Hello there fellow fellas and fellower @Mapper s! Mapeadores is now hosting a christmas mapping contest FYI. Here's the link to official contest thread: http://mapeadores.com/temas/mapeadores-zombie-christmas-mapping-contest-2015.17723/#post-54731 You should probably read the actual/official thread for all the information, i'm just copy+pasting some of the more major things here: ===================================== PRIZES: 1. 50 € 2. 25 € 3. Thief Master Thief Edition for Steam + 3 mo. supporter (Mapeadores equivalent to donator) 4. 3 mo. supporter (Mapeadores equivalent to donator) 5. 1 mo. supporter (Mapeadores equivalent to donator) RULES: Deadline: 06/01/2016 12:00 PM Spanish time (GMT+1) 1. Ports are NOT included in this contest. Remakes of existing maps will be, however, allowed if they are built from the ground up. 2. Maps started before the contest will be able to compete, however, this fact must be disclosed for a more fair judging of the results. 3. Collaborative entries are allowed and ENCOURAGED. We want the community to strengthen and grow while having fun. Members of the team developing a map will decide how to split the prizes if won. 4. Maps submitted to the contest and uploaded to other sites (GameBanana, Steam Workshop, ...) must state that the map entered the competition. To participate, simply create your Christmas-themed zombie map and upload it here: http://mapeadores.com/foros/mapas.9/ Anything goes, however, the map must be created in CS:GO for any of the following zombie gamemodes: - Zombie Escape (ZE) - Zombie Survival (ZS) Maps will NEED to work with Mapeadores' settings (mainly spawn in the crowd), but absolute freedom will be given otherwise. You will also need to use the Mapeadores Mapping Contest 2015 sign somewhere visible in the map. You are free to also use signs advertising your own community (if any) - no restrictions whatsoever! Just make sure the Mapeadores mapping contest sign is visible. JUDGING: The official judging (4 judges) will be performed taking into account: - Quality of the gameplay experience (when live tested on the mapeadores servers) - Overall aesthetics and visuals - Usage of entities in interesting, novel or enjoyable ways - Technical expertise and correct usage of the tools - Custom content of any kind (textures, materials, models, sounds...) ===================================== All i'm doing here is spreading the word in hopes of getting new, fresh CS:GO maps out there. Spread the word, join in, prosper!