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Counter Strike Source Beta

Discussion in Gaming started by Icee, Aug 29, 2011

  1. Aug 13, 2010
    According to many people the things from CS:S Beta are being implemented into CS:S. The update will be released August 30th, even though it's the morning. Oh well.

    There are many things that are being changed.

    These are some that I have read and I think are real.

    1.) Jump Peaking is removed
    2.) GALIL and FAMAS will be more efficient to use, even though, IMO the FAMAS is already op.
    3.) AWP cycle animation will be something like 1.5.
    4.) Something about crosshairs (Not sure what will be being changed.)

    If there is any other updates that I have not listed, I would like to see what else would be released.

    Steam adds Replays.
  2. Mar 16, 2008
    We know and are trying to prepare for it, prop movement speed is being brought back for one which means fast zombie will be fast again.
  3. Jun 4, 2006
    Wish they'd just leave CSS alone, fuck the beta, and get on with CS:GO...

    ...and give us multithreaded srcds
  4. Apr 9, 2007
    There are significant gameplay changes being rolled out in the update. Hitting/Firing has changed significantly with the game. Besides this, I'd just be worried about regressions.

    EDIT: It's an engine update tomorrow, so every game is going to be affected.
  5. Jun 4, 2006
    I feel D-Day a-coming...
  6. Aug 18, 2006
    Update changelog:

    Weapons are now significantly less accurate while jumping
    Adjusted Glock and FAMAS burst mode accuracy
    Fixed players not being able to buy smoke grenades
    Fixed case where releasing the fire button on AWP is ignored and the player needs to press fire twice
    Fixed DX8 crash
    Weapons now have separate penalties for jumping and landing, allowing better weapon control after landing (and greatly reduced penalties for falling off small ledges). This also allows for in-air shots with proper timing.
    Dynamic crosshair now uses actual weapon accuracy, rather than a separate simulation.
    Glock and FAMAS each now use same accuracy for all burst shot bullets.
    Increased run speed for Galil and FAMAS.
    Bomb/defuser icons are no longer shown for members of the opposing team when you are not allowed to spectate them.
    Weapon spread patterns are no longer square.
    AWP cycle time restored to 1.5 seconds, and animation changed to match.
    HUD elements for health, armor, timer, and money now have a transparent background for better visibility.
    Fixed a couple of issues with the view offset when dead was fighting with the observer code.
    Made a convar for lag compensation position change tolerance.
    Made lag comp position checks use Length2dSqr (ignoring z).
    Fixed a bug where the client would have a ragdoll entity in CS, but wouldn't have actually created a ragdoll which would give a one frame glitch in the death camera position setup.
    Fixed an exploit where users could disable flashbang audio effects using alias commands.
    Fixed reload animation issue with shotguns under high latency.
    Fixed issue with buying multiple grenades when ammo_*_max were set to other than the defaults.
    Fixed timing of sounds on Glock burst fire.
    Fixed burst fire prediction of FAMAS.
    Weapons no longer continuously cycle the empty fire event (and click) when out of ammo and the attack button is held.
    Fixed animation issue with elite dry fire.
    Fixed crash related to planting C4.
    Fixed weapon accuracy related prediction errors that could cause performance problems.
    Marked the "mat_diffuse" convar as a cheat to protect against exploits.
    Minor fixes
    Made weapon accuracy changes in response to community feedback.
    Fixed firing of "stale" burst mode bullets on glock and famas.
    Re-enabled the ability for max grenades to be set from server convars
    Fixed code to allow observing other players when mp_fadetoblack is enabled and mp_forcecamera is something other than OBS_ALLOW_NONE
    Fixed round ending when timer runs out and mp_ignore_round_win_conditions is set
    Fixed pistols continuously spamming weapon_fire event when the +attack key is pressed. (This has the side effect of no longer allowing the glock to continuously auto-fire in burst mode). All weapons no longer spam weapon_reload when the reload key is pressed.
    Added defuser icons to CTs on the scoreboard; these are analogous to the bomb icons for Ts in that they only are visible for team members and spectators.
    Made scoreboard more robust with user modified layout changes. Defuser, bomb, and VIP icons are now colored by team color convar.
    Updated player max speed cap so that it no longer limits players to 240 movement speed.
  7. Apr 9, 2007
  8. Jun 4, 2006