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Posted by Kyle on Jan 30 2010, 06:38 AM
Ok so as some of you may know I attempted to put Zombie:Reloaded on the ZombieMod server to replace the now outdated ZombieMod plugin made by C0ldFryer (Jason Croghan). The first attempt was a bust as we had some model configuration files using \ instead of / (It was a super silly mistake). This resulted in two days of downtime and the temporary fall-back to ZombieMod while we had to attempt to sort out this issue. In the end, it took me all night working with one of the devs to find out that if models are not called in the playerclasses file... etc. To make an extremely long story short, the server is running some new stuff, check it out.

You can now use !zmarket to automatically buy your guns at round start.
Fixed the moronic human !ztele issue, makes a lot less work for admins to monitor.
Looks a lot nicer now.
Hopefully adds some stability to the server. - Removed a recent optimization fix that I made to the engine, memory usage went down significantly so I'm waiting to see if this helps.
There's a "Mother Zombie" now, you get a little more than just starting health wink.gif

Shouts out to:
Haplo - Extensive testing in the beginning, suggesting features.
Latino King - Extensive tedious testing throughout the entire night.
Josh - Doing the model/player classes.

Chances are the player classes will still need to be adjusted on the fly as the values are not the same as the ones used for ZombieMod. I've done my best to even them out, but there's only so much you can do with only two people ingame.

Hope you guys have more fun ingame now wink.gif
Kyle.

EDIT: Known Issues:
Nothing! biggrin.gif

Fixed hopefully:
- Misc server exits.
- Amount of zombies spawning per round.
- The PickleMonstar stealing Secondarys Sandvich. - Locked in the back of my trunk for a few days.
- Default Zombievision.
- Fixed Spectate/Kill
- Fixed the classes, speed etc.
- Human Regeneration
- Classes don't save if admin class is selected.

Last post made by: Haplo on Feb 5 2010, 11:44 PM
Total Views: 561
Total Comments: 44

Posted by Kyle on Jan 28 2010, 04:22 AM
So some of you may have noticed that we recently started making some minor changes to our main ZombieMod server, than it was down for a day or so due to an unfortunate plugin conflict. This was because we were attempting to put a new ZombieMod addon onto the server which is infinitely better than the current ZombieMod plugin that we're using. To make up for the downtime, we now have Bans and Player Stats all online so you can view your current overall rank on both ZombieMod and ZombieRiot, or check the latest player bans to have a chuckle or two.

SourceBans: http://www.plaguefest.com/sb/
Rank/Stats powered by PsychoStats: http://www.plaguefest.com/stats/

Again, we apologize for that day of darkness.
PlagueFest Staff.

EDIT: Big shout out to Haplo for helping myself test all of this wub.gif

Last post made by: Kyle on Jan 29 2010, 01:37 AM
Total Views: 144
Total Comments: 8

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