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Tutorial How to: High Quality Brushwork

Discussion in Resources & Tutorials started by LadyMoOnLiGht, May 22, 2011

  1. Oct 10, 2010
    1- Why make super accurate brushwork?
    Simply: it makes super fast compile-time, and increase players FPS.

    2- There is a system: 2, 4 , 8, 16, 32, 64, 128, 256 .. and so on

    Make all your walls 8 or 16 units thick!

    3- The Textures:

    A texture complete fills a field of 128 units before it starts from new, we can see this fine on the Grid in Hammer:


    So we can use this fact to build our rooms by staying on the 128 grid, so all textures will fit fine.


    4- Do not make brushes face on face, do it ledge on ledge, this helps to avoid a lot of confusion

    For instance, Valve always makes maps like this:


    When you make a passage or something in the half of 128 grid, you can still fit it fine like this:


    Thats all for now, I will edit this tut when i less sleepy xD
    • Useful Useful x 1
    • Apr 18, 2011
      This looks great, I can't wait for more advanced tutorials!