Welcome to PlagueFest.com! Log in or Sign up to interact with the Plague Fest community.
  1. Welcome Guest! to interact with the community and gain access to all the site's features.

Burning Zombies?

Discussion in CS:S Zombie Mod started by Marshall, Mar 19, 2012

  1. Mar 6, 2012
    Posts
    It appears that zombies are no longer catching on fire when a grenade hits them. Quite a few people asked about this when I was in the server so I decided to bring it here. I am not sure if this is an update or if it is off on purpose. Thank you!
    • Informative Informative x 1
    • Dec 7, 2010
      Posts
      I just tested it on zm1 and it seems to work just fine.. :confused:
    • Apr 9, 2007
      Posts
      I could have broken something.

      Which server is this on? is it dependent on a single class?
    • Mar 17, 2012
      Posts
      It's working fine for me...huh. Well, it could of just been server lag =/
    • Apr 9, 2007
      Posts
      What.
    • Jan 12, 2012
      Posts
      I Believe The early Post meant On zm1 The Napalm Nades were not working But it seems To have been fixed Now as i see No Problems
    • Apr 9, 2007
      Posts
      Cool! Thanks!
    • Dec 7, 2010
      Posts
      @Kyle, I was just on zm1 and observed 4 zombies being pushed back by a nade concussion yet without being set in fire. I have never observed this before and seems to happens on rare occasions. You may want to take a courtesy look to see if any changes would have impacted nade operations.
    • Apr 9, 2007
      Posts
      You're indeed correct. ZR didn't accept my class setting, so I'm assuming it just dumped the class all together.

      My fault (again), sorry guys!
      • Informative Informative x 2
      • Jan 8, 2012
        Posts
        Reading japanese:dontknow: