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Classic/simple ZE porting to CS:GO

Discussion in Completed Maps started by enviolinador, Aug 13, 2012

  1. May 31, 2012
    Posts
    Ported maps list:

    http://gamebanana.com/csgo/maps/167836 ZE_AZTEC_TEMPLE
    http://gamebanana.com/csgo/maps/167908 ZE_30_SECONDS (Newer fix, it seems that the heli bugs sometimes on the '_fix' version, so I've changed a few things.)
    http://csgo.gamebanana.com/maps/167850 ZE_SKYSCRAPPER_CITY
    http://www.sendspace.com/file/tv3rj3 ZE_TIMESPLITTERS (GO VERSION)
    http://www.sendspace.com/file/6fs3i1 ZE_VOODOO_ISLANDS
    http://www.sendspace.com/file/yqdnp2 ZE_BP-INFECTED-PRISON
    http://www.sendspace.com/file/c91azp ZE_ECHO_BOATESCAPE
    http://www.sendspace.com/file/e02n31 ZE_MARIO_TOWER
    http://plaguefest.com/threads/ze_mirrors_edge_v2_go_pf_final.11750/#post-160118 ZE_MIRRORS_EDGE
    http://www.sendspace.com/file/w4ec65 ZE_LICCIANA_ESCAPE_CSGO
    http://www.sendspace.com/file/boep9d ZE_PITCHBLACK

    YAY 10 maps! (WHON SORVOR, WHON!??!?!?!?)

    -----------------

    After talking a bit to Tony about how to quickport ZE maps to have ZE servers as soon as possible, I decided to port (and change a little) ze_aztec_temple (originally made by Kirby as ze_capsule_escape, then I made the retexture with holds and this port)

    http://gamebanana.com/csgo/maps/167836

    I added a few new songs (on GO you NEED the '#' trick on your music, otherwise I think random music will play; playing your own sound with # will tell GO music to stop), made the spawn area better and randomized the starting paths so that it doesnt' get too repetitive. It will probably be played more than enough, being one of the first ZEs for GO, and most people will end tired of it -I am already tired of the CS:S version duh, but I believe it's not that of a bad map....-

    As I said, it's a quickport. It doesn't use any of the new fancy GO settings -that, from what I've seen, affect to lighting mostly-, it's just a relatively long ZE-with-lots-of-holding.

    [IMG]
    [IMG][IMG]
    • Mapping King Mapping King x 3
    • Like Like x 1
    • Informative Informative x 1
      enviolinador, Aug 13, 2012 Last edited by enviolinador, Aug 17, 2012
    • Apr 1, 2012
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      the only thing that I don't like about the map is how extremely loooonnng the holding points are, making this map an autonoobs' heaven.
    • May 31, 2012
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      I made some hold points shorter on this version, specially the last one before the vault (25 secs now, used to be 45).
      • Like Like x 1
      • May 30, 2012
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        I really hope it will replace CS:S!
      • Jul 30, 2012
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        How long did it take you to do a quick port?
      • May 31, 2012
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        About 2 hours. I have a plan to port maps even quicker (5 mins/map) without actually opening them. The plan will be a bit cheap, but it would allow any GO ZE server (pF, for instance) to have about 30 maps when the game is released. Basically -and this can be done by any non-mapper- we take the classic maps -because they lack detail, textures and models, making them easier to port- and pakrat CS:S and HL2 files on them. Cs:GO seems to have crossed compatibility with most CS:S maps, and only vents and special weapons (to what I've seen on my tests) would break. I have to talk to Tony so that we two find a way to fully port maps (we are getting missing textures since he can't unpack source materials and models without getting an error), but if we find a good way we could post a guide and have about... 15 maps done (for example, a good boatescape like echo's boatescape, 'classic blackmesa' -remix version has particles and bugs on GO-, icecap, artic, voodoo (classic one better?), elevator, surf facility (older versions are really REALLY simple, so porting them would be fairly easy), etc...)

        By now, and from the ports, playable maps are:

        ze_30_seconds_go (I have to up it)
        ze_aztec_temple_go_v2 (I have to up this version, it has a few fixes)
        ze_timesplitters_v1_2 (all custom textures except the water -water_coast05- and the redlaser.vmt; should be easy to repack and it's even playable without repacking. Contains a bossfight -> neat)
        ze_boatescaperemake_go (I would suggest a straight port, the remake is ugly and badly textured)

        Apart from this, I suspect every map that only uses custom textures should work (for example, legoland). Particles, special guns and vents are broken, though, so it could cause some harm on some maps.

        NOTE: This method is kinda 'savage'. If a few pF mappers wanted, we could fix vents and recompile maps directly to GO, and it would probably be a better system...
        • Like Like x 1
        • Wizard! Wizard! x 1
        • Jul 30, 2012
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          Thanks for the deets glad that the move to CSGO will go quickly. I figure it would be a long process of porting maps.
          • Agree Agree x 1
          • May 31, 2012
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            Well, if I'm honest I'm not buying go until Valve fixes all the crap -(now slightly) retarded player movement, bugged constrained weapons, lacking GUI, FPS-deaths sometimes...-
          • Oct 17, 2011
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            Enviolinador, when will your next port map be ze_ffvii_mako_reactor or ze_predator_ultimate :razz:
          • May 31, 2012
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            Mako and predator aren't portable this way. Minas, dejavu and paper ARE, though, but vents are broken so paper and dejavu get excluded.

            EDIT: ze_30_seconds_go

            http://www.sendspace.com/file/z5zpqz
          • Jul 1, 2010
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            This is awesome guys! I was really kinda bummed with the lack of ZE maps and the fact that it was probably going to be a while before we could so something. Hopefully this will speed things up a bit :grin:
          • May 31, 2012
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            I guess all maps we post here will be posted there too, this thread is for both sharing the maps (ZE only) and finding ways to quickport and/or suggesting simple classic maps that could use some fast recompiling, retexturing and tweaking.

            EDIT: Feel free to suggest (SIMPLE SIMPLE SIMPLE) ze maps. I'm pretty sure some of us will like the idea of porting one -or a few- of them (because of personal preferences or utter boredom).
            • Like Like x 1
            • Apr 9, 2012
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            • May 31, 2012
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              I think I'll edit the first post to keep all the 'done' maps. Also, if anybody knows who did ze_mirrors_edge_pf_a, I think it would be a good idea to tag the mapper on this thread. Mirrors Edge could be 'insta-ported' as it just needs 3 textures to be replaced and 1 model to be changed.

              EDIT: Tony Montana [pF]: @Detonator did mirrors edge btw.
            • Sep 25, 2010
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              I'll do that then.
            • May 31, 2012
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              Thankies! So... 6 maps if we count Tony's voodoo port.


              via http://www.youtube.com/watch?v=eYDkGJmSfy0

              (I'm not counting new maps GO maps, but if we do it I guess it will be err... 8 -with Luff's and Joris'-. Maybe Stab's zm maps could be used by a ze server too, as they are more atix-zmze panic maps than zms...)
            • Jul 1, 2010
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              Tried out all of the ones linked in the OP and everything seems to work nicely. Only thing I noticed was a missing texture in the beggining of timesplitter.. was the door. Not sure about other doors.
            • May 31, 2012
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              Yeah, other doors will look like that... Is it really a problem? I mean, it's a really minor graphical glitch imo, and the map plays well.