Discussion in Server Suggestions & Bugs started by Pebble, Mar 12, 2008
Right! heaps of old members remember it and it would be awesome to see it back on rotation @Brian
What does the quote from 7 years ago say?
Pretty sure this is still the case, which is why we removed it
Does anyone know why it crashes linux servers? Perhaps it doesn't anymore. Can always find out if tested on ZE first.
Yeh that would be cool if we could test it. and if it is something broken on the map perhaps @gig
Post Merged, Dec 24, 2017
@GiGaBiTe could take a look*
Post Merged, Dec 24, 2017
Map name: zm_x_dontfall_v3
Creators name (If known): Bloodhammerhero / myself
No. of Spawn Points (If known): 64
Map size (in mb): 21.9 MB
Download URL: zm_x_dontfall_v3.7z
Complete remake of zm_x_dontfall_v2 to fix numerous issues.
Notable bug fixes:
- Players no longer receive fall damage.
- All displacements remade to be power 3 instead of power 4, reducing CPU and memory usage.
- Removed unused triggers and bugged ladders inside walls.
I looked at the map source, the crashing is most likely due to the way the map does low gravity. Instead of using trigger_gravity or trigger_push, it uses a point_servercommand to modify the sv_gravity cvar, which is known to cause physics related crashing.
It could be edited out pretty easily, but the map does have other issues regarding performance, which could use fixing. I'll see what I can do.
This looks so epic dude good job. i cant wait to test it. @Brian get on it
@Brian Can you please add the new dont fall version so we can test it?? <3
Here's a fix for the missing models in dontfall hopefully:
zm_x_dontfall_v3b - Added.
zm_lego_miniworld_v3b - Added.
Thanks @Bapple™ and @GiGaBiTe!
The map on the server is zm_legominiword_v3r, someones having an issue with DL'ing the one you linked and getting a wrong map error.
Also theres a v4 lego mini contender from W6 https://gamebanana.com/maps/198176
Has 64 spawns, looks a bit bigger and has 2 levels to it.
zm_lego_miniworld_v3r isn't even on the server, This was the original quick fix that had cubemap errors & broken brushes.
We added zm_lego_miniworld_v3b. If they're getting a map error, They need to delete "zm_lego_miniworld_v3b.bsp" from their steamapps>common>Counter:Strike Source>cstrike>download>maps folder.
W6 posted v4r so we could get some more suggestions and constructive criticism before making the final version for PF. This is more of the "beta" version for what's coming.
I made a suggestion while playing that it might be fun to play on walmart. Alot of people piped up that it might be fun, having remembered playing on it too. It was just lacking vendies and couches. The maps super old, and I don't think has ever been utilised for zombies before. But mabye if someone can edit in some nicely placed furniture, it'd be a fun addition to the rotation?
I used to play this map a lot along time ago, and I still love it. It was made a guy that calls himself "Squall". I did not make this map!
Map name: zm_onadega
Creators name (If known): Natalya
No. of Spawn Points (If known): 48 Player Spawns
Map size (in mb): 4MB
Download URL: https://gamebanana.com/maps/53790
Short Description: Classic ZM map searched high and low for this map.
Map Features:- 48 Player Spawns- Cubemaps- Radar Map- 4 Easy Secrets- 2 Medium Secrets- Barricading Spots- Climbing SpotsOkay, this map is probably the smallest I've released. It's a 2-story house with a basement, garage, and tiny play house. The map is based off of my cousin's house in Onadega, Ontario. The first floor is almost 100% accurate, but the second floor has some rooms merged, and the basement is completely original, except the staircase and door to the outside. The house also has too many windows. O well, it's a game right? Anyway, the map does have a bunch of secrets like all my maps. Some are easy, a couple are hard. (Invisible buttons & stuff...)This map was made small so that when there are only a few people on a server, it doesn't take forever to find them, but when there are a lot there is a decent spot for everyone.Thanks to MoOnLiGht for testing this map on the Zombie Network II server:126.96.36.199:27035 (Unlimited Ammo, No Reload, Prop Menu)All custom materials are paked into the map, including the radar. Let me know if you have texture missing bugs, but I don't think there will be any. Tell me what you guys think!!PS:Minor note regarding the flag and symbols on the house:My extended family is Latvian, and that's the flag of Latvia. The wooden symbol is something they'll put on their houses, but I don't know what it means or signifies, just that my cousins have one on their house, so I put it up too.
Map name: To be named (something along the lines of zm_plantation or something)
Creators name (If known): THiZzFREAK
No. of Spawn Points (If known): To be decided
Map size (in mb): Large, detailed. Time consuming.
Download URL: To be determined.
Short Description: Name is thizz, I've worked on maps before, and I had an idea a long time ago for a map that never came to fruition.
I've worked on different maps, and have mastered a bit more than the fundementals. But, there is a movie from 2006 called "Stay Alive"
Where, if you die in the game, you die in real life. A group of 6 people, have to uncover the "depraved secrets of the Garouge Plantation" and
bring justice to all the dead girls. The garouge plantation is based off a real plantation and has a main mansion, a cemetary to one side,
with a tower in the middle that the "madam" of the plantation's body is in, and an underground sewer system. If the map is built to scale,
it would be decently large. It would be time consuming to make, and be a hefty endeavor, but, with refrences from the movie, I would like to
build as close a replica I can. Its dark, its scary, its twisted, and it has backstory. IF enough people are interested, I would like to collaborate
with some people on the map, or solo if needbe. Just need some sort of positive affirmation that it would be a worthwhile project (worthwhile
simply meaning it would be playable on plaguefest) before I but any surmountable time into the project. For any who want to have an opinion,
but either havent, or don't want to watch the movie, the files attached in link are the best pictures I can display to give a good idea of the map.
If you want to add me to collaborate, critique, or assist with ideas, add me at http://steamcommunity.com/id/Tmi
[link removed] for pictures of "map"
If you have an unfinished work in progress, post in in Works In Progress, as this is for completed maps. I don't trust that link you've posted telling me to disable my adblocker, especially since you're a new member with 1 post so I've removed that link from your post. You can embed your images via imgur or direct upload images as attachments.
this original post hurt my eyes - bapple
thats a CS:CZ map.
Well, my bad, you're right, I've been around for years but not made myself known. Almost as soon as I noticed it bapple said just go for it, you guys don't really reject maps, so, I'll put my best effort into making it.
I'll drop something into r/workinprogress though, and see what happens from there. I'll link through imgur for the images, didn't think of that.
Earlier than 1.5, actually.
Any updates on this?
48 spawns isn't enough. Needs to be 64.
Separate names with a comma.