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HEgrenade high pitch sound after explotion

Discussion in Counter-Strike: Source started by Trond, Dec 5, 2013

  1. Jul 20, 2012
    Posts
    When someone throws HEgrenades at me and it explodes nearby it makes a high pitch sound that hurts my ears. Is there a way to turn this shit off?
  2. Feb 1, 2011
    Posts
    You can edit / replace the sound files that cs:s uses. Detonator helped me out with this a while back. I'm on my phone right now but if you haven't been helped by the time I get on my computer I'll see if I can walk you through it

    Sent from my SGS3 w/ Tapatalk
    • Informative Informative x 1
    • Feb 3, 2012
      Posts
      It's strange I've never noticed the sound before. :thinking:
      • Agree Agree x 1
      • Jan 21, 2011
        Posts
        Its part of the game
      • Feb 27, 2012
        Posts
        It's that deafening and whistling noise thats slowly fades back.
      • Dec 6, 2011
        Posts
        When an explosion goes off near you, your ears will ring, and you get this high pitched whining sound. It's supposed to emulate realism I guess, I never even paid much attention to it.
        • Agree Agree x 1
        • Apr 3, 2013
          Posts
          Isn't that the sound of a Flashbang? When an HE explodes for me, it just makes a "bwosh" sound and fades out. I have no custom sound file.
          • Agree Agree x 1
          • Jul 20, 2012
            Posts
            The Flashbang makes the bwosh sound, but the after effect they both make that high pitch whining sound, and it f-ing hurts.
            • Winner Winner x 1
            • Jul 20, 2012
              Posts
              I'm done. I can't take it anymore. So I won't be playing regulary. Perhabs a few times when new maps comes out. Unless someone has a fix for this. Tata.
            • Jan 21, 2011
              Posts
              Turn down your volume
            • Jul 20, 2012
              Posts
              I would have to turn off all the in-game sounds, but that would also turn off when people talk in their mics. I can play without the fire and explosion sounds, but I don't want to turn off the voice.
            • Dec 30, 2006
              Posts
              #firstworldproblems
            • Feb 27, 2012
              Posts
            • Jul 20, 2012
              Posts
              I posted in that thread, but it is the ringing from the HEgrenade aftermath I can't do nothing about.
            • Feb 27, 2012
              Posts
              C:\Program Files (x86)\Steam\SteamApps\common\Counter-Strike Source\cstrike\scripts
              C:\Program Files (x86)\Steam\SteamApps\common\Counter-Strike Source\cstrike\download\scripts

              Go there and see if you have a custom game_sounds_weapons.txt. If you do, delete it and try out a nade. You may have gotten something custom that raised the pitch higher than it should have been. Once you have tried that, let me know, and i can do some fiddling with the file and figure out how to lower the pitch. It seems pretty simple.
            • Jul 20, 2012
              Posts
              I think the worst of the ringing is gone, but it will still kickstart a pitch which will lower the voice volume. I would also like to get rid of the fire sound when burning after getting hit by a HEgrenade and the zombie grunting and screaming sounds.
              The "PITCH_NORM"'s I don't know what I can replace with instead. Maybe there is a pitch off command.
              Code:
              //G3SG1
              "Weapon_G3SG1.Single"
              {
              	"channel"		"CHAN_WEAPON"
              	"volume"		"0"
              	"CompatibilityAttenuation"	"0.40"
              	"pitch"		"PITCH_NORM"
               
              	"wave"			")weapons/g3sg1/g3sg1-1.wav"
              }
               
              "Weapon_G3SG1.Slide"
              {
              	"channel"		"CHAN_ITEM"
              	"volume"		"0"
              	"CompatibilityAttenuation"	"1.0"
              	"pitch"		"PITCH_NORM"
               
              	"wave"			"weapons/g3sg1/g3sg1_slide.wav"
              }
               
              "Weapon_G3SG1.Clipout"
              {
              	"channel"		"CHAN_ITEM"
              	"volume"		"0"
              	"CompatibilityAttenuation"	"1.0"
              	"pitch"		"PITCH_NORM"
               
              	"wave"			"weapons/g3sg1/g3sg1_clipout.wav"
              }
               
              "Weapon_G3SG1.Clipin"
              {
              	"channel"		"CHAN_ITEM"
              	"volume"		"0"
              	"CompatibilityAttenuation"	"1.0"
              	"pitch"		"PITCH_NORM"
               
              	"wave"			"weapons/g3sg1/g3sg1_clipin.wav"
              }
               
              //GLOCK
              "Weapon_Glock.Single"
              {
              	"channel"		"CHAN_WEAPON"
              	"volume"		"0"
              	"CompatibilityAttenuation"	"ATTN_NORM"
              	"pitch"		"PITCH_NORM"
               
              	"wave"			")weapons/glock/glock18-1.wav"
              }
               
              "Weapon_Glock.Clipout"
              {
              	"channel"		"CHAN_ITEM"
              	"volume"		"0"
              	"CompatibilityAttenuation"	"1.0"
              	"pitch"		"PITCH_NORM"
               
              	"wave"			"weapons/glock/glock_clipout.wav"
              }
               
              "Weapon_Glock.Clipin"
              {
              	"channel"		"CHAN_ITEM"
              	"volume"		"0"
              	"CompatibilityAttenuation"	"1.0"
              	"pitch"		"PITCH_NORM"
               
              	"wave"			"weapons/glock/glock_clipin.wav"
              }
               
              "Weapon_Glock.Sliderelease"
              {
              	"channel"		"CHAN_ITEM"
              	"volume"		"0"
              	"CompatibilityAttenuation"	"1.0"
              	"pitch"		"PITCH_NORM"
               
              	"wave"			"weapons/glock/glock_sliderelease.wav"
              }
               
              "Weapon_Glock.Slideback"
              {
              	"channel"		"CHAN_ITEM"
              	"volume"		"0"
              	"CompatibilityAttenuation"	"1.0"
              	"pitch"		"PITCH_NORM"
               
              	"wave"			"weapons/glock/glock_slideback.wav"
              }
               
              //GALIL
              "Weapon_Galil.Single"
              {
              	"channel"		"CHAN_WEAPON"
              	"volume"		"0"
              	"CompatibilityAttenuation"	"0.48"
              	"pitch"		"PITCH_NORM"
               
              	"wave"			")weapons/galil/galil-1.wav"
               
              }
               
              "Weapon_Galil.Clipout"
              {
              	"channel"		"CHAN_ITEM"
              	"volume"		"0"
              	"CompatibilityAttenuation"	"1.0"
              	"pitch"		"PITCH_NORM"
               
              	"wave"			"weapons/galil/galil_clipout.wav"
              }
               
              "Weapon_Galil.Clipin"
              {
              	"channel"		"CHAN_ITEM"
              	"volume"		"0"
              	"CompatibilityAttenuation"	"1.0"
              	"pitch"		"PITCH_NORM"
               
              	"wave"			"weapons/galil/galil_clipin.wav"
              }
               
              "Weapon_Galil.Boltpull"
              {
              	"channel"		"CHAN_ITEM"
              	"volume"		"0"
              	"CompatibilityAttenuation"	"1.0"
              	"pitch"		"PITCH_NORM"
               
              	"wave"			"weapons/galil/galil_boltpull.wav"
              }
               
              //M249
              "Weapon_M249.Single"
              {
              	"channel"		"CHAN_WEAPON"
              	"volume"		"0"
              	"CompatibilityAttenuation"	"0.52"
              	"pitch"		"PITCH_NORM"
               
              	"wave"		")weapons/m249/m249-1.wav"
              }
               
              "Weapon_M249.Coverup"
              {
              	"channel"		"CHAN_ITEM"
              	"volume"		"0"
              	"CompatibilityAttenuation"	"1.0"
              	"pitch"		"PITCH_NORM"
               
              	"wave"			"weapons/m249/m249_coverup.wav"
              }
               
              "Weapon_M249.Boxout"
              {
              	"channel"		"CHAN_ITEM"
              	"volume"		"0"
              	"CompatibilityAttenuation"	"1.0"
              	"pitch"		"PITCH_NORM"
               
              	"wave"			"weapons/m249/m249_boxout.wav"
              }
               
              "Weapon_M249.Boxin"
              {
              	"channel"		"CHAN_ITEM"
              	"volume"		"0"
              	"CompatibilityAttenuation"	"1.0"
              	"pitch"		"PITCH_NORM"
               
              	"wave"			"weapons/m249/m249_boxin.wav"
              }
               
              "Weapon_M249.Chain"
              {
              	"channel"		"CHAN_ITEM"
              	"volume"		"0"
              	"CompatibilityAttenuation"	"1.0"
              	"pitch"		"PITCH_NORM"
               
              	"wave"			"weapons/m249/m249_chain.wav"
              }
               
              "Weapon_M249.Coverdown"
              {
              	"channel"		"CHAN_ITEM"
              	"volume"		"0"
              	"CompatibilityAttenuation"	"1.0"
              	"pitch"		"PITCH_NORM"
               
              	"wave"			"weapons/m249/m249_coverdown.wav"
              }
               
              //XM1014
              "Weapon_XM1014.Single"
              {
              	"channel"		"CHAN_WEAPON"
              	"volume"		"0"
              	"CompatibilityAttenuation"	"0.52"
              	"pitch"		"PITCH_NORM"
               
              	"wave"			")weapons/xm1014/xm1014-1.wav"
              }
               
              "Weapon_XM1014.InsertShell"
              {
              	"channel"		"CHAN_ITEM"
              	"volume"		"0"
              	"CompatibilityAttenuation"	"1.0"
              	"pitch"		"PITCH_NORM"
               
              	"wave"			"weapons/xm1014/xm1014_insertshell.wav"
              }
               
              //M3SUPER90
              "Weapon_M3.Single"
              {
              	"channel"		"CHAN_WEAPON"
              	"volume"		"0"
              	"CompatibilityAttenuation"	"0.48"
              	"pitch"		"PITCH_NORM"
               
              	"wave"			")weapons/m3/m3-1.wav"
              }
               
               
               
              "Weapon_M3.Insertshell"
              {
              	"channel"		"CHAN_ITEM"
              	"volume"		"0"
              	"CompatibilityAttenuation"	"1.0"
              	"pitch"		"PITCH_NORM"
               
              	"wave"			"weapons/m3/m3_insertshell.wav"
              }
               
              "Weapon_M3.Pump"
              {
              	"channel"		"CHAN_ITEM"
              	"volume"		"0"
              	"CompatibilityAttenuation"	"1.0"
              	"pitch"		"PITCH_NORM"
               
              	"wave"			"weapons/m3/m3_pump.wav"
              }
               
              //MAC10
              "Weapon_MAC10.Single"
              {
              	"channel"		"CHAN_WEAPON"
              	"volume"		"0"
              	"CompatibilityAttenuation"	"0.64"
              	"pitch"		"PITCH_NORM"
               
              	"wave"			")weapons/mac10/mac10-1.wav"
              }
               
              "Weapon_MAC10.Clipout"
              {
              	"channel"		"CHAN_ITEM"
              	"volume"		"0"
              	"CompatibilityAttenuation"	"1.0"
              	"pitch"		"PITCH_NORM"
               
              	"wave"			"weapons/mac10/mac10_clipout.wav"
              }
               
              "Weapon_MAC10.Clipin"
              {
              	"channel"		"CHAN_ITEM"
              	"volume"		"0"
              	"CompatibilityAttenuation"	"1.0"
              	"pitch"		"PITCH_NORM"
               
              	"wave"			"weapons/mac10/mac10_clipin.wav"
              }
               
              "Weapon_MAC10.Boltpull"
              {
              	"channel"		"CHAN_ITEM"
              	"volume"		"0"
              	"CompatibilityAttenuation"	"1.0"
              	"pitch"		"PITCH_NORM"
               
              	"wave"			"weapons/mac10/mac10_boltpull.wav"
              }
               
              //TMP
              "Weapon_TMP.Single"
              {
              	"channel"		"CHAN_WEAPON"
              	"volume"		"0"
              	"CompatibilityAttenuation"	"1.6"
              	"pitch"		"PITCH_NORM"
               
              	"wave"			")weapons/tmp/tmp-1.wav"
              }
               
              "Weapon_TMP.Clipin"
              {
              	"channel"		"CHAN_ITEM"
              	"volume"		"0"
              	"CompatibilityAttenuation"	"1.0"
              	"pitch"		"PITCH_NORM"
               
              	"wave"			"weapons/tmp/tmp_clipin.wav"
              }
               
              "Weapon_TMP.Clipout"
              {
              	"channel"		"CHAN_ITEM"
              	"volume"		"0"
              	"CompatibilityAttenuation"	"1.0"
              	"pitch"		"PITCH_NORM"
               
              	"wave"			"weapons/tmp/tmp_clipout.wav"
              }
               
              //MP5
              "Weapon_MP5Navy.Single"
              {
              	"channel"		"CHAN_WEAPON"
              	"volume"		"0"
               
              	"CompatibilityAttenuation"	"0.64"
              	"pitch"		"PITCH_NORM"
               
              	"wave"			")weapons/mp5navy/mp5-1.wav"
               
              }
               
              "Weapon_MP5Navy.Clipout"
              {
              	"channel"		"CHAN_ITEM"
              	"volume"		"0"
              	"CompatibilityAttenuation"	"1.0"
              	"pitch"		"PITCH_NORM"
               
              	"wave"			"weapons/mp5navy/mp5_clipout.wav"
              }
               
              "Weapon_MP5Navy.Clipin"
              {
              	"channel"		"CHAN_ITEM"
              	"volume"		"0"
              	"CompatibilityAttenuation"	"1.0"
              	"pitch"		"PITCH_NORM"
               
              	"wave"			"weapons/mp5navy/mp5_clipin.wav"
              }
               
              "Weapon_MP5Navy.Slideback"
              {
              	"channel"		"CHAN_ITEM"
              	"volume"		"0"
              	"CompatibilityAttenuation"	"1.0"
              	"pitch"		"PITCH_NORM"
               
              	"wave"			"weapons/mp5navy/mp5_slideback.wav"
              }
               
              //P228
              "Weapon_P228.Single"
              {
              	"channel"		"CHAN_WEAPON"
              	"volume"		"0"
              	"CompatibilityAttenuation"	"ATTN_NORM"
              	"pitch"		"PITCH_NORM"
               
              	"wave"			")weapons/p228/p228-1.wav"
              }
               
              "Weapon_P228.Clipout"
              {
              	"channel"		"CHAN_ITEM"
              	"volume"		"0"
              	"CompatibilityAttenuation"	"1.0"
              	"pitch"		"PITCH_NORM"
               
              	"wave"			"weapons/p228/p228_clipout.wav"
              }
               
              "Weapon_P228.Clipin"
              {
              	"channel"		"CHAN_ITEM"
              	"volume"		"0"
              	"CompatibilityAttenuation"	"1.0"
              	"pitch"		"PITCH_NORM"
               
              	"wave"			"weapons/p228/p228_clipin.wav"
              }
               
              "Weapon_P228.Sliderelease"
              {
              	"channel"		"CHAN_ITEM"
              	"volume"		"0"
              	"CompatibilityAttenuation"	"1.0"
              	"pitch"		"PITCH_NORM"
               
              	"wave"			"weapons/p228/p228_sliderelease.wav"
              }
               
              "Weapon_P228.Slidepull"
              {
              	"channel"		"CHAN_ITEM"
              	"volume"		"0"
              	"CompatibilityAttenuation"	"1.0"
              	"pitch"		"PITCH_NORM"
               
              	"wave"			"weapons/p228/p228_slidepull.wav"
              }
               
              "Weapon_P228.Slideback"
              {
              	"channel"		"CHAN_ITEM"
              	"volume"		"0"
              	"CompatibilityAttenuation"	"1.0"
              	"pitch"		"PITCH_NORM"
               
              	"wave"			"weapons/p228/p228_slideback.wav"
              }
               
              //P90
              "Weapon_P90.Single"
              {
              	"channel"		"CHAN_WEAPON"
              	"volume"		"0"
              	"CompatibilityAttenuation"	"0.64"
              	"pitch"		"PITCH_NORM"
               
              	"wave"			")weapons/p90/p90-1.wav"
              }
               
              "Weapon_P90.Cliprelease"
              {
              	"channel"		"CHAN_ITEM"
              	"volume"		"0"
              	"CompatibilityAttenuation"	"1.0"
              	"pitch"		"PITCH_NORM"
               
              	"wave"			"weapons/p90/p90_cliprelease.wav"
              }
               
              "Weapon_P90.Clipout"
              {
              	"channel"		"CHAN_ITEM"
              	"volume"		"0"
              	"CompatibilityAttenuation"	"1.0"
              	"pitch"		"PITCH_NORM"
               
              	"wave"			"weapons/p90/p90_clipout.wav"
              }
               
              "Weapon_P90.Clipin"
              {
              	"channel"		"CHAN_ITEM"
              	"volume"		"0"
              	"CompatibilityAttenuation"	"1.0"
              	"pitch"		"PITCH_NORM"
               
              	"wave"			"weapons/p90/p90_clipin.wav"
              }
               
              "Weapon_P90.Boltpull"
              {
              	"channel"		"CHAN_ITEM"
              	"volume"		"0"
              	"CompatibilityAttenuation"	"1.0"
              	"pitch"		"PITCH_NORM"
               
              	"wave"			"weapons/p90/p90_boltpull.wav"
              }
               
              //SCOUT
              "Weapon_Scout.Single"
              {
              	"channel"		"CHAN_WEAPON"
              	"volume"		"0"
              	"CompatibilityAttenuation"	"1.6"
              	"pitch"		"PITCH_NORM"
               
              	"wave"			")weapons/scout/scout_fire-1.wav"
              }
               
              "Weapon_Scout.Bolt"
              {
              	"channel"		"CHAN_ITEM"
              	"volume"		"0"
              	"CompatibilityAttenuation"	"1.0"
              	"pitch"		"PITCH_NORM"
               
              	"wave"			"weapons/scout/scout_bolt.wav"
              }
               
              "Weapon_Scout.Clipout"
              {
              	"channel"		"CHAN_ITEM"
              	"volume"		"0"
              	"CompatibilityAttenuation"	"1.0"
              	"pitch"		"PITCH_NORM"
               
              	"wave"			"weapons/scout/scout_clipout.wav"
              }
               
              "Weapon_Scout.Clipin"
              {
              	"channel"		"CHAN_ITEM"
              	"volume"		"0"
              	"CompatibilityAttenuation"	"1.0"
              	"pitch"		"PITCH_NORM"
               
              	"wave"			"weapons/scout/scout_clipin.wav"
              }
               
              //SG550
              "Weapon_SG550.Single"
              {
              	"channel"		"CHAN_WEAPON"
              	"volume"		"0"
              	"CompatibilityAttenuation"	"0.40"
              	"pitch"		"PITCH_NORM"
               
              	"wave"			")weapons/sg550/sg550-1.wav"
              }
               
              "Weapon_SG550.Clipout"
              {
              	"channel"		"CHAN_ITEM"
              	"volume"		"0"
              	"CompatibilityAttenuation"	"1.0"
              	"pitch"		"PITCH_NORM"
               
              	"wave"			"weapons/sg550/sg550_clipout.wav"
              }
               
              "Weapon_SG550.Clipin"
              {
              	"channel"		"CHAN_ITEM"
              	"volume"		"0"
              	"CompatibilityAttenuation"	"1.0"
              	"pitch"		"PITCH_NORM"
               
              	"wave"			"weapons/sg550/sg550_clipin.wav"
              }
               
              "Weapon_SG550.Boltpull"
              {
              	"channel"		"CHAN_ITEM"
              	"volume"		"0"
              	"CompatibilityAttenuation"	"1.0"
              	"pitch"		"PITCH_NORM"
               
              	"wave"			"weapons/sg550/sg550_boltpull.wav"
              }
               
              //SG552
              "Weapon_SG552.Single"
              {
              	"channel"		"CHAN_WEAPON"
              	"volume"		"0"
              	"CompatibilityAttenuation"	"0.48"
              	"pitch"		"PITCH_NORM"
               
              	"wave"			")weapons/sg552/sg552-1.wav"
               
              }
               
              "Weapon_SG552.Clipout"
              {
              	"channel"		"CHAN_ITEM"
              	"volume"		"0"
              	"CompatibilityAttenuation"	"1.0"
              	"pitch"		"PITCH_NORM"
               
              	"wave"			"weapons/sg552/sg552_clipout.wav"
              }
               
              "Weapon_SG552.Clipin"
              {
              	"channel"		"CHAN_ITEM"
              	"volume"		"0"
              	"CompatibilityAttenuation"	"1.0"
              	"pitch"		"PITCH_NORM"
               
              	"wave"			"weapons/sg552/sg552_clipin.wav"
              }
               
              "Weapon_SG552.Boltpull"
              {
              	"channel"		"CHAN_ITEM"
              	"volume"		"0"
              	"CompatibilityAttenuation"	"1.0"
              	"pitch"		"PITCH_NORM"
               
              	"wave"			"weapons/sg552/sg552_boltpull.wav"
              }
               
              //FIVESEVEN
              "Weapon_FiveSeven.Single"
              {
              	"channel"		"CHAN_WEAPON"
              	"volume"		"0"
              	"CompatibilityAttenuation"	"ATTN_NORM"
              	"pitch"		"PITCH_NORM"
               
              	"wave"			")weapons/fiveseven/fiveseven-1.wav"
              }
               
              "Weapon_FiveSeven.Clipout"
              {
              	"channel"		"CHAN_ITEM"
              	"volume"		"0"
              	"CompatibilityAttenuation"	"1.0"
              	"pitch"		"PITCH_NORM"
               
              	"wave"			"weapons/fiveseven/fiveseven_clipout.wav"
              }
               
              "Weapon_FiveSeven.Clipin"
              {
              	"channel"		"CHAN_ITEM"
              	"volume"		"0"
              	"CompatibilityAttenuation"	"1.0"
              	"pitch"		"PITCH_NORM"
               
              	"wave"			"weapons/fiveseven/fiveseven_clipin.wav"
              }
               
              "Weapon_FiveSeven.Sliderelease"
              {
              	"channel"		"CHAN_ITEM"
              	"volume"		"0"
              	"CompatibilityAttenuation"	"1.0"
              	"pitch"		"PITCH_NORM"
               
              	"wave"			"weapons/fiveseven/fiveseven_sliderelease.wav"
              }
               
              "Weapon_FiveSeven.Slidepull"
              {
              	"channel"		"CHAN_ITEM"
              	"volume"		"0"
              	"CompatibilityAttenuation"	"1.0"
              	"pitch"		"PITCH_NORM"
               
              	"wave"			"weapons/fiveseven/fiveseven_slidepull.wav"
              }
               
              "Weapon_FiveSeven.Slideback"
              {
              	"channel"		"CHAN_ITEM"
              	"volume"		"0"
              	"CompatibilityAttenuation"	"1.0"
              	"pitch"		"PITCH_NORM"
               
              	"wave"			"weapons/fiveseven/fiveseven_slideback.wav"
              }
               
              //UMP45
              "Weapon_UMP45.Single"
              {
              	"channel"		"CHAN_WEAPON"
              	"volume"		"0"
              	"CompatibilityAttenuation"	"0.64"
              	"pitch"		"PITCH_NORM"
               
              	"wave"			")weapons/ump45/ump45-1.wav"
              }
               
              "Weapon_UMP45.Clipout"
              {
              	"channel"		"CHAN_ITEM"
              	"volume"		"0"
              	"CompatibilityAttenuation"	"1.0"
              	"pitch"		"PITCH_NORM"
               
              	"wave"			"weapons/ump45/ump45_clipout.wav"
              }
               
              "Weapon_UMP45.Clipin"
              {
              	"channel"		"CHAN_ITEM"
              	"volume"		"0"
              	"CompatibilityAttenuation"	"1.0"
              	"pitch"		"PITCH_NORM"
               
              	"wave"			"weapons/ump45/ump45_clipin.wav"
              }
               
              "Weapon_UMP45.Boltslap"
              {
              	"channel"		"CHAN_ITEM"
              	"volume"		"0"
              	"CompatibilityAttenuation"	"1.0"
              	"pitch"		"PITCH_NORM"
               
              	"wave"			"weapons/ump45/ump45_boltslap.wav"
              }
               
              //USP
              "Weapon_USP.Single"
              {
              	"channel"		"CHAN_WEAPON"
              	"volume"		"0"
              	"CompatibilityAttenuation"	"ATTN_NORM"
              	"pitch"		"PITCH_NORM"
               
              	"wave"			")weapons/usp/usp_unsil-1.wav"
              }
               
              "Weapon_USP.SilencedShot"
              {
              	"channel"		"CHAN_ITEM"
              	"volume"		"0"
              	"CompatibilityAttenuation"	"ATTN_IDLE"
              	"pitch"		"PITCH_NORM"
               
              	"wave"			")weapons/usp/usp1.wav"
               
              }
               
              "Weapon_USP.DetachSilencer"
              {
              	"channel"		"CHAN_ITEM"
              	"volume"		"0"
              	"CompatibilityAttenuation"	"1.0"
              	"pitch"			"95,105"
               
              	"wave"			"weapons/usp/usp_silencer_off.wav"
               
              }
               
              "Weapon_USP.AttachSilencer"
              {
              	"channel"		"CHAN_ITEM"
              	"volume"		"0"
              	"CompatibilityAttenuation"	"1.0"
              	"pitch"			"95,105"
               
              	"wave"			"weapons/usp/usp_silencer_on.wav"
               
              }
               
              "Weapon_USP.Clipout"
              {
              	"channel"		"CHAN_ITEM"
              	"volume"		"0"
              	"CompatibilityAttenuation"	"1.0"
              	"pitch"			"95,105"
               
              	"wave"			"weapons/usp/usp_clipout.wav"
               
              }
               
              "Weapon_USP.Clipin"
              {
              	"channel"		"CHAN_ITEM"
              	"volume"		"0"
              	"CompatibilityAttenuation"	"1.0"
              	"pitch"			"95,105"
               
              	"wave"			"weapons/usp/usp_clipin.wav"
               
              }
               
              "Weapon_USP.Sliderelease"
              {
              	"channel"		"CHAN_ITEM"
              	"volume"		"0"
              	"CompatibilityAttenuation"	"1.0"
              	"pitch"			"95,105"
               
              	"wave"			"weapons/usp/usp_sliderelease.wav"
               
              }
               
              "Weapon_USP.Slideback"
              {
              	"channel"		"CHAN_ITEM"
              	"volume"		"0"
              	"CompatibilityAttenuation"	"1.0"
              	"pitch"			"95,105"
               
              	"wave"			"weapons/usp/usp_slideback.wav"
               
              }
               
              "Weapon_USP.Slideback2"
              {
              	"channel"		"CHAN_ITEM"
              	"volume"		"0"
              	"CompatibilityAttenuation"	"1.0"
              	"pitch"			"95,105"
               
              	"wave"			"weapons/usp/usp_slideback2.wav"
               
              }
               
              //M4A1
              "Weapon_M4A1.Single"
              {
              	"channel"		"CHAN_WEAPON"
              	"volume"		"0"
              	"CompatibilityAttenuation"	"0.52"
              	"pitch"		"PITCH_NORM"
               
              	"wave"			")weapons/m4a1/m4a1_unsil-1.wav"
               
              }
               
              "Weapon_M4A1.Silenced"
              {
              	"channel"		"CHAN_WEAPON"
              	"volume"		"0"
              	"CompatibilityAttenuation"	"1.4"
              	"pitch"		"PITCH_NORM"
               
              	"wave"			")weapons/m4a1/m4a1-1.wav"
              }
               
              "Weapon_M4A1.Silencer_Off"
              {
              	"channel"		"CHAN_ITEM"
              	"volume"		"0"
              	"CompatibilityAttenuation"	"1.0"
              	"pitch"			"95,105"
               
              	"wave"			"weapons/m4a1/m4a1_silencer_off.wav"
              }
               
              "Weapon_M4A1.Silencer_On"
              {
              	"channel"		"CHAN_ITEM"
              	"volume"		"0"
              	"CompatibilityAttenuation"	"1.0"
              	"pitch"			"95,105"
               
              	"wave"			"weapons/m4a1/m4a1_silencer_on.wav"
              }
               
              "Weapon_M4A1.Clipout"
              {
              	"channel"		"CHAN_ITEM"
              	"volume"		"0"
              	"CompatibilityAttenuation"	"1.0"
              	"pitch"		"PITCH_NORM"
               
              	"wave"			"weapons/m4a1/m4a1_clipout.wav"
              }
               
              "Weapon_M4A1.Clipin"
              {
              	"channel"		"CHAN_ITEM"
              	"volume"		"0"
              	"CompatibilityAttenuation"	"1.0"
              	"pitch"		"PITCH_NORM"
               
              	"wave"			"weapons/m4a1/m4a1_clipin.wav"
              }
               
              "Weapon_M4A1.Boltpull"
              {
              	"channel"		"CHAN_ITEM"
              	"volume"		"0"
              	"CompatibilityAttenuation"	"1.0"
              	"pitch"		"PITCH_NORM"
               
              	"wave"			"weapons/m4a1/m4a1_boltpull.wav"
              }
               
              "Weapon_M4A1.Deploy"
              {
              	"channel"		"CHAN_ITEM"
              	"volume"		"0"
              	"CompatibilityAttenuation"	"1.0"
              	"pitch"		"PITCH_NORM"
               
              	"wave"			"weapons/m4a1/m4a1_deploy.wav"
              }
               
              //ELITES
              "Weapon_ELITE.Single"
              {
              	"channel"		"CHAN_WEAPON"
              	"volume"		"0"
              	"CompatibilityAttenuation"	"ATTN_NORM"
              	"pitch"		"PITCH_NORM"
               
              	"wave"			")weapons/elite/elite-1.wav"
              }
               
              "Weapon_ELITE.Reloadstart"
              {
              	"channel"		"CHAN_ITEM"
              	"volume"		"0"
              	"CompatibilityAttenuation"	"1.0"
              	"pitch"		"PITCH_NORM"
               
              	"wave"			"weapons/elite/elite_reloadstart.wav"
              }
               
              "Weapon_ELITE.Lclipin"
              {
              	"channel"		"CHAN_ITEM"
              	"volume"		"0"
              	"CompatibilityAttenuation"	"1.0"
              	"pitch"		"PITCH_NORM"
               
              	"wave"			"weapons/elite/elite_leftclipin.wav"
              }
               
              "Weapon_ELITE.Clipout"
              {
              	"channel"		"CHAN_ITEM"
              	"volume"		"0"
              	"CompatibilityAttenuation"	"1.0"
              	"pitch"		"PITCH_NORM"
               
              	"wave"			"weapons/elite/elite_clipout.wav"
              }
               
              "Weapon_ELITE.Sliderelease"
              {
              	"channel"		"CHAN_ITEM"
              	"volume"		"0"
              	"CompatibilityAttenuation"	"1.0"
              	"pitch"		"PITCH_NORM"
               
              	"wave"			"weapons/elite/elite_sliderelease.wav"
              }
               
               
              "Weapon_ELITE.Rclipin"
              {
              	"channel"		"CHAN_ITEM"
              	"volume"		"0"
              	"CompatibilityAttenuation"	"1.0"
              	"pitch"		"PITCH_NORM"
               
              	"wave"			"weapons/elite/elite_rightclipin.wav"
              }
               
              "Weapon_ELITE.Deploy"
              {
              	"channel"		"CHAN_ITEM"
              	"volume"		"0"
              	"CompatibilityAttenuation"	"1.0"
              	"pitch"		"PITCH_NORM"
               
              	"wave"			"weapons/elite/elite_deploy.wav"
              }
               
              //FAMAS
              "Weapon_FAMAS.Single"
              {
              	"channel"		"CHAN_WEAPON"
              	"volume"		"0"
              	"CompatibilityAttenuation"	"0.48"
              	"pitch"		"PITCH_NORM"
               
              	"wave"			")weapons/famas/famas-1.wav"
               
              }
               
              "Weapon_FAMAS.Clipout"
              {
              	"channel"		"CHAN_ITEM"
              	"volume"		"0"
              	"CompatibilityAttenuation"	"1.0"
              	"pitch"		"PITCH_NORM"
               
              	"wave"			"weapons/famas/famas_clipout.wav"
              }
               
              "Weapon_FAMAS.Clipin"
              {
              	"channel"		"CHAN_ITEM"
              	"volume"		"0"
              	"CompatibilityAttenuation"	"1.0"
              	"pitch"		"PITCH_NORM"
               
              	"wave"			"weapons/famas/famas_clipin.wav"
              }
               
              "Weapon_FAMAS.Forearm"
              {
              	"channel"		"CHAN_ITEM"
              	"volume"		"0"
              	"CompatibilityAttenuation"	"1.0"
              	"pitch"		"PITCH_NORM"
               
              	"wave"			"weapons/famas/famas_forearm.wav"
              }
               
              //AUG
              "Weapon_AUG.Single"
              {
              	"channel"		"CHAN_WEAPON"
              	"volume"		"0"
              	"CompatibilityAttenuation"	"0.48"
              	"pitch"		"PITCH_NORM"
               
              	"wave"			")weapons/aug/aug-1.wav"
              }
               
              "Weapon_AUG.Boltpull"
              {
              	"channel"		"CHAN_ITEM"
              	"volume"		"0"
              	"CompatibilityAttenuation"	"1.0"
              	"pitch"		"PITCH_NORM"
               
              	"wave"			"weapons/aug/aug_boltpull.wav"
              }
               
              "Weapon_AUG.Clipout"
              {
              	"channel"		"CHAN_ITEM"
              	"volume"		"0"
              	"CompatibilityAttenuation"	"1.0"
              	"pitch"		"PITCH_NORM"
               
              	"wave"			"weapons/aug/aug_clipout.wav"
              }
               
              "Weapon_AUG.Clipin"
              {
              	"channel"		"CHAN_ITEM"
              	"volume"		"0"
              	"CompatibilityAttenuation"	"1.0"
              	"pitch"		"PITCH_NORM"
               
              	"wave"			"weapons/aug/aug_clipin.wav"
              }
               
              "Weapon_AUG.Boltslap"
              {
              	"channel"		"CHAN_ITEM"
              	"volume"		"0"
              	"CompatibilityAttenuation"	"1.0"
              	"pitch"		"PITCH_NORM"
               
              	"wave"			"weapons/aug/aug_boltslap.wav"
              }
               
              "Weapon_AUG.Forearm"
              {
              	"channel"		"CHAN_ITEM"
              	"volume"		"0"
              	"CompatibilityAttenuation"	"1.0"
              	"pitch"		"PITCH_NORM"
               
              	"wave"			"weapons/aug/aug_forearm.wav"
              }
               
              //AWP
              "Weapon_AWP.Single"
              {
              	"channel"		"CHAN_WEAPON"
              	"volume"		"0"
              	"CompatibilityAttenuation"	"0.28"
              	"pitch"		"PITCH_NORM"
               
              	"wave"			")weapons/awp/awp1.wav"
              }
               
              "Weapon_AWP.Clipin"
              {
              	"channel"		"CHAN_ITEM"
              	"volume"		"0"
              	"CompatibilityAttenuation"	"1.0"
              	"pitch"			"95,105"
               
              	"wave"			"weapons/awp/awp_clipin.wav"
              }
               
              "Weapon_AWP.Clipout"
              {
              	"channel"		"CHAN_ITEM"
              	"volume"		"0"
              	"CompatibilityAttenuation"	"1.0"
              	"pitch"			"95,105"
               
              	"wave"			"weapons/awp/awp_clipout.wav"
              }
               
              "Weapon_AWP.Bolt"
              {
              	"channel"		"CHAN_ITEM"
              	"volume"		"0"
              	"CompatibilityAttenuation"	"1.0"
              	"pitch"			"95,105"
               
              	"wave"			"weapons/awp/awp_bolt.wav"
              }
               
              //KNIFE
              "Weapon_Knife.Deploy"
              {
              	"channel"		"CHAN_WEAPON"
              	"volume"		"0"
              	"CompatibilityAttenuation"	"1.0"
              	"pitch"			"95,105"
               
              	"wave"			"weapons/knife/knife_deploy1.wav"
              }
               
              "Weapon_Knife.Hit"
              {
              	"channel"		"CHAN_WEAPON"
              	"volume"		"0"
              	"CompatibilityAttenuation"	"1.0"
              	"pitch"		"PITCH_NORM"
               
              	"rndwave"
              	{
              		"wave" "weapons/knife/knife_hit1.wav"
              		"wave" "weapons/knife/knife_hit2.wav"
              		"wave" "weapons/knife/knife_hit3.wav"
              		"wave" "weapons/knife/knife_hit4.wav"
              	}
              }
               
              "Weapon_Knife.HitWall"
              {
              	"channel"		"CHAN_WEAPON"
              	"volume"		"0"
              	"CompatibilityAttenuation"	"1.0"
              	"pitch"			"95,105"
               
              	"wave"		"weapons/knife/knife_hitwall1.wav"
              }
               
              "Weapon_Knife.Slash"
              {
              	"channel"		"CHAN_WEAPON"
              	"volume"		"0"
              	"CompatibilityAttenuation"	"1.0"
              	"pitch"		"PITCH_NORM"
               
              	"rndwave"
              	{
              		"wave" "weapons/knife/knife_slash1.wav"
              		"wave" "weapons/knife/knife_slash2.wav"
              	}
              }
               
              "Weapon_Knife.Stab"
              {
              	"channel"		"CHAN_WEAPON"
              	"volume"		"0"
              	"CompatibilityAttenuation"	"1.0"
              	"pitch"			"95,105"
               
              	"wave"	  "weapons/knife/knife_stab.wav"
               
              }
               
              //DEAGLE
              "Weapon_DEagle.Single"
              {
              	"channel"		"CHAN_WEAPON"
              	"volume"		"0"
              	"CompatibilityAttenuation"	"0.6"
              	"pitch"		"PITCH_NORM"
               
              	"wave"			")weapons/DEagle/deagle-1.wav"
               
              }
               
              "Weapon_DEagle.Clipout"
              {
              	"channel"		"CHAN_ITEM"
              	"volume"		"0"
              	"CompatibilityAttenuation"	"1.0"
              	"pitch"		"PITCH_NORM"
               
              	"wave"			"weapons/DEagle/de_clipout.wav"
              }
               
              "Weapon_DEagle.Clipin"
              {
              	"channel"		"CHAN_ITEM"
              	"volume"		"0"
              	"CompatibilityAttenuation"	"1.0"
              	"pitch"		"PITCH_NORM"
               
              	"wave"			"weapons/DEagle/de_clipin.wav"
              }
               
              "Weapon_DEagle.Deploy"
              {
              	"channel"		"CHAN_ITEM"
              	"volume"		"0"
              	"CompatibilityAttenuation"	"1.0"
              	"pitch"		"PITCH_NORM"
               
              	"wave"			"weapons/DEagle/de_deploy.wav"
              }
               
              "Weapon_DEagle.Slideback"
              {
              	"channel"		"CHAN_ITEM"
              	"volume"		"0"
              	"CompatibilityAttenuation"	"1.0"
              	"pitch"		"PITCH_NORM"
               
              	"wave"			"weapons/DEagle/de_slideback.wav"
              }
               
              //AK47
              "Weapon_AK47.Single"
              {
              	"channel"		"CHAN_WEAPON"
              	"volume"		"0"
              	"CompatibilityAttenuation"	"0.52"
              	"pitch"		"PITCH_NORM"
               
              	"wave"			")weapons/ak47/ak47-1.wav"
               
              }
               
              "3rd_Weapon_AK47.Single"
              {
              	"channel"		"CHAN_WEAPON"
              	"volume"		"0"
              	"CompatibilityAttenuation"	"0.52"
              	"pitch"		"PITCH_NORM"
               
              	"wave"			")weapons/ak47/ak47-1.wav"
               
              }
               
              "Weapon_AK47.BoltPull"
              {
              	"channel"		"CHAN_ITEM"
              	"volume"		"0"
              	"CompatibilityAttenuation"	"1.0"
              	"pitch"			"95,105"
               
              	"wave"			"weapons/ak47/ak47_boltpull.wav"
              }
               
              "Weapon_AK47.Clipin"
              {
              	"channel"		"CHAN_ITEM"
              	"volume"		"0"
              	"CompatibilityAttenuation"	"1.0"
              	"pitch"			"95,105"
               
              	"wave"			"weapons/ak47/ak47_clipin.wav"
              }
               
              "Weapon_AK47.Clipout"
              {
              	"channel"		"CHAN_ITEM"
              	"volume"		"0"
              	"CompatibilityAttenuation"	"1.0"
              	"pitch"			"95,105"
               
              	"wave"			"weapons/ak47/ak47_clipout.wav"
              }
               
              "Default.PullPin_Grenade"
              {
              	"channel"		"CHAN_WEAPON"
              	"volume"		"0"
              	"CompatibilityAttenuation"	"1.0"
              	"pitch"			"PITCH_NORM"
               
              	"wave"			"weapons/pinpull.wav"
              }
               
              "Flashbang.Explode"
              {
              	"channel"		"CHAN_VOICE"
              	"volume"		"0"
              	"soundlevel"		"SNDLVL_0dB"
              	"pitch"			"0,0"
               
               
               
              	"rndwave"
              	{
              		"wave"	"^weapons/flashbang/flashbang_explode1.wav" 
              		"wave"	"^weapons/flashbang/flashbang_explode2.wav" 
              	}
              }
               
               
              "Flashbang.Bounce"
              {
              	"channel"		"CHAN_VOICE"
              	"volume"		"0"
              	"soundlevel"		"SNDLVL_0dB"
              	"pitch"			"PITCH_NORM"
               
              	"wave"			"weapons/flashbang/grenade_hit1.wav"
              }
               
              "SmokeGrenade.Bounce"
              {
              	"channel"		"CHAN_VOICE"
              	"volume"		"0"
              	"CompatibilityAttenuation"	"1.0"
              	"pitch"			"PITCH_NORM"
               
              	"wave"			"weapons/smokegrenade/grenade_hit1.wav"
              }
               
              "HEGrenade.Bounce"
              {
              	"channel"		"CHAN_VOICE"
              	"volume"		"0"
              	"CompatibilityAttenuation"	"1.0"
              	"pitch"			"PITCH_NORM"
               
              	"wave"			"weapons/hegrenade/he_bounce-1.wav"
              }
               
              "Default.ClipEmpty_Rifle"
              {
              	"channel"		"CHAN_WEAPON"
              	"volume"		"0"
              	"CompatibilityAttenuation"	"1.0"
              	"pitch"		"PITCH_NORM"
               
              	"wave"			"weapons/ClipEmpty_Rifle.wav"
              }
               
               
              "Default.ClipEmpty_Pistol"
              {
              	"channel"		"CHAN_WEAPON"
              	"volume"		"0"
              	"CompatibilityAttenuation"	"1.0"
              	"pitch"		"PITCH_NORM"
               
              	"wave"			"weapons/ClipEmpty_Pistol.wav"
              }
               
              "Default.Zoom"
              {
              	"channel"		"CHAN_ITEM"
              	"volume"		"0"
              	"CompatibilityAttenuation"	"2.39"
              	"pitch"		"PITCH_NORM"
               
              	"wave"			"weapons/zoom.wav"
              }
               
              "BaseGrenade.Explode"
              {
              	"channel"		"CHAN_WEAPON"
              	"volume"		"0"
              	"soundlevel"	  "SNDLVL_0dB"
              	"pitch"		"0,0"
               
              	"rndwave"
              	{
              		"wave"	""
              		"wave"	""
              		"wave"	""
              	}
              }
               
              "BaseExplosionEffect.Sound"
              {
              	"channel"	"CHAN_STATIC"
              	"volume"	"0"
              	"soundlevel"	"SNDLVL_0dB"
              	"pitch"		"0,0"
               
              	"rndwave"
              	{
              		"wave"	""
              		"wave"	""
              	}
              }
               
              "BaseSmokeEffect.Sound"
              {
              	"channel"		"CHAN_STATIC"
              	"volume"		"0"
              	"soundlevel"	"SNDLVL_0dB"
               
               
              	"wave"		""
              	 
              }
               
              "c4.disarmstart"
              {
              	"channel"		"CHAN_VOICE"
              	"volume"		"1"
              	"CompatibilityAttenuation"	"1.0"
               
              	"wave"			"weapons/c4/c4_disarm.wav"
              }
               
              "c4.disarmfinish"
              {
              	"channel"		"CHAN_ITEM"
              	"volume"		"1"
              	"CompatibilityAttenuation"	"1.0"
               
              	"wave"			"weapons/c4/c4_disarm.wav"
              }
               
              "c4.explode"
              {
              	"channel"		"CHAN_VOICE"
              	"volume"		"0"
              	"soundlevel"	"SNDLVL_GUNFIRE"
               
              	"wave"			""
              }
               
               
              "c4.click"
              {
              	"channel"		"CHAN_WEAPON"
              	"volume"		"1"
              	"CompatibilityAttenuation"	"1.0"
               
               
              	"wave"			"weapons/c4/c4_click.wav"
              }
               
               
              "c4.plant"
              {
              	"channel"		"CHAN_VOICE"
              	"volume"		"1"
              	"CompatibilityAttenuation"	"1.0"
               
              	"wave"			"weapons/c4/c4_plant.wav"
              }
               
              "C4.PlantSound"
              {
              	"channel"	"CHAN_VOICE"
              	"volume"	"VOL_NORM"
              	"CompatibilityAttenuation"	"1.0"
               
              	"wave"	"weapons/c4/c4_beep1.wav"
              }
               
              "defuser.equip"
              {
              	"channel"		"CHAN_WEAPON"
              	"volume"		"1"
              	"CompatibilityAttenuation"	"1.0"
               
              	"wave"			"items/defuser_equip.wav"
              }
               
              "BaseCombatWeapon.WeaponDrop"
              {
              	"channel"		"CHAN_VOICE"
              	"volume"		"0"
              	"CompatibilityAttenuation"	"1.0"
              	"pitch"	  "95,110"
              	"rndwave"
              	{
              		"wave"	"physics/metal/weapon_impact_hard1.wav"
              		"wave"	"physics/metal/weapon_impact_hard2.wav"
              		"wave"	"physics/metal/weapon_impact_hard3.wav"
              	}
              }
               
              "BaseCombatWeapon.WeaponMaterialize"
              {
              	"channel"	"CHAN_WEAPON"
              	"volume"	"1"
              	"CompatibilityAttenuation"	"1.0"
              	"pitch"	"150"
               
              	"wave"	"items/suitchargeok1.wav"
              }
            • Feb 27, 2012
              Posts
              Perhaps this will be of some help.

              https://developer.valvesoftware.com/wiki/Soundscripts

              Code:
               Pitch
               
              Any number between 0 and 255, where 100 is the sound's original pitch and 255 is high.
               
              	PITCH_LOW = 95
              	PITCH_HIGH = 120 
              Also see the Sound Level section of that link.
            • Jul 20, 2012
              Posts
              I knew I had seen that before. Thanks. Gonna test it out later.
              • Friendly Friendly x 1
              • Feb 27, 2012
                Posts
                Hopefully you get it all fixed :smile: Sorry it took so long to get down to the issue D:
              • Jul 20, 2012
                Posts
                I'm not finding any sound files with zombie and burning noises. I want it completely quiet except for voice. I'm getting older and my ears can't take all this noisy information anymore. Please any of you brilliant gamers ought to find out :fingers-crossed:

                PS! There are also some servers using freeze nades, and I don't know where they get the sound effect from. Its not bad, but if I want it as silent as possible the noises with the most dB should be toned down. EUfrag spams these nades, so that's why.