Discussion in CS:S Zombie Escape started by iProbie, Oct 25, 2013
Christmas just beaten..
what is this? where's the challenge? *sucks my own dick*
we were kicking some ass!
WE DID IT.
And a bonus to all of you is a demo recorded from my perspective.
EDIT: My demo may have a crappy framerate.
I defended fucking awesome in spectate yaaa wooooooooooooooooooooooooo feels awesome
Too easy. Post a video if we have one.
We did awesome in spec gangsta.. We were the true winners.
Did i just tell you I have a demo? Now all we need is someone with good recording. Silas could do it.
EDIT: Well, it seems like "the same person that recorded the extreme win from dejavu 2 days ago" seemed to upload it not even with MY demo. Lup4n (who is under the name "wizard") does it again. Dat micspam btw.
I don't see the ZM round being beaten in that. Heh.
Left right before christmas was played, another reason why i should never go to sleep again.
Can we consider this a joke? It's like saying mako wasn't beaten because we have to beat zm. Westersand has that example as well.
In ZM modes all items spawn and the barricades are basically rape. I haven't seen westnrnrnnr zm but mako's is ridiculous.
... and I've always said christmas isn't a hard map, so I'm not really surprised here. Heh.
EDIT: Also, just for the matter, you're asking for face-to-face + team split holds now. This is how I interpret this. Even if you're not, you are.
Go to bed.
Westersand zm mode was almost beaten on Hellz, because the chocobo race at the end is too hard. We all died at it
Iprobie pls the map over 6 months old and you just win it o
Fail-nade stage in random, think up something new lazy ass, zero gravity hold or something!
Zero gravity holds are braindead easy because the zombies get pushed back to spawn.
Negative knockback ZE map plz
Note: I'm assuming "Low Gravity", sinze "Zero Gravity" is unplayable. If that is the case, it all depends on the mapping and the layout.
Paranoid's Core is a clear example that Low Gravity can become really hard for humans when zombies can jump from many places (including beneath) to reach the hold; when a more conventional layout would be too easy for humans as zombies would be shoot back into oblivion.
I was thinking more towards people being able to turn the player around and making it possible to for example walk ceilings (think about how you usually see people floating in videos made in space). Envio sadly told me already that's pretty much imossible though, since you can't turn the viewpoint aroun.
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