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CS:S Map Suggestion Thread CS:S

Discussion in Server Suggestions & Bugs started by Pebble, Mar 12, 2008

  1. Mar 26, 2009
    Posts
    Here's a new revision of zm_lego_miniworld:

    https://number-7.com/index.php?dir=...e/zombie mod/l/&file=zm_lego_miniworld_v3c.7z

    Changes:
    - Fixed shield being solid, it's now glitchable so you can't back into a corner and not be turned zombie.
    - Fixed shield break button so it works again.
    - Added prop teleporter to the tower teleporter to stop it being blocked.
    - Reduced health on the breakable ramps from 10,000 to 1,500.
    - Added a few more breakable bricks to some areas.
    - Partially remade the surfboard and healthpack to fix some brush errors.
    • Like Like x 1
    • Friendly Friendly x 1
    • Jun 4, 2006
      Posts
      zm_pf_paniclicious_v2: Added.
      zm_lego_miniworld_v3c: Update, added.

      Thanks @cuttylicious, @GiGaBiTe!
      • Like Like x 1
      • Apr 26, 2015
        Posts
        MG custom maps suggestions since the server has been bumping as of lately and could use some new maps. I tried looking for the more 'fun' maps like swag.

        mg_turvassa_multigames_v3fix - 64 players - https://gamebanana.com/maps/187987
        mg_arcs_multigames - 64 players - https://gamebanana.com/maps/184023
        MG_WL_Multigames_v3_1 - 64 players - https://gamebanana.com/maps/182641
        mg_raphi_multigame - Spawns unknown - https://gamebanana.com/maps/181688
        mg_multisports_b2_2 - 32 players - https://gamebanana.com/maps/192809

        Also, I believe on some MG servers you could play some MVP maps, so not sure if we would need the game mode or something, but that's always been a favourite of mine.
        • Like Like x 1
        • Feb 27, 2012
          Posts
          48 total spawns. We had this map in the past and I loved it.

        • Apr 26, 2015
          Posts

          I feel like we could add in some smaller maps, and maybe work in the low-population plugin so if we have a small group on which we usually do, we can play these. And the off time we have a full server they could be excluded from the nom list.
        • Jan 17, 2018
          Posts
          Some old fun minigames maps suggestions

          https://gamebanana.com/maps/173882 - 50 players - mg_YOLO_multigames_v1
          https://gamebanana.com/maps/168909 - 56 players - mg_jacks_multigames_v1
          https://gamebanana.com/maps/164961 - 60 players - mg_lego_multigames_v2
          https://gamebanana.com/maps/165296 - 64 players - mg_awp_multigames_fix
          https://gamebanana.com/maps/172617 - 64 players - mg_grands_multigames_2013_fix
          https://gamebanana.com/maps/128731 - spawn unknown - mg_knife_multi_fix
          https://gamebanana.com/maps/179919 - 64 players - mg_SkiLLixX_Multigames_v2
        • Feb 27, 2012
          Posts
          Map name: zm_atix_helicopter_v1f
          Creators name (If known): Sajak. Edited/fixed by myself
          No. of Spawn Points (If known): 64
          Map size (in mb): 61MB
          Download URL: https://mega.nz/#!lj5HFZbT!pu4kfXlHhrSEIy1N3bWI5rfglxlHgJE9IGXEUKXbgPE
          Short Description:
          • Fixed what should have been causing the serious lag on the map
            • Weapons can no longer get stuck underneath of the truck, as I made the wheels non-solid. To prevent people from crawling underneath of the truck, i put a player clip across each tire. Player clips will not collide with or block anything except players. The brushes are locked func_buttons as i was experiencing issues with a func_brush. This worked so i left it this way.
            • Truck now has a prop teleporter to get rid of props that get in its way. Props exit to an unused rooftop on the map. There is also a push trigger on top of this roof that throws props across so they don't spawn into each other, causing colliding vphysics, and thus creating more lag that we're trying to eliminate.
            • There is a thin func_clip_vphysics brush just above the water so nothing except players should be colliding with water. @GiGaBiTe suspects this may also be contributing to lag, but neither of us were sure. Just to be safe, this was done. With this, it will appear props are floating above the water and will definitely look a little strange.
            • Cade spots should no longer be destroyed by ghosts.
          • Improved clipping on the chopper. It was previously possible to get on the nose of the heli and hide there as a ZM until the chopper reached its destination
          • Improved the teleport on the chopper for people who fall out.
          • Moved some of the teleport destinations for secrets to match the original map a little more (The "No camping" spot, and the trapezoid shaped rooftop)
          • Players should no longer be able to reach the 1000 point secret early.
          • Improved optimization by bring things that didn't need to be an entity back to the world, and putting things that were missed into entities.
          • Added some props to the roof above the coffee shop to hide the protruding fixtures on the lights above the window. Removed them since pakrat wouldn't play nice.
          • Now comes with a radar overview
          • Cheaper water texture for people playing on toaster ovens.
          • Various other minor bug fixes such as misaligned textures and models.
          • Artistic Artistic x 1
            Tony The Tiger, Jan 24, 2018 Last edited by Tony The Tiger, Jan 29, 2018
          • Feb 27, 2012
            Posts
            if anyone downloaded the above, please delete it from your maps folder. a couple models didn't get packed that i need to fix :jump:
          • Feb 27, 2012
            Posts
            Got a chance to sit down this morning and fix it.
            • Mapping King Mapping King x 2
              Tony The Tiger, Jan 29, 2018 Last edited by Tony The Tiger, Jan 29, 2018
            • Jun 17, 2014
              Posts
              fuk pakrat
            • Oct 24, 2015
              Posts
              Map name: zm_umbrella_corp
              Creators name (If known): HDguy
              No. of Spawn Points (If known): 60
              Map size (in mb): 7mb
              Download URL: https://gamebanana.com/maps/download/49597
              Short Description: I think this would be great if put in rotation, it has zombie vibes written all over it. If there are any issues besides the player spawn i can revise the map slightly just so we can have something fresh until i'm done with my maps i'm working on.

              @Brian
              • Like Like x 1
              • Jul 20, 2017
                Posts
                Map name: anticamper
                Creators name (If known): coreyvisto
                No. of Spawn Points (If known): 1 for each team, each side
                Map size (in mb): 3
                Download URL: https://gamebanana.com/maps/download/69238
                Short Description: So this map named anticamper cuz you can see throu most walls, except one on each side, it's pretty small and simple but requires shooting skills and will probably teach strafe and shoot to many !
                For a few pictures you can have a look here: https://gamebanana.com/maps/69238

                I think it's a pretty fun map on which I spent much time and I would love to play it again !
                Thanks in advance :chic:
              • Apr 26, 2015
                Posts

                Map says theres only 24 spawns.
              • Jul 20, 2017
                Posts
                Huh, i'm a noob about mapping, I just meant that you spawn on one side or the other but around same place, so even if it's around the same place then it's different spawn points ok, I'll remember sorry x)

                Edit : does this make it a 24 players map only ??
                Bl4cK0uT, Feb 15, 2018 at 2:22 PM Last edited by Bl4cK0uT, Feb 15, 2018 at 2:40 PM
              • Feb 27, 2012
                Posts
                Yes. This means only 24 people can play at a time. Any more than 24 and they would be stuck in spectator.
              • Mar 26, 2009
                Posts
                Back in the old days, the game would just start spawning players on top of players and getting them stuck. I guess this is no longer the case.
              • Apr 9, 2007
                Posts
                That broke some ZE maps. I'm not sure if it's still loaded or not on ZM or elsewhere where there are "levels" or "teleporters".