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Map kept getting glitched on ZE

Discussion in Counter-Strike: Source started by ::1/128, Sep 9, 2011

  1. Oct 27, 2010
    Posts
    At a certain point kept glitching in ze_pitchblack_v5_pf_v1. It occured at the point in which the humans are holding off a small spot between two boulders. When zombies tried to crawl between the boulders just as they explode, the area would no longer allow zombies to pass through. It happened numerous times just now.

    I appologize if this is a known issue or wrong section.
  2. Mar 25, 2011
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    Most players know this. I may do some tweaking to that map tomorrow.
  3. Sep 25, 2010
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    I think I know what I messed up :<. There is a func_brush that has it's solidity set to toggle, I didn't know it returns to it's initial state so every other round it will bug out. Are there any other bugs?
  4. Mar 25, 2011
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    "Toggle" isn't a valid output on func_brushes, I'm changing it to disable, That ought to fix it.
  5. Sep 25, 2010
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    I already fixed it tho :shock:,
  6. Mar 25, 2011
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    Are you compiling already?
  7. Sep 25, 2010
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    Compiled, packed, and sent to retslag
  8. Mar 25, 2011
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    Alright, cancelled mine, now i have too much time on my hands.
  9. Feb 21, 2007
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    put on servers, thank you guys