To avoid mindlessly rambling, I'll use few words. This is a map I built today that shows how to make a few entities interact with spectators to build systems that can be used to let the third never-loved-enough team have some fun too. Although in the example I haven't included much, you can see:Concurrency-safe entity association (parenting) to spectators (it would need a system to clean edicts for when the spectator leaves the server, but that's no biggie if you know what you're doing and apply the same principles)'Walls' for spectators. I'm quite sure that the system could be improved, since I just used 'hardcoded' pushes via addoutput. However, this is enough to demonstrate how to simmulate triggers for them.Simple gameplay based on spec-coop: get a ball to an ending area having to deal with trolling assholes colored in greenWith this wou could build, for example:A neat spectator lounge in your ZE map with a big ass camera and, perhaps, a point_viewcontrol so they can get cinematic views of how the round is going.A cool minigame map with the twist that it'd have 0 spawnpoints so you could act all smug and shit on gamebanana or wherever you want to post. (Suggestion: using the provided example you can build a simple MG map in which two teams fight to get their ball on a hole. The members of each team can either push their own ball or harass the other team)A fancy secret thingiething that you can use in your ZM map to laugh at clueless dumby dumbos.A special weapon for any of the previously mention maps that only becomes usable when you die and free roam, letting you fire a laser beam that turns half of the map to dust.Have lotsa fun with it. The map example uses Nyro's dev texture pack (google it, it's on gamebanana). BSP and VMF included.