Ported maps list: http://gamebanana.com/csgo/maps/167836 ZE_AZTEC_TEMPLE http://gamebanana.com/csgo/maps/167908 ZE_30_SECONDS (Newer fix, it seems that the heli bugs sometimes on the '_fix' version, so I've changed a few things.) http://csgo.gamebanana.com/maps/167850 ZE_SKYSCRAPPER_CITY http://www.sendspace.com/file/tv3rj3 ZE_TIMESPLITTERS (GO VERSION) http://www.sendspace.com/file/6fs3i1 ZE_VOODOO_ISLANDS http://www.sendspace.com/file/yqdnp2 ZE_BP-INFECTED-PRISON http://www.sendspace.com/file/c91azp ZE_ECHO_BOATESCAPE http://www.sendspace.com/file/e02n31 ZE_MARIO_TOWER http://plaguefest.com/threads/ze_mirrors_edge_v2_go_pf_final.11750/#post-160118 ZE_MIRRORS_EDGE http://www.sendspace.com/file/w4ec65 ZE_LICCIANA_ESCAPE_CSGO http://www.sendspace.com/file/boep9d ZE_PITCHBLACK YAY 10 maps! (WHON SORVOR, WHON!??!?!?!?) ----------------- After talking a bit to Tony about how to quickport ZE maps to have ZE servers as soon as possible, I decided to port (and change a little) ze_aztec_temple (originally made by Kirby as ze_capsule_escape, then I made the retexture with holds and this port) http://gamebanana.com/csgo/maps/167836 I added a few new songs (on GO you NEED the '#' trick on your music, otherwise I think random music will play; playing your own sound with # will tell GO music to stop), made the spawn area better and randomized the starting paths so that it doesnt' get too repetitive. It will probably be played more than enough, being one of the first ZEs for GO, and most people will end tired of it -I am already tired of the CS:S version duh, but I believe it's not that of a bad map....- As I said, it's a quickport. It doesn't use any of the new fancy GO settings -that, from what I've seen, affect to lighting mostly-, it's just a relatively long ZE-with-lots-of-holding.