EDIT: Found a better solution thanks to the help of pF People were dropping weapons / dying on top of the roof of my tower map, which left guns for sudden death. I was having a lot of trouble finding out info on how to delete a dropped weapon, as triggers and pretty much everything else seems to ignore weapons no matter what combination of flags you use. However, I finally came to a solution so I thought I'd share. The magic entity is game_weapon_manager It has 4 keyvalues: targetname - Name - The name that other entities refer to this entity by. weaponname - Weapon Classname - Classname of the weapon type to limit. maxpieces - Max Allowed in Level - The maximum amount of the specified weapon type allowed in the world. ammomod - Ammo Modifier - Modifier for ammount of ammo dropped by a weapon.(I believe this is a singleplayer thing) Setting the Max Allowed in Level setting to 0 would delete all weapons of that type. You can change this value at any time with Addoutput -> maxpieces #. If you want to clean up all weapons you will need a separate one for every single weapon, there are 29 weapons total, 28 of them are droppable(nades drops upon death). The 29th is the knife which cannot be dropped and automatically despawns on death. If you don't want them eating up 28 edicts all the time, put them in a template until you need them.