As we all know our/all other servers eventually get the infamous physics glitch, where props and physic objects glide all over the place and messes different map mechanics up. This only seems fixable by restarting the server. We've been trying to figure out what really causes it, but we can't say for sure. *I'm a few years late, my apologies* So i created this prefab which works as a detector for it so we can see when it happens at the exact moment, that could help us find out what's causing it exactly. (Hannibal made the exact same thing in minas as far as i know) This simple prefab only takes 3 entities, including the point_servercommand. When the physics glitch occurs, the barrel will fall through the thin brush, straight into the trigger which spams the console 10 times during one second. So beware, you'll see this message at every round start after it's occured. You can get the .vmf prefab here: physglitch_prefab.rar Let's spread this around to as many mappers as possible, increasing the chances of finding the cause of it for every map which might trigger the glitch. Let's punch that glitch right in the kisser!