Hello everyone willing to help out. I have been playing CS:S since 2005 and using Hammer for about a week now. I know how to make needs such as spawns, buy-zone, buildings/brush, teleports, static props, sky-box, and displacements (haven't had first-hand experience yet) thanks to YouTube. I didn't learn lighting (peeked my head in the door for it) or anything else from YouTube because I didn't think I would need to learn about lighting or anything else till I finish making buildings/brush, static props and teleports.I have been trying to get my own texture for the last THREE DAYS STRAIGHT! I listened to everyone on here and YouTube. Everyone says use VTFEdit to make the picture you want a valve material file with the correct resolutions the source engine can accept 1, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 2048 or 4096 pixels. Then, make a new folder in the material folder of CS:S and put the Valve Material you just switched from a picture into the new folder. Next, make a txt. file so the valve material file can register what sound to use in-game like this. "$basetexture" "file_directory_of_texture_name/texture_name" "$surfaceprop" "wood". It is blank when I place the texture on brush and it's like there is a No Draw but it's blank when I apply it. I see the thumbnail of the texture file in the search portal looking for a texture to apply, which is weird. I went into a version of Photoshop to try and get rid of transparency thinking that transparency was the problem, it is still blank on brushes. I also downloaded the 30-day trial of Filter Forge 7 trying to make it work, no go... What did I do wrong? I know at some point YouTube will not help me and need another source to learn from. (no pun intended) I don't know if there is a tutorial on how to make a ZM map on YouTube and if it is, it's rare and hard to find. I don't see one here either. If I make a ZM map, I want it to be well made and solid. I learn fast if that helps and I 'am a perfectionist. Thank You everyone for your help!