I don't know if any thread like this exists but if csgo ze wants to do good in the long run, the current settings won't do (I feel as if the server isn't complete yet). I may have listed some of those suggestions before (like about a year ago). I list those suggestions because most of these settings were with the cs:s ze server.Teleport the zm to spawn on infect (idk why it does that on some maps that aren't meant for that setting). You can keep it on some classic maps.Rework he grenades. Make them set zm on fire (as well as a napalm slow plugin) rather than launch them up.While molotovs may or may not have to be restricted in the process (if the players can't use zmarket to buy anywhere in the map other than spawn).Increase ammo capacity to about 3000. 1500 isn't enough overall especially for maps that have long stages and the negev can eat away bullets quick.sv_ladder_scale_speed 1 added.Bhop Plugin (because jumping mechanics are op compared to css with sv_enablebunnyhop 1)?Human and zombie modelsFor both, I suggest find models that have the old cs:go bone animations as these types of models allow much fluent item usage and less performance in the server.And while there are perks, more models would be necessary.Possibly add csgo entwatch?Any other suggestions? I hope this server becomes complete one day. EDIT: Forgot to mention any map specific zr spawtimer configs. For example, you need a certain time until the zombies spawn so that a train doesn't get screwed over. Add !shownames too.