Discussion in Mapping Discussion started by sajak, Oct 6, 2012
How do we fix this?
Note: Not sure if No Count.
You could make into an entity as it crosses the skybox texture. All the faces connected to the entity should render all fine if only one face is visible. I'm currently using this method myself for making things look more "deep"?
And yes, my guess would be that this belongs in the no-count section.
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