Hi, I would like to port over my ze_SSBB_b1 to CS:GO. However as expected I am suffering coniderable crashing errors. So far I only knew of 3 models that became horribly wrong when porting over and I just temporarly removed them from the map. (It gave me something such as a 'Grab a programmer' error for certain materials and/or a mesh having invaled Vertex blablabla... the error popped up arguably a hundred times per second so I couldn't even correctly read all of it. Still, after the removal of these models, I still faced numerous problems: None of my characters can now be picked up. The problem is that the game_ui attached to them only activates when picking up a knife. I do strip the weapons but for some reason I can't just pick up any of the knives at all...? Also, there is just a random crash when I play my map. I have seen it only occurs when I suddenly turn around, by which it suddenly stops the map (which also gives me the unstoppable continuing crashed sound problem Windows 7 has for ages) and returns me to the desktop. The problem is I can't firgure out what's wrong because I can't go by any way to check what caused the crash. Is there perhaps any crashlog stored when something like this happens? Many thanks! I really want to try releasing my map before the release of CS:GO for the ze server, but it currently won't work this way if it doesn't get sorted out.