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First time on deepthought score

Discussion in CS:S Zombie Mod started by NG|Master (Purple Ninja), Apr 11, 2012

  1. Apr 11, 2012
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    [IMG]

    My first time on deep_thought and I got a pretty good score :smile:
    • Like Like x 1
    • Oct 29, 2010
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      Cool.
    • Oct 17, 2011
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      Lolz, you actually posted that? You should have waited till last round where I got 50 straight kills in 4 minutes. I was in the same map where you were happy celebrating 26-0.Congrats man but here is my score, try to beat it 156-0 and I have a screenie of the third round where I had 109-0 :razz: but I am not on my pf to send it now.
    • Dec 6, 2011
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      Not a fan of deep thought, basically you go to 2-3 spots and just continuously rack up kills over and over.
      • Agree Agree x 1
      • Oct 17, 2011
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        There are dozens of good spots on this map. I like it and my score always goes higher then 30.
      • Dec 6, 2011
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        Yea no shit, that's why the map sucks, anybody can rack up a ton of points by going to the same spot over and over... A good ZM map is where you actually have to try to get points.
        • Agree Agree x 1
        • Nov 2, 2011
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          Deepthought gives me headache with all the cade breaking.
          • Agree Agree x 2
          • Nov 2, 2011
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            Anyway good job :smile:
          • Oct 17, 2011
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            Eh I am the opposite of you guys. I like maps with good cadings and good spots like novum and this map :razz:. I just watch where noobies go and find a spot where there is no one or a good person.
          • Dec 6, 2011
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            But mappers need to break away from this. They're making these extremely easy maps, where all it takes is 2 or more people to be able to hold a spot indefinitely. Especially since ZM rounds have gotten shorter compared to back in the old day, we need harder maps, making people actually work to survive :zombiekiller:
          • Oct 17, 2011
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            Hmmm how about I make an edit to this map where props turn glitch able. Would you think this is a good idea?
          • Dec 6, 2011
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            no lol, just make your own ZM maps hard. No need to edit other people's maps.
          • Oct 17, 2011
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            Lol I have edited a lot of maps already and fixed illegal spots. I never said I wanted to touch anything in the map. I just wanted to make it harder and just change props to glitch able if the map maker would give me permission. Omg, by the way quietly, nice avatar picture :razz:. Can I borrow it? just kidding
          • Oct 29, 2010
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            I prefer to play hide-n-seek, and toy with the zombies.
          • Oct 17, 2011
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            My hide and seek map will be done in a month or a little more I guess. I am trying to make it really fun and enjoyable. So do not worry my Meeko, your preferration will come :razz:
          • Oct 29, 2010
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            Will it be enticing enough to prod me back to CSS? D:
          • Dec 6, 2011
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            • Useful Useful x 1
            • Oct 29, 2010
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            • Mar 31, 2012
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              ya ikr =\..
            • Mar 31, 2012
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              same as officespace. those 2 crate rooms and the crates down in the basement area i easily get 100 - 0 etc