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Models showing up as Errors in game

Discussion in Mapping Discussion started by Tony the Tiger!! :D, Jun 3, 2012

  1. Feb 27, 2012
    Posts
    Okay, so long story short, I got a virus, backed up my steam folder, formatted, copied it back to where it should be, and continued making my map. When I'm in the Model Browser, I can see the models. When I render the map and look at it, it shows up as an error. I can't seem to figure out how to fix it. I think it's looking for the models in the wrong place. Here are some screenshots of my settings.

    The path here is
    c:\program files (x86)\steam\steamapps\smellepuc\sourcesdk\bin\orangebox\cstrike\models\props\de_train\light_security.mdl
    [IMG]
    [IMG]
  2. May 15, 2011
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    C:\Program Files (x86)\Steam\steamapps\smellepuc\counter-strike source\cstrike\models

    nvm, mine shows the same. :silly:

    That would be the proper directory. Also, why the fuck did you back up your steam? No real need. Having it deleted and doing a fresh install works just as well, if not better, because sometimes it fixes shit.
    Dirtbag, Jun 3, 2012 Last edited by Dirtbag, Jun 3, 2012
  3. Feb 27, 2012
    Posts
    I needed to back it up. My shitty Canadian internet has a 40gb data cap. So i would have to redownload all my stuff, then i'd be over my bandwidth. I would have just reinstalled it, but the data cap.
  4. May 14, 2011
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    Check your games cache for both cs:s and sdk and it will fix it completly :smile:
    • Agree Agree x 1
    • Feb 27, 2012
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      I'll try that now and report back when its done.
    • May 15, 2011
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      Sorry, lol, completely forgot about that. Ghost knows all. D:
      • Winner Winner x 1
      • Feb 27, 2012
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        Did that and it still is showing the models as errors. This is quite irritating.
      • Jul 28, 2011
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        What about default maps? Is it just your own maps that you compile from hammer, or is it every other custom map too?
      • Feb 27, 2012
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        I figured it out. I durped HARD. I had it set to Prop_physics or something instead of prop_dynamic. HURP DEE DURP.
        • Funny Funny x 1
        • Nov 11, 2011
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          That makes no sense... but glad you got it fixed.
        • May 15, 2011
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          When a prop does not have the settings to be a certain prop, it either disappears, or becomes an ERROR model apparently. This is why they have prop_physics_override. So if a prop does not have physics properties, you can still override that. If you were to use a prop_physics even though it isn't supported, the prop will not show up in game. Guess for prop_dynamics it becomes an ERROR model.
        • Jul 28, 2011
          Posts
          You can check to see what kind of prop a certain model is able to be used as. In the model browser, go to the Info tab and it will have a check for dynamic, physics, and static. I'm not sure why there's not one for detail, though...
        • May 15, 2011
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          Do you know what prop_details are and how to use them? I will love you long time if you teach me. :inlove:
        • Nov 11, 2011
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          No. He is in Hammer and he said that he didn't change anything and they were showing up before but not now. So unless you're saying that copying a vmf to a new installation of SourceSDK changes classes... I find that hard to believe. lol. Unless he was a noob in the beginning and had them set wrong while they were showing, then saved his changes and didn't open it up until after he reinstalled. I know Tony for a while and he's been working on the map fine, so I assumed he had decent enough knowledge to know what he chose. In any case, Grudge is right, you can always go into the Info tab when picking a model and see which configuration it supports. :shame:
          • Agree Agree x 1
          • Jul 28, 2011
            Posts
            I have used them in the past for things like 3d grass. They are very cheap to render, so you can add quite a few of them to your map to make your grassy field look better. That's really all I know about them. I'm sure there are some other models that you can use too, but I have yet to explore its full potential!
          • May 15, 2011
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            Yes, but I have no idea how to use them. I heard they can be used for making cheap foliage in large quantities. Grass/flowers and overall just adding amazing amounts of ambiance to a forest/field/natural environment. I think this would be an amazing tool to have if we knew more about it. Kosuki said he was working on it to learn more about it. Here's his thread.
            • Agree Agree x 1