I've been playing on this ZM server for a few months now and recently within the past few weeks, the playing experience on it has gotten quite bad. There are various reasons causing this, starting with the admins. Now I've been around the block in running game servers, doing it for around 9 years for various games, and I've seen the good, bad and ugly of it all. This server openly advertises that you can pay a monthly subscription fee for admin, which in my opinion is really bad. Since there seems to be absolutely no screening process whatsoever, anyone and their brother can become an admin here which as I've seen has lead to admin abuse on a massive scale and nobody seems to care but me. An administrators job is to keep order in the server, so far which I have hardly seen any of. Many admins that I've seen on the server openly break rules and get away with it due to people fearing their power to kick or ban. On multiple occasions I've seen admins teleport and noclip to hard or impossible spots to get to with the explanation that "Oh, it's easy to get here" or "I'm too lazy to walk here, I would have gotten here anyway." Other times I've seen them use mani to give themselves restricted weapons like AWPs and auto snipers. I've told some of them to stop and that they were breaking rules, they just told me to "shut up or we'll kick you." Admins are supposed to be role models to the general player base. With the majority of admins behaving like this, it's no wonder we've been having more and more problems with scummy players coming on and ruining our playing experience. Half is more or less "admin favorites", while the other half is the admins screwing around so much that they don't see the scummy players breaking cades or other general crap that breaks gameplay. I can understand that the server needs donations to stay afloat, but there are more ways than blatantly advertising admin everywhere. Since the server is pretty popular and gets full for long periods during the day, I think donations can be gotten from reserved slots and just donations in general. In my opinion and experience, administrators should be carefully hand picked by the community and the server owner after observing their behavior for a good period of time beforehand so you know what to expect out of them. Using randomly picked admins on a subscription basis is like playing Russian roulette with a fully loaded six shooter. Another problem is that there are large portions of the day and night where admins aren't present at all, which leads to the really bad lamers and scum coming in the server and disrupting the game with racial slurs, verbal harassment and other offensive behavior. There should be a range of admins from different regions that can be on in different times of the day, not just a large clump of them on at the same time, they need to be spread out. Another issue is the stability of the server. I'm pretty well versed in server hardware and networking (from running many over the course of almost a decade) and the server hardware that the ZM server is running on clearly isn't up to snuff for 64 players. To be honest, the Source engine really isn't designed to have 64 players running around on it (there are various reasons, but the biggest is the complete lack of SMP support.) Just recently the server had the slots raised from 56 to 64 players. The server was already having severe stability and lag issues, and with 64 it's just gotten worse. If you really want to have a larger zombie mod server, I recommend splitting it into two servers with a maximum of 42-48 players each. That way if the server has more than one CPU or core, both can be affinitied to one or the other and not fight over processor cycles. Bad and old maps: Bad: zm_lila_panic: This map is terrible, especially when the server crashes 5 times in a row and you have to play it for 3 hours at a time. The map is too small for the amount of players that this server allows and there are only 3 spots that are really worth going to (which quickly get overcrowded leading to massive zombie rape.) There are more recent and alternate versions of the map, but they're just as bad as the current one, if not worse. I say remove it. That one entirely made out of cargo crates with the launchers (cant remember name): I've been a mapper for 12 years, starting way back in Quake. This map is among the most horrible I've seen so far (there are a few that are worse, but that's besides the point) Since Source is a BSP based engine, by using all crates, it throws visibility out the window so every client has to render the entire map at once which leads to abysmally horrid frame rates. I have an 8800GTS G92 and an E8400 and only get a maximum of 23-30 FPS while not looking at the ground. I've heard of people with lower specs than mine complain about the map being unplayable due to frame rates less than 10. Old: zm_fortress_b5: This one has been asked to be updated elsewhere, but I'll post it here too. It's two versions behind the current version. Beta 7 fixes numerous bugs and adds more places to hide and an additional section to the map. zm_4way_tunnel: I think the server has version 3, there's a version 4 out that changes things around for the better. I could go on, but these are the biggest problems I see right now.