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de_esker (CSGO)

Discussion in Completed Maps started by nyronic, May 26, 2013

  1. May 17, 2011
    Posts
    http://steamcommunity.com/sharedfiles/filedetails/?id=147845764

    Been playing a lot of competitive GO lately and decided I wanted to make a de_ map.

    I'm amazed at how fast I was able to finish this, I used all default materials, models, etc. so I didn't waste any time creating all of these things like on my other maps. I also didn't waste time creating overly complicated entity monsters either. I may start making more "normal" maps :grin:.
    • Like Like x 6
    • Mapping King Mapping King x 3
    • Nov 19, 2010
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      Ouuu cant wait to play it.... Btw what rank are you? I'm at Master Guardian 2
    • Feb 3, 2012
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      I remember playing this. You did a good job on it. :thumbsup:
    • Apr 9, 2012
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      Lately I feel like doing the same, at the same time creating ZE and normal maps, because normal maps learns you things that you don't with ZE and vice versa :smile: Good job, looks like a very nice map!
      Post Merged, May 26, 2013
      Also about CS:GO. For level design it's so much more satisfying because of the increased graphics... Every time I compile for CS:S I feel like how difficult it is to achieve the same impression of graphics that CS:GO makes easy to do xD
    • Feb 2, 2013
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      Nice map, looks great and fun!
    • Apr 9, 2007
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      I see lots of inspiration from stock maps :razz: Looks good though, nice job!
    • May 17, 2011
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      Thank you everyone! =)

      I agree, the shadow system kicks ass and you don't have to set lightmaps super low for everything you want to look nice.

      Correct, I didn't really have a plan for a theme at all, I just made a layout and used inferno for a lot of theme inspiration. lol
    • May 17, 2011
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      I'm double AK, don't know what the real name is. I was Badge but I down ranked =(
    • Nov 19, 2010
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      wow.. Nice... :O