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Anor Londo

Discussion in Work in Progress (WIP) started by Soft Serve, Feb 22, 2015

  1. Mar 8, 2013
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    [IMG]
    • Mapping King Mapping King x 4
    • Like Like x 2
    • Feb 24, 2011
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      AaaaaaaaaaaaaaWWWW YES!
    • Apr 28, 2013
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      Very Good (In reference to the dark souls carving)!

      Is this zm or ze?
    • May 2, 2013
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      omg dat looks great. its exactly the same. as in my memory hue
    • May 31, 2012
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      Looks fantastic! Looks like there are going to be a lot of great spots.
    • Apr 9, 2012
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      Looks cool! Is this ZE or ZM?
    • Aug 7, 2012
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      That's a nice house.
    • Oct 22, 2012
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      We want Ornstein and Smough here.
    • Mar 8, 2013
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      if I could get someone to port their models (including bones/animations), I'd absolutely be up for recreating that boss fight in Source.
      • Like Like x 1
      • Good Idea Good Idea x 1
      • Jun 17, 2014
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        Looks like you have some hours dedicated there, Looks good!
      • Oct 22, 2012
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        Well, i have one link with all the bosses of dark souls, but without bones/animations, i think that is impossible extract them, there is no tool.

        I'm big fan of dark souls, if you really finish this map, and you needs these bosses, maybe i can help you someday with the animations. (I hope that @enviolinador and @Kaemon don't read this post, I need to do some things for them first, but i'm taking many days 4lazy) jerjer
        • Like Like x 1
          Kaesar, Feb 24, 2015 Last edited by Kaesar, Feb 24, 2015
        • Jan 11, 2011
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          Wich is why you tagged us, right? XD
          Well, I don't need the models just-yet, but its getting really close, fair warning. Also, I assume you can do all at once after you re-install CSS, so go for it.

          I'm also a big Dark Souls fan and would just LOVE to see Dragon Slayer Ornstein and Executioner Smough as a boss fight, allowing players to make the decision on who to kill first (since the other guy gets buffed and new attacks) or if its better to face both all the time, trying to lower both HP pools at once.
          BTW, nice looks in the map so far, keep the good work up. Just don't place that super-annoying archer when you are climbing the support-things. XD
          • Like Like x 1
            Kaemon, Feb 24, 2015 Last edited by Kaemon, Feb 24, 2015
          • Feb 24, 2011
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            Let me translate for Kaemon:
            "
            Do it.
            "
          • Jan 21, 2011
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            Ftfy
            • Good Idea Good Idea x 1
            • Mar 8, 2013
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              I'm designing this as a ZM map btw.

              I think a ZE version of Sen's Fortress may be more manageable, especially since porting models in full isn't currently a possibility (from what I've read on Xentax/Facepunch), so I may attempt that next. "Funhouse mode" with all the traps intact... I can taste the rage already. :drool:
              • Like Like x 1
              • Oct 25, 2012
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                Awwww Yeah
              • Jan 11, 2011
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                Fuck you, sir.
                • Funny Funny x 1
                • Friendly Friendly x 1
                • Feb 24, 2011
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                  The boulders.... THE BOULDERS....!
                • Mar 30, 2014
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                  http://facepunch.com/showthread.php?t=1328593

                  It's possible except they are all rag dolls so there is no anims for them. We'd have to do them ourselves. I remember reading people were having a hard time with the animations aspect of it. I remember because I was going to try to make the undead asylum and was looking for models and fell short for asylum demon. I would personally like to see the capra demon fight in source because i'm a sadist.

                  [IMG]

                  [IMG]
                  • Like Like x 1