Welcome to PlagueFest.com! Log in or Sign up to interact with the Plague Fest community.
  1. Welcome Guest! to interact with the community and gain access to all the site's features.

PlagueFest is now testing ZombieMod v2.0

Discussion in News started by Cam, Apr 28, 2007

  1. Posts
    We were given to change to test the new Zombie Mod version: v2.0! Join now and see what all the hype is about!
  2. Mar 23, 2007
    Yeah I just tried the new zombie mod earlier and it was rough. Zombies can no longer turn on or off the nightvision and whenever you play as a zombie it switches from a light green color to a hazy peach color. The lag is constantly present, if not worse than what it has been. I still enjoy plaguefest and am still gonna keep playing on the server, take it easy.
  3. Posts
    Well, keep in mind that Im still working on the new kernel.
  4. Mar 23, 2007
    Oh ok, good luck with that cam.
  5. Jan 11, 2007
    Personnally, I like the new zombie vision. It's very... well... zombie-like. It sure beats night vision.
  6. Dec 30, 2006
    Rodger that!
  7. Feb 21, 2007
    I like the new vision better than night vision, but I guess I just liked the ability to turn off the "zombie vision".
    I also like the stats that show when u die, but they don't seem to go away? Anyone else notice this?
  8. Dec 30, 2006
    Its nice. Still think they should have the option to disabled the night vision. Even though its not night vision but whatever it is. Still should have option to disabled it.
  9. Feb 1, 2007
    Someone link me to / post a changelog.
  10. Jan 21, 2007
    I like the new skybox makes it more like a movie with the fog and crap
  11. Jan 27, 2007
    Question: Does this new ZombieMod require people to re-upload maps?

    If so, then there's a problem with office outbreak (a map) as it is COMPLETELY pitch black.

    If not, there is still a problem with office outbreak with the same problem for an unknown reason.

    I tried on the new mod the other day and I liked it a lot. The new zombie vision is nice, and you don't get your eyes burnt out of your head when you turn into the zombie while looking at the in-game sun (of getting flashed). There weren't a lot of people to begin with, but are there now two starting zombies? I'm wondering this because we were playing yesterday and it seemed there were 2 zombies instead of one. I'll get back to you more later.
  12. Posts
    Yeah, there's two starting zombies.
  13. Jan 27, 2007
    And with my other points...?
  14. Feb 21, 2007
    one thing to mention...often (maybe all, i dont always keep track), when the server changes to a new map, the zombie spawns immediately. I figure this is a bug, and not how its supposed to be?

    Also, i think people have been saying they would like to be able to toggle zombie vision.

    Thats all i can think of for right now.
  15. Feb 8, 2007
  16. Feb 1, 2007
    Is ZM v2.0 any good?

    I can't wait to start playing again.
  17. Dec 30, 2006
    The bugs are still to be sorted out. So zombie mod 2.0 is still in its beta stages...i think since full lighted maps are automatically turned to dark o.O
  18. Feb 21, 2007
    ya...wish they weren't :frown: