thanks for your patience! The guesstimated downtime was 5 minutes per server.Limestone Networks has scheduled a maintenance window in order to perform upgrades on their core network routers which transmit traffic to and from switches in their facility.
The maintenance will take place on Sunday, Jan 27th and Monday, Jan 28th from 1:00 AM to 7:00 AM EST. During this time we may experience increased latency and packet loss on the servers, mumble, or website.
Hopefully we'll see some improvement with the network issues Kyle posted about earlier this month.
The maintenance will take place on Sunday, Jan 27th and Monday, Jan 28th from 1:00 AM to 7:00 AM EST. During this time we may experience increased latency and packet loss on the servers, mumble, or website.
Hopefully we'll see some improvement with the network issues Kyle posted about earlier this month.
Keeping a long story short, I changed the site's Steam integration which was supposed to be a flawless move, but during this process some of the data was lost. 
So, if you found your donator or admin wasn't working, then you need to integrate your Steam account to your forum account again.
Doing so is easy, just go to http://plaguefest.com/account/steam and choose 'associate with steam' - complete the steps afterward and you're good to go. Your admin/donator perks will activate by the next map change.
Terribly sorry for this inconvenience!
Good news is we're on a much better back-end now, which utilizes Steam's API. It should be faster, more reliable, and eliminate issues such as users being unable to register / associate....

So, if you found your donator or admin wasn't working, then you need to integrate your Steam account to your forum account again.
Doing so is easy, just go to http://plaguefest.com/account/steam and choose 'associate with steam' - complete the steps afterward and you're good to go. Your admin/donator perks will activate by the next map change.
Note: If your PlagueFest.com account was originally created when you Signed in through Steam, then you will need to have a password generated for your account so you can associate Steam with it again. Go to http://plaguefest.com/account/security to have a password e-mailed to you. Afterward, go to http://plaguefest.com/account/steam and associate steam with your account using the password that you obtained.
If you're currently logged out and can't login because you do not have a password or steam account associated with your account, go to http://plaguefest.com/lost-password/ and have a password sent to you.
Do not create a new account!
Terribly sorry for this inconvenience!
Good news is we're on a much better back-end now, which utilizes Steam's API. It should be faster, more reliable, and eliminate issues such as users being unable to register / associate....
Hi all
Since this is a recurring problem, I thought it would be wise to create a thread about it. LSN has always had daily carrier dropouts (as Mumble folks definitely know), but in the last week or so it's gotten ridiculous. Right now the problem seems to mostly stem from AboveNet seeing traffic, which has myself included in the dropouts. The outages are typically not listed on their status page, which is really unfortunate as I have to update the ticket each time to get information for you guys.
Can anyone spot the problem for a realtime service?
Copperegg rounds spikes off pretty badly showing the latency for the whole day, one little spike like that is typically a dropout if you inspect it (there's a 15s resolution), there are a lot. The cool thing about Copperegg is they have servers around the world, and can monitor the uptime of a service.
An LSN employee forced me to provide traceroutes as the dropouts occur, saying there was nothing wrong without them (there are a few who actually checked it out without one and confirmed the problem, huge thanks to them). Since there's nothing out there that does this (as far as I'm aware, there were a few, but they wrapped other applications and didn't implement the protocol), and I wasn't going to sit around waiting for a failure just to traceroute to confirm a failure... I wrote a script to ping the web server (the server that's supposed to be the most stable), and when there's a latency increase, or failure, log it and traceroute.
We've always...
Since this is a recurring problem, I thought it would be wise to create a thread about it. LSN has always had daily carrier dropouts (as Mumble folks definitely know), but in the last week or so it's gotten ridiculous. Right now the problem seems to mostly stem from AboveNet seeing traffic, which has myself included in the dropouts. The outages are typically not listed on their status page, which is really unfortunate as I have to update the ticket each time to get information for you guys.
Can anyone spot the problem for a realtime service?
Copperegg rounds spikes off pretty badly showing the latency for the whole day, one little spike like that is typically a dropout if you inspect it (there's a 15s resolution), there are a lot. The cool thing about Copperegg is they have servers around the world, and can monitor the uptime of a service.
An LSN employee forced me to provide traceroutes as the dropouts occur, saying there was nothing wrong without them (there are a few who actually checked it out without one and confirmed the problem, huge thanks to them). Since there's nothing out there that does this (as far as I'm aware, there were a few, but they wrapped other applications and didn't implement the protocol), and I wasn't going to sit around waiting for a failure just to traceroute to confirm a failure... I wrote a script to ping the web server (the server that's supposed to be the most stable), and when there's a latency increase, or failure, log it and traceroute.
We've always...
This is something I've been working on for the past few months. As with most things it ended up taking much longer than expected. While this isn't 100% done and there are some minor visual kinks that I'll hopefully have ironed out soon, I figured I might as well release it and let everyone use it finally.
If the current site hurts your precious wittle eyes, you can now turn the lights off and ease your retinas.
To do so, scroll down to the bottom of the site and hit the switch. Alternatively this can be set in your preferences.
Full view links to the thumbnails above (clicking the arrow in the overlay will also open the 'full view'):
1 2 3 4 5 6
Additional Changes / Updates
If the current site hurts your precious wittle eyes, you can now turn the lights off and ease your retinas.
To do so, scroll down to the bottom of the site and hit the switch. Alternatively this can be set in your preferences.
Full view links to the thumbnails above (clicking the arrow in the overlay will also open the 'full view'):
1 2 3 4 5 6
Additional Changes / Updates
- Fixed AJAX Progress indicator preventing any use of the top bar while the indicator is present. Now you can utilize your user drop down or any links on the top bar regardless of the...
Hi guys
Apparently a few malicious users (Arbiter / Patrickbizzle (likely one in the same)) have been sending around lame-o Java apps around via our PM system. The PM probably consisted of a website claiming you could get free games or whatever if you installed this application. If you viewed the site and proceeded no further, you're fine. However, if you decided to check it out by launching the java application, there's a chance your system has become compromised. Credentials have been stolen on our forums, but I don't believe anyone in Management has had their credentials compromised.
Apparently Hitman Pro or whatever recommended application can detect/remove the keylogger.
Thanks, hopefully everyone takes more care to only run trusted software.
EDIT: If you have any more information, please let Haplo know.
Apparently a few malicious users (Arbiter / Patrickbizzle (likely one in the same)) have been sending around lame-o Java apps around via our PM system. The PM probably consisted of a website claiming you could get free games or whatever if you installed this application. If you viewed the site and proceeded no further, you're fine. However, if you decided to check it out by launching the java application, there's a chance your system has become compromised. Credentials have been stolen on our forums, but I don't believe anyone in Management has had their credentials compromised.
Apparently Hitman Pro or whatever recommended application can detect/remove the keylogger.
Thanks, hopefully everyone takes more care to only run trusted software.
EDIT: If you have any more information, please let Haplo know.
Server Updates
We've been silently rolling out changes for a while. I think the oldest would be a refactor of NT, and the newest would be the Anti-Edging plugin I wrote last night and tested earlier this morning. There's a pretty significant change to AFKMan which will result in idle spectators (regardless of class) being kicked. There are also some older bugs with DamageDisplay, Announcer, and other plugins that were fixed (printing unsigned numbers as signed). Reserved slots should also have better functionality. ZR was updated to the main branch (when the VPK change happened), which resulted in some pretty serious regressions (crashing). While I believe it was fixed last night, please be vigilant and let us know if it continues. There's some freezing, but there are other reports out there that it's a regression from the VPK update. Obviously ZR isn't on MG, and some MG plugins aren't on the zombie servers, so this thread is basically a combination. I'd also like to request some information from you guys, is anything still busted that you use daily? If so, again, please let us know.
About a year ago when AceHigh was testing his Minigame's map (Moovie, or whatever typo it had), someone was kind enough to use a SourceMod exploit to flood the server, disrupting chat. I wrote an emergency plugin to work around the problem, since the exploit is in CPP and in a few base plugins. I made a few patches, but if they're not accepted into the main tree, it's pretty painful to deal with everytime we need to update SM (which is often). So that hack, workaround plugin became a permanent addition to the servers. This created a pretty serious problem, since it would catch legitimate players, resulting in many, many bans. The LSAs have been kind enough to review each case, and ban/unban...
About a year ago when AceHigh was testing his Minigame's map (Moovie, or whatever typo it had), someone was kind enough to use a SourceMod exploit to flood the server, disrupting chat. I wrote an emergency plugin to work around the problem, since the exploit is in CPP and in a few base plugins. I made a few patches, but if they're not accepted into the main tree, it's pretty painful to deal with everytime we need to update SM (which is often). So that hack, workaround plugin became a permanent addition to the servers. This created a pretty serious problem, since it would catch legitimate players, resulting in many, many bans. The LSAs have been kind enough to review each case, and ban/unban...
We've updated our SM/MM:S to the official builds once again. The official builds include SDKHooks now, so that was an improvement. I do hope there's no fallout, but everything should mostly be back to normal (well, normal functionality should be, a few plugins are still busted). Thanks for your patience.
We're updating our SourceMod to 1.5 from an older 1.4...
Thanks for your patience!
Update: We're running SM1.5 on all of our servers now (No more mixture, I thought it wasn't, but it was). As well to this, I've been messing with SDKHooks quite a bit, the performance changes could be pretty damaging, not make a difference at all, or be a total win. It's really up to you guys to let me know, I don't think it would hurt anything, though.
Thanks for your patience!
Update: We're running SM1.5 on all of our servers now (No more mixture, I thought it wasn't, but it was). As well to this, I've been messing with SDKHooks quite a bit, the performance changes could be pretty damaging, not make a difference at all, or be a total win. It's really up to you guys to let me know, I don't think it would hurt anything, though.
It's that time again, we've synced with the official repositories and moved our kernel version up to the 3.6 series. The emulation layer (along with a bunch of other libs) were updated, so hopefully there's a performance win there. While we're expecting a CS:S update this week, it's possible it will be delayed again (probably forever
), so there may be more downtime ahead.
), so there may be more downtime ahead.Our IPMI is down yet again, not allowing us to remote into our servers... All servers will be down except for the Web/Mumble/Database/Backup server.
Apparently after tech support looked at the screen, we have bad memory on SB1 so the downtime will be a bit longer. I'd estimate 15m of downtime, but it depends on when I get home.
Thanks for your understanding.
There's about 6~ months of rolling packages updates, so hopefully there's some improvement.
Apparently after tech support looked at the screen, we have bad memory on SB1 so the downtime will be a bit longer. I'd estimate 15m of downtime, but it depends on when I get home.
Thanks for your understanding.
Hi guys,
The IP is: zego.plaguefest.com or 216.245.221.139:27015
Huge thanks to Dharkk for doing some tedious work defining each map in GameModes_Server.txt and CyphX for play testing.
Same-ish bugs as ZM. If you notice you're dying too quickly, check your class, you may be a human
^ While I'm adamant it's a CS:GO bug (Never saw it before Update 17) with GetTeamNumber (Getting the same crashes that CS:S does... lol), it's probably something I've done, or a bug I've yet to find in ZR.
Monumental thanks to the content porters/creators who've been churning out maps. Thanks again to Dharkk for compiling the map list, and making my life a lot easier.
Anyways, please report any bugs/suggestions you encounter/think of.
Thanks!
The IP is: zego.plaguefest.com or 216.245.221.139:27015
Huge thanks to Dharkk for doing some tedious work defining each map in GameModes_Server.txt and CyphX for play testing.
Same-ish bugs as ZM. If you notice you're dying too quickly, check your class, you may be a human

^ While I'm adamant it's a CS:GO bug (Never saw it before Update 17) with GetTeamNumber (Getting the same crashes that CS:S does... lol), it's probably something I've done, or a bug I've yet to find in ZR.
Monumental thanks to the content porters/creators who've been churning out maps. Thanks again to Dharkk for compiling the map list, and making my life a lot easier.
Anyways, please report any bugs/suggestions you encounter/think of.
Thanks!
Thanks to GoD-Tony stepping up to the plate on AM, RadiusDamage should be nulled in FlameThink. I didn't fix this, but are there any problems with the hack?.
https://forums.alliedmods.net/showthread.php?t=188093
via https://www.youtube.com/watch?v=YdhAu5IEVVM&hd=1
https://forums.alliedmods.net/showthread.php?t=188093
via https://www.youtube.com/watch?v=YdhAu5IEVVM&hd=1
From all the complaints on Minigames since Admin Skull aka our old skin had a bad head box, I've uploaded kirby8989's skin to replace it. Please welcome the new skin with a better head box! I've only uploaded the VIP version at the moment until we get a better skin plugin as the current one is buggy if we offer multiple options on Minigames. I am going to ignore complaints about it saying VIP as it is available for Donor+ and we won't have donors using an "Admin" skin anymore.


http://stats.plaguefest.com for short or just click the "Stats" button on the main navigation.
I know there's the whole debate of who gives a shit about stats or rank, but leave that alone as that crap is tired. If you don't care about your stats/rank, awesome, keep on doin' yo thang and ignore your rank. You might find some of the stats it collects to be interesting however. If you do fancy stats and rank, cool, knock yourself out.
General Features
Common In-Game Chat Commands
I know there's the whole debate of who gives a shit about stats or rank, but leave that alone as that crap is tired. If you don't care about your stats/rank, awesome, keep on doin' yo thang and ignore your rank. You might find some of the stats it collects to be interesting however. If you do fancy stats and rank, cool, knock yourself out.
General Features
- All stats are generated in real-time.
- Google Maps integration - player locations.
- Hitbox - weapon accuracy
- Awards, ribbons, ranks - daily awards are given for various actions & events, ribbons are given to those who rack up daily awards, and ranks are earned as your stats increase.
- Graphs - view various stat changes over time (most graphs can be clicked for larger views)
- Steam integration - profile data pulled from steam if available
- SourceBans/VAC integration - view ranked players who have been banned
- Basic server stats - players, uptime, fps over time: see what maps pull down the fps or cause dips or rises in players:
- In-game info menus / commands
Stats can be accessed via your phone or tablet. Just visit stats.plaguefest.com via your mobile browser.
Common In-Game Chat Commands
- Appears in Hud/Menu
- rank - Current Position
- next - Players ahead in the ranking
- top - Top 10 players in the ranking
- Appears in In-game Browser...






