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Need help with ZR classes

Discussion in Counter-Strike: Source started by ☣™ Fire Dragon ™☣ =pF=, Apr 4, 2013

  1. Mar 26, 2012
    Posts
    I have been working on trying to set up a little privet server for ZE and for some reason the jump height distance and walking speed is off really bad i need help with getting them to "regular" settings i have been trying to change them as best as i could but the default settings were way out of tune when i installed it at first. If someone that's good with this could help, that would be appreciated. This is the last thing i need to do and i'm done.

    "classes"
    {
    // ------------------------------------------
    //
    // Zombie classes
    //
    // ------------------------------------------
    "zombie_classic"
    {
    // General
    "enabled" "yes"
    "team" "0"
    "team_default" "yes"
    "flags" "0"
    "group" ""

    "name" "Classic"
    "description" "Need brains!!! Arrrrggghh!"

    // Model
    "model_path" "models/player/zh/zh_corpse002.mdl"
    "alpha_initial" "255"
    "alpha_damaged" "255"
    "alpha_damage" "0"

    // Hud
    "overlay_path" "overlays/zr/zvision"
    "nvgs" "no"
    "fov" "90"

    // Effects
    "has_napalm" "no"
    "napalm_time" "10.0"

    // Player behavior
    "immunity_mode" "none"
    "immunity_amount" "1"
    "immunity_cooldown" "60"
    "no_fall_damage" "yes"

    "health" "3200"
    "health_regen_interval" "0.0"
    "health_regen_amount" "0"
    "health_infect_gain" "500"
    "kill_bonus" "2"

    "speed" "250"
    "knockback" "3.2"
    "jump_height" "1.0"
    "jump_distance" "1.0"
    }

    "zombie_fast"
    {
    // General
    "enabled" "yes"
    "team" "0"
    "team_default" "no"
    "flags" "0"
    "group" ""

    "name" "Fast"
    "description" "-HP | +Speed | +Jump | +Knockback"

    // Model
    "model_path" "models/player/zh/zh_charple001.mdl"
    "alpha_initial" "255"
    "alpha_damaged" "255"
    "alpha_damage" "0"

    // Hud
    "overlay_path" "overlays/zr/zvision"
    "nvgs" "no"
    "fov" "90"

    // Effects
    "has_napalm" "no"
    "napalm_time" "7.0"

    // Player behavior
    "immunity_mode" "none"
    "immunity_amount" "1"
    "immunity_cooldown" "60"
    "no_fall_damage" "yes"

    "health" "2500"
    "health_regen_interval" "0.0"
    "health_regen_amount" "0"
    "health_infect_gain" "400"
    "kill_bonus" "2"

    "speed" "560"
    "knockback" "4.0"
    "jump_height" "1.1"
    "jump_distance" "1.0"
    }

    "zombie_mutated"
    {
    // General
    "enabled" "yes"
    "team" "0"
    "team_default" "no"
    "flags" "0"
    "group" ""

    "name" "Mutated"
    "description" "+HP | -Speed | +Jump | +Knockback"

    // Model
    "model_path" "models/player/zh/zh_zombie003.mdl"
    "alpha_initial" "255"
    "alpha_damaged" "255"
    "alpha_damage" "0"

    // Hud
    "overlay_path" "overlays/zr/zvision"
    "nvgs" "no"
    "fov" "90"

    // Effects
    "has_napalm" "no"
    "napalm_time" "15.0"

    // Player behavior
    "immunity_mode" "none"
    "immunity_amount" "1"
    "immunity_cooldown" "60"
    "no_fall_damage" "yes"

    "health" "3500"
    "health_regen_interval" "0.0"
    "health_regen_amount" "0"
    "health_infect_gain" "850"
    "kill_bonus" "2"

    "speed" "240"
    "knockback" "3.5"
    "jump_height" "1.1"
    "jump_distance" "1.0"
    }

    "zombie_heavy"
    {
    // General
    "enabled" "yes"
    "team" "0"
    "team_default" "no"
    "flags" "0"
    "group" ""

    "name" "Heavy"
    "description" "+HP | -Speed | -Knockback"

    // Model
    "model_path" "models/player/ics/hellknight_red/t_guerilla.mdl"
    "alpha_initial" "255"
    "alpha_damaged" "255"
    "alpha_damage" "0"

    // Hud
    "overlay_path" "overlays/zr/zvision"
    "nvgs" "no"
    "fov" "90"

    // Effects
    "has_napalm" "no"
    "napalm_time" "10.0"

    // Player behavior
    "immunity_mode" "none"
    "immunity_amount" "1"
    "immunity_cooldown" "60"
    "no_fall_damage" "yes"

    "health" "5500"
    "health_regen_interval" "0.0"
    "health_regen_amount" "0"
    "health_infect_gain" "2000"
    "kill_bonus" "2"

    "speed" "240"
    "knockback" "2.0"
    "jump_height" "1.0"
    "jump_distance" "1.0"
    }

    "mother_zombie"
    {
    // General
    "enabled" "yes"
    "team" "0"
    "team_default" "no"
    "flags" "2"
    "group" ""

    "name" "Mother zombie"
    "description" "+HP regen | +Speed | +Jump | -Knockback"

    // Model
    "model_path" "models/player/zh/zh_zombie003.mdl"
    "alpha_initial" "255"
    "alpha_damaged" "255"
    "alpha_damage" "0"

    // Hud
    "overlay_path" "overlays/zr/zvision"
    "nvgs" "no"
    "fov" "90"

    // Effects
    "has_napalm" "0"
    "napalm_time" "5.0"

    // Player behavior
    "immunity_mode" "none"
    "immunity_amount" "1"
    "immunity_cooldown" "60"
    "no_fall_damage" "yes"

    "health" "3000"
    "health_regen_interval" "0.25"
    "health_regen_amount" "10"
    "health_infect_gain" "1000"
    "kill_bonus" "4"

    "speed" "260"
    "knockback" "2.3"
    "jump_height" "1.1"
    "jump_distance" "1.0"
    }

    "mother_zombie_admin"
    {
    // General
    "enabled" "yes"
    "team" "0"
    "team_default" "no"
    "flags" "3"
    "group" ""

    "name" "Admin mother zombie"
    "description" "+HP regen | +Speed | +Jump | -Knockback"

    // Model
    "model_path" "models/player/zh/zh_charple001.mdl"
    "alpha_initial" "255"
    "alpha_damaged" "255"
    "alpha_damage" "0"

    // Hud
    "overlay_path" "overlays/zr/zvision"
    "nvgs" "no"
    "fov" "90"

    // Effects
    "has_napalm" "no"
    "napalm_time" "3.0"

    // Player behavior
    "immunity_mode" "none"
    "immunity_amount" "1"
    "immunity_cooldown" "60"
    "no_fall_damage" "yes"

    "health" "3500"
    "health_regen_interval" "0.25"
    "health_regen_amount" "10"
    "health_infect_gain" "1000"
    "kill_bonus" "1"

    "speed" "260"
    "knockback" "2.3"
    "jump_height" "1.1"
    "jump_distance" "1.0"
    }

    // ------------------------------------------
    //
    // Human classes
    //
    // ------------------------------------------

    "human_normal"
    {
    // General
    "enabled" "yes"
    "team" "1"
    "team_default" "yes"
    "flags" "0"
    "group" ""

    "name" "Normal Human"
    "description" "Default Counter-Strike settings"

    // Model
    "model_path" "default"
    "alpha_initial" "255"
    "alpha_damaged" "255"
    "alpha_damage" "0"

    // Hud
    "overlay_path" ""
    "nvgs" "no"
    "fov" "90"

    // Effects
    "has_napalm" "yes"
    "napalm_time" "0.0"

    // Player behavior
    "immunity_mode" "none"
    "immunity_amount" "1"
    "immunity_cooldown" "60"
    "no_fall_damage" "yes"

    "health" "100"
    "health_regen_interval" "0.0"
    "health_regen_amount" "0"
    "health_infect_gain" "0"
    "kill_bonus" "2"

    "speed" "250"
    "knockback" "0"
    "jump_height" "1.0"
    "jump_distance" "1.0"
    }

    "human_admin_black"
    {
    // General
    "enabled" "yes"
    "team" "1"
    "team_default" "no"
    "flags" "1"
    "group" ""

    "name" "admin"
    "description" "200 HP | +Jump Distance"

    // Model
    "model_path" "models/player/ics/bandit/black.mdl"
    "alpha_initial" "255"
    "alpha_damaged" "255"
    "alpha_damage" "0"

    // Hud
    "overlay_path" ""
    "nvgs" "no"
    "fov" "90"

    // Effects
    "has_napalm" "yes"
    "napalm_time" "0.0"

    // Player behavior
    "immunity_mode" "none"
    "immunity_amount" "1"
    "immunity_cooldown" "60"
    "no_fall_damage" "yes"

    "health" "200"
    "health_regen_interval" "0.0"
    "health_regen_amount" "0"
    "health_infect_gain" "0"
    "kill_bonus" "2"

    "speed" "250"
    "knockback" "0"
    "jump_height" "1.0"
    "jump_distance" "1.1"
    }

    "human_admin_black"
    {
    // General
    "enabled" "yes"
    "team" "1"
    "team_default" "no"
    "flags" "1"
    "group" ""

    "name" "admin black"
    "description" "200 HP | +Jump Distance"

    // Model
    "model_path" "models/player/csctm/bandit/black.mdl"
    "alpha_initial" "255"
    "alpha_damaged" "255"
    "alpha_damage" "0"

    // Hud
    "overlay_path" ""
    "nvgs" "no"
    "fov" "90"

    // Effects
    "has_napalm" "yes"
    "napalm_time" "0.0"

    // Player behavior
    "immunity_mode" "none"
    "immunity_amount" "1"
    "immunity_cooldown" "60"
    "no_fall_damage" "yes"

    "health" "200"
    "health_regen_interval" "0.0"
    "health_regen_amount" "0"
    "health_infect_gain" "0"
    "kill_bonus" "2"

    "speed" "250"
    "knockback" "0"
    "jump_height" "1.0"
    "jump_distance" "1.1"
    }

    "human_admin_brown"
    {
    // General
    "enabled" "yes"
    "team" "1"
    "team_default" "no"
    "flags" "1"
    "group" ""

    "name" "admin brown"
    "description" "No Fall Damage | 200 HP"

    // Model
    "model_path" "models/player/csctm/bandit/brown.mdl"
    "alpha_initial" "255"
    "alpha_damaged" "255"
    "alpha_damage" "0"

    // Hud
    "overlay_path" ""
    "nvgs" "no"
    "fov" "90"

    // Effects
    "has_napalm" "yes"
    "napalm_time" "0.0"

    // Player behavior
    "immunity_mode" "none"
    "immunity_amount" "1"
    "immunity_cooldown" "60"
    "no_fall_damage" "yes"

    "health" "200"
    "health_regen_interval" "0.0"
    "health_regen_amount" "0"
    "health_infect_gain" "0"
    "kill_bonus" "2"

    "speed" "250"
    "knockback" "0"
    "jump_height" "1.0"
    "jump_distance" "1.1"
    }
    }
    Post Merged, Apr 4, 2013
    In simpler words i need to know the steam default for "speed" / "jump_height" / "jump_distance"
  2. Nov 29, 2010
    Posts
    From skimming this default run-speed is 250, right on the mark.

    I believe for zombies, they still retain default values, donator or not, but for special skins, I think the jump height goes up by .1 for donator.
  3. Mar 26, 2012
    Posts
    It doesn't feel right at 250 it seems like the player speed is decreased
  4. Mar 26, 2012
    Posts
    I got the Speed and Jump fixed i just need to know the spawn time...