Zombie Survival 2018 :: PlagueFest.com PROS: 1. Has this been entertained before? Garry's Mod Zombie Survival is a thriving gamemode. It offers an experience that's 2x that of CSS ZM in my opinion. This could really revitalize Plague Fest still in normal zombie fashion! 2. Many old CSS ZM maps can be repurposed for use in GMOD ZS. So it's never goodbye to old maps (ZE too!) Not to mention GMOD ZS has thousands of maps, you can upload them through your FTP or have the GMOD Workshop do the work for you. 3. Instead of shooting props into corners so that zombies cannot enter doorways like in CSS-- in GMOD ZS you nail props to doorways and adjacent walls to keep zombies out while leaving enough space to shoot. When I came back to play CSS ZM I couldn't believe I used to like this. 4. There are many different types of zombies. More powerful zombies are unlocked per wave. (There are 6 waves in one game.) Each wave lasts 3-5 minutes. Increasing per wave. 5. This is Garry's Mod.. everything is customizable by the administrator. 6. 128 player servers.. CONS: Garry's Mod is that it lacks the fine control that Counter-Strike: Source has. CSS guns are very precise and predictable, and the movement is smooth and confident. While Garry's Mod movement is too snappy and the guns have bloom. GMOD uses considerably more system resources than CSS. Particularly low vram video cards when there are over 64+ clients running around on an unoptimized map. The Gamemode: https://github.com/JetBoom/zombiesurvival I can assist in any way if this is something that the Plague Fest Administrators would want to take.