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mg_ghosts_builder (look inside it from hammer)

Discussion in Mapping Discussion started by Ghost, Jul 2, 2012

Sound

Meow 1 vote(s) 33.3%
Swa 0 vote(s) 0.0%
Rawr 2 vote(s) 66.7%
  1. May 14, 2011
    Posts
    Well I have recently finished this map. As this was made for pF (I also gave it to SG) and it wont be going on GameBanana I have decided to make it "open source" if you want to call it that. Do with it what you want, if you want to play around, try to optimise it. Find out how I did certain things etc just download the vmf.

    Maybe I am not the best mapper but I think this is a "well" made map. It could do with a bit of entity optimisation but because I am no-where near the limit I couldn't be bother to tell you the truth.

    Only thing I ask for is credits if you either update the map or just learn something from it directly that you will use in one of your maps.

    I have included a entity definitions text file to try and help people understand some of the things.

    (I recommend you extract textures, etc from the packed map)

    Thanks.

    P.S.: Maybe YOU can give me tips on how to do things a better way. :smile:

    Link: http://www.mediafire.com/download.php?ks3g7umiew076lh
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