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CS:GO question

Discussion in Mapping Discussion started by LadyMoOnLiGht, May 3, 2018

  1. Oct 10, 2010
    Posts
    Do someone know how to get permanently rid of bots in CS:GO?

    i just started mapping again (or at leased try to convert my maps to CS:GO)
    and everytime i open a map ingame via console
    it just spawns bots what keeps killing me, there is no way to check a map propper

    any tips?
  2. Apr 28, 2013
    Posts
    Method 1: The console command "bot_kick" kicks all bots whilst you have to do this every time in singleplayer.

    Method 2: Create your own test server for mapping and set the bot quota in a server cfg. Command is "bot_quota 0"

    Valve really butchered custom maptesting in that sense as I enjoy the ease in css more. Same for particle systems as it isn't normally possible to view custom particles in singleplayer afaik. Then again I never touched csgo for a while. I state this because of all the retarded stuff I had to do just to get a good test from porting westersand to csgo. @Luffaren knows much more tbh.
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    • Oct 10, 2010
      Posts
      thank you, it works

      there is a : ..steamapps\common\Counter-Strike Global Offensive\csgo\cfg\listenserver.cfg

      where i had to put just simply "bot_quota 0" in
      this remove bots permanently

      thanks
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      • Apr 9, 2012
        Posts
        To see your own particles in CS:GO, create a backup copy of pak_dir.vpk (keep it as a backup), edit the original with Notepad++, press CTRL+F to open the 'Find' dock. In there, search for particles_manifest.txt and rename it to particles_manifes8.txt by using the 'replace' function. Save the file and now you should see your particles in-game as the engine is going to look for the particles_manifest.txt that's in your folder instead of in the vpk.

        PS: If you are actually using the mapname.txt file for your particles, this won't work unless you rename the particles_manifest.txt, don't ask me why. This is ultimately how it works client-side. Precaching won't help either, it all starts from the particles_manifest.txt
        • Programming King Programming King x 1
        • Oct 10, 2010
          Posts
          i have a mayor bigger problem,
          after compile the map and run, game crash with engine error

          i guess ist not so simple porting css maps to csgo

          [IMG]

          i tried everything i found on google
          nothing helps

          ***edit

          thanks i check the particle thingy later,
          when this bigger error is fixed
        • Feb 27, 2012
          Posts
          From my quick google search, i found this guys answer.

          https://steamcommunity.com/app/730/discussions/0/1474222595311610343/?ctp=2#c1485482132157810145

          However, another solution was to actually ADD a cubemap to the map. If the map does not have any, try adding one temporarily to rule this out.

          https://www.reddit.com/r/GlobalOffe...tting_error_fatal_error_loading_pixel_shader/


          Another popular solution i found from late 2017 is to change to the BETA branch of the CSGO SDK that you could try.

          In the end it, it appears the cause is a corrupt texture. Can you recall anything you've recently imported since last compile that would be causing the issue?
        • Oct 10, 2010
          Posts
          like i said before, i tried everything what can be found on google ...
          nothing helps

          i just have cubemaps in, i lowered lightning faceses to 16, i removed ALL custom textures, just
          used onlyx original csgo one .....
          all the same

          i am at the end of the road
        • Feb 27, 2012
          Posts
          What about BETA branch update? Its a fairly old suggestion but perhaps it will solve the issue.
        • Oct 10, 2010
          Posts
          beta from what? there is no beta for sdk ...
          and the game? what will help this? nobody play a beta