Discussion in CS:S Zombie Escape started by Tostie_146, Feb 28, 2013
Challenging you all to beat this score on Surf Facility Final, completely legit
-3 and 5 or that yall lost 10 rounds? Im confused....
It's pretty obvious what to beat. No need for that stingy rival attitude toward our friends.
Wow that's is quite amazing.. Ive never seen that on pf, though they could have done it when i wasn't there. I will try the gfl server out some time!
Damn, impressive. I'm assuming you extended at least once or twice?
Also, was it at least 35 players for all 10 rounds?
Actually i slayed myself a few times to see how juky goes so fast on certain ramps, hence the -3, 5^^
Edit: no extend, all in the 40 minutes, the last round fell into the 0:00 time but still legit. And yes the server was about 17v17/18v18 the whole time
No we dont have infinite ammo. We have a plugin that refills player ammo back to 800 every minute or so but you still need to reload
lol @ surf_facility_final
Come to 2013 and use v3_pre2 version.
Surf_Facility_Final (the much shortened, very bastardized version of surf v2, complete with the tunnel hold), extremely high zombie knockback, and no !zspawn/respawn.
Not to mention they pussied out of v3_pre2 by replacing that version with the facility_final.
Very, very, very easy to win 10 straight rounds under those aforementioned circumstances.
The current version on rotation is fun and gives the hope that you might win....but it's false hope due to when you reach that final hold point it becomes increasingly difficult for many players
Shit even pF can do this on _final, and we have 60 some players most of the time. lol
TBH i feel knockback being higher on Pf then on GFL and zombie respawn is pretty pointless in a map were 1 maybe 2 zombies die?
You all say you can do it, and that it is "easy", but where's the solid proof? Back then when this version was in rotation, winning 2 rounds in a row would be a miracle.
Pf does not let videos play on a certain moment :-/ but I ment the part at 4m and 34secs as a quote on this thread
yes we can
with just a little admin intervention...
lets go for 0-10
Nah, people quit/join/rejoin all the time while a match is in session. Every single person who joins the server late and wants to play. . .will become a zombie, greatly adding to their numbers. Plus, it's routine for humans here to kill at least six zombies per round due to the heavy fire. . .only for them to respawn. One zombie is all that's needed to destroy the fragile card tower, and each and every zombie counts.
As for the knockback issue, let me preface with this: I spent at least a couple week's worth of playing time at GFL over the course of almost a year now. I know what I'm saying.
The higher knockback is much more apparent there than here. And you have to put in the act of aiming & shooting into the equation too. GFL: Only two types of zombies, their headshot hitboxes almost level with each other. Aiming at their heads is a rather lazy chore.
However, in pf, due to the fact that there is a much greater variety of zombies, one cannot simply aim at a particular height--you have to shoot according to the zombies' hitboxes, where in our cases, is very various (mother zombie, half zombie, the fast zombies--which are notoriously difficult to get headshots on, the headcrab, the occasional chutlu, etc).
We did all of the time... those vents were completely human-sided. IIRC, we had a sub-10 team win.
Ppffpfpffpffpffpffffpffff demo? Legit claims from GFL are questionable after the last video I saw of GFL 'beating' Skyrim.
After this video we all can be happy that there is at least one server in this world who still offers real Zombie Escape compared with noob server like gfl or hellz.
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