I have got to work on editing a map to fix up a couple of issues. I have finished all of that but now have run into an issue with compilling. Once it reaches "BasePortalVis:" it gets to maybe 2-6 and then my hammer crashes. There are 2213 portalclusters and 6881 numportals. I read that changing any brushes to func_detail can help lower the numportals, but all it seems to do is increase the number. Also when it crashes, vvis.exe uses my whole cpu (100%) and if I force quit that, vrad.exe does the same until I force quit that. Then the map compiles, but the lighting does not work. Also letting it compile for time doesn't seem to work. I left it overnight, and it still didn't work. Thanks.