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new project is done

Discussion in Completed Maps started by cuttylicious, Mar 26, 2018

  1. Oct 24, 2015
    Yeah exactly i couldn't find any point file logs or leaks but yeah if anyone wants the vmf and can take a crack at it just msg me.
    • Like Like x 1
    • Feb 24, 2011

      Sure, just PM me the .vmf when you have time.
    • Feb 24, 2011
      Alright, i'll answer here just for the sake for others to see and possibly to learn from it.
      I checked the compile log and saw a few things.

      1) A leak:
      0...1...2...3...4...5...6...7...8...9...10**** leaked ****
      Entity infodecal (2401.65 -1128.00 419.26) leaked!
      If you get a leak you'll see which entity is the possible cause + the position of that entity.
      You can click on:
      > Upper left corner
      > Map
      > Load Pointfile

      Then a red line will appear in the map, showing you specifically where you have a leak.
      The red line always starts from the position of the leaked entity (which you see above).
      You can click on:
      > Upper left corner
      > View
      > Go to coordinates
      > Type in the position
      > OK
      In order to go to that leaked entity.

      In this case i found it pretty quickly without doing so, here you can see the infodecal entity with the red line coming from it:

      Here's the other side/below the staircase, the red line stops here in the middle of the black void:

      The reason for your leak is the staircase being a func_detail:

      Now i covered the bottom of the staircases (there's 2 of them with the same setup) with a world brush:

      Then i compiled again and got:
      ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
      **** leaked ****
      Entity prop_static (1472.00 -1595.00 222.00) leaked!
      Another entity is also leaking (it will only show one entity at a time, so you gotta keep trying again until all of them has been solved.

      I loaded the pointfile again, now the red line has been updated/moved to the new leak position.
      I then found the problem pretty quickly, a prop lamp was placed too far into the ceiling:

      The solution to this is pretty easy, either move it down or add a brush on top of it, like this:

      I compiled again and found yet another leak, a decal is the cause this time.
      I redid the process, followed the line and could find this:

      The wall is not properly covered up at this door, the red line moves through there easily.
      Easy fix:

      I did a lot of recompiling and found a whole bunch of lamp props with the same issue.
      The solution is to always make sure the origin of the prop is inside a world brush/in the sealed world. (this goes for all entities, the origin must be INSIDE the world/a world brush to prevent leaks)

      For now i lazily removed all props just to make sure there's no actual leaks in the walls/whatever.
      It compiles fine at last.

      > Seal off the 2 staircase bottoms
      > Seal off the door seen above^
      > Move/Add brushes to the prop origins, there's a lot of props, but hopefully it won't be too much of a hassle

      2) A microbrush:
      From the compile log:
      Brush 10695: WARNING, microbrush
      Not way too serious i think, not sure if it gets removed or not, but take a look at it either way.
      > Upper left corner
      > View
      > Go to brush number
      > Type in the brush number (10695)
      Found it:
      It surely is a super tiny brush, i assume you cut the wall for this to form. Just remove it.

      3) Invalid prop types:
      From the compile log:
      Error! prop_static using model "models/props_junk/trashbin01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
      Error loading studio model "models/props_junk/trashbin01a.mdl"!
      Error! prop_static using model "models/props/cs_militia/paintbucket01.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
      Error loading studio model "models/props/cs_militia/paintbucket01.mdl"!
      Error! prop_static using model "models/props_junk/metal_paintcan001b.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
      Error loading studio model "models/props_junk/metal_paintcan001b.mdl"!
      This means that the following props above^ have been removed/won't be seen ingame.
      Some props are only meant to be static/dynamic. Some props are only meant to be physics. (some things can be overriden through the _override ents, but that's about it)

      Props that should be prop_physics:

      Props that should be prop_static/prop_dynamic:

      That's about it.
      Overall, the compile log shows pretty much anything that might be wrong. There's a lot of text, but the text is there to help you figure out what's wrong.
      I'll let you handle your own map from here, good luck!
      • Mapping King Mapping King x 2
      • Like Like x 1
      • Useful Useful x 1
      • Oct 24, 2015
        @Luffaren Appreciate the tips, this helps a lot for future maps and just in general. Also where is the attached file i'm noob..
        Post Merged, Jun 28, 2018
        Post Merged, Jun 28, 2018

        uhm i can't delete my own messages dafuq??

        Attached Files:

      • Oct 24, 2015
        Well with the help of @Luffaren i think i fixed everything and hope everyone enjoys this map finally..

        *crosses fingers*


        Attached Files:

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        • Mapping King Mapping King x 1