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Engine Error: prop_door with no model

Discussion in Mapping Discussion started by Kinetic, Aug 21, 2012

  1. May 31, 2012
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    what does this mean, i used a door texture and made it a func_door_rotating. how can i fix it.
  2. May 15, 2011
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    Use a func_rotating for a brush made to look like a door. func_door_rotating is for model doors. Or at least, that's how I do it.
  3. May 28, 2012
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    func_door_rotating can use any model. I make them like that. It might be a glitch with sdk on your end. Works fine for me all the time!
  4. Nov 11, 2011
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    That's not true. If you use a right door model as a left door model or vice versa, you will be presented with that error. It's not a glitch with sdk, it's a user-end error (aka you).
    sajak, Aug 21, 2012 Last edited by sajak, Aug 21, 2012
  5. Mar 19, 2012
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    func_door_rotating does not need to be a model and in fact can only be tied to a brush. I think you guys are confusing this with prop_door_rotating.

    The only difference between func_rotating and func_door_rotating is that func_door_rotating has an open/closed state and a few other options.
    • Agree Agree x 1
    • Nov 11, 2011
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      I misspoke.
    • May 15, 2011
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      Haha. We both goofed. :thumbsup:@Jooky.
      • Like Like x 1
      • May 28, 2012
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        Ive never had any issue bro...
      • May 31, 2012
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        there is not func_rotating, only prop_rotating_door
      • Mar 19, 2012
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        There are 2 types of entities, point(entity tool) and brush. I will assume you already know how to make point entities.
        To make a brush entity create a brush (shape) add a texture and then right click in 2d window -> tie to entity
      • May 31, 2012
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        nvm that one, ok so i got that down but when i hit e, the door doesnt open, if i run in to it i hear the door opening sound but it doesnt open.
      • Mar 19, 2012
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        Look through EVERY single option as well as the flags.
      • Nov 11, 2011
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        Make sure the angle it opens is set to 90 and the direction it faces.
      • May 15, 2011
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        The best method for shit with angles is to test it in a small box map, with nothing but your current toy. Things like doors and rotating props can sometimes be a real BITCH when it comes to figuring out which way they spin and shit. If you can really figure out the X,Y,Z directions and memorize them/ recognize them on the fly, you'd be golden.

        Try testing multiple instances of a single door. Using all the different methods to see which one works best, and which ones work at all.
      • May 31, 2012
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        i made the door open, but its a slide door, how do i make it swing
      • May 15, 2011
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        You need to use a rotating door:

        [IMG]

        In the 2D wireframe view, I have pointed out this small dot. That dot will be what the door rotates around.

        [IMG]

        This is probably the only flag you need.
      • May 31, 2012
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        ok thanks alot