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Points System

Discussion in Counter-Strike: Source started by Brian, Nov 26, 2007

  1. Jun 4, 2006
    I've been thinking,

    What do you think of a points system? Let me explain.

    In ZM, I rarely find use to hit TAB except to see who is playing, I never look at score, it means jack shit. What if, we had, rather than KILLS, but points?

    For example,

    Human kills 1 Zombie = 3 points (seeing as it is harder to kill a zombie, than it is to kill a human)
    Zombie kills 1 Human = 2 poiints

    So, lets say Cam and I are playing.

    Name Score
    Cam 6
    Sauce 2

    Now, Cam kills a few zombies, I kill a few, etc.

    Name Score
    Sauce 24
    Cam 22

    Now, Cam and I call it day. Tomorrow, we decide to play again - and heres the question - should our point total RESUME from where we left off, or start fresh, at 0?

    What I expect to see in time, such as a month if the points add up every time the person plays, is something like:


    Now when a person hits tab, they know whos played the most and slaughtered the most out of everyone who is currently connected.

    The points can be kept forever, or reset every month, whatever.

    The basic idea is implementing a point system into zombie mod, where players can build their reputation via points / score. The ones that work the hardest will always be at the top of the score board, a small, informational reward.

    It would kind of be like rank, but this way 40 ranks are shown at once upon hitting tab. I think it'll give players a reason to try and build their zombie point score / reputation.

    Just a thought, not sure how we would pull it off, I know HLStatsX uses a point system, thing is the code would have to recognize when a zombie kill is a zombie kill and not a team kill.

    This is possible, seeing as in Zombie Mod, you can set a kill count for zombie kills, such as 2, each zombie kill = 2 frags. Now, we could just keep this, but add a score keeper, which counts the score as the player goes, but a lot of the time, these score keepers can't recognize zombie kills and human kills, and take away frags from the total score (reads zombie kills as team kills)

    I know Lex from HellsGamers setup a ZOMBIE version of HLStatsX where it actually read Zombie Kills and counted them... perhaps we could use this as a base for the point total, kept all in a mySQL database hosted on the web, or... do a script from scratch and depend on an eventscripts db txt (which I presume would grow to be pretty damn big...)

    Problem is, I know nothing about eventscripts, we need a coder. I knew a few, don't know if they're good enough, but I want to pass the idea on to you guys first.

    What do you think?

    EDIT: This guy just made a post over on ZombieMod.com about zombie ranks / point system - odd.

    No replies yet except my own request to chat with him over MSN. Perhaps I'll work with him on getting this done and onto Plague Fest, who knows, sounds like a potentially good idea.

    EDIT 2: Currently talking to a bud that knows eventscripts well, discussing possibilities, etc. I think he's willing to create custom scripts for pF. We'll see.
  2. Apr 9, 2007
    Sounds promising, although for some players who play 7/7 there score surpass 10,000 easily.
  3. Jun 4, 2006
    We can have it reset each month, I don't really want to do that, but I think there's plenty of room on TAB to go up to the 6 digit figures.
  4. Feb 3, 2007
    I would def break that quick and i dont even play that much no more.. i like the old rank system tho
  5. Jun 4, 2006
    What's the 'old' rank system? Currently we only have mani rank. Which will get disabled if we get !stats working.

    edit: ran tests tonight, not doing too hot. When it does work, it goes something like this:

    [PlagueFest] Name currently has # points having killed # humans and # zombies.

    If I killed 2 humans and 2 zombies and typed !stats, I would see:

    [PlagueFest] SauceHelmet currently has 10 points having killed 2 humans and 2 zombies.

    2 humans = 4 points
    2 zombies = 6 points
    total = 10 points.

    and the score board would reflect that.

    Will run further tests tomorrow. Big thanks to Jordan for all the work / help thus far.
  6. Feb 3, 2007
    Mani Rank ftw man ^^
  7. Jun 4, 2006
    Mani rank is great.. for regular CSS, its so inaccurate for ZM its funny.
  8. Jun 29, 2007
    Cool idea but yea i dont think itll work maybe reset weekly and we can have weekly high scores
  9. Jun 4, 2006
    Why wouldn't it work? If we reset at all it would be monthly. I just think it would be cool to know the exact number of humans and zombies you've killed since [insert activation date here] or since you started playing on PF, and how many points you've earned because of it.
  10. Feb 1, 2007
    You didn't use me in the OP example. :shock:

    But awesome idea. I love it.
  11. Jun 4, 2006
    Jordan helped get it jump started but its having problems. For one, on ATIX_HELICOPTER, when the nuke goes off, all the deaths get counted as points so, few bugs to work out still, but it is underway.
  12. Jun 4, 2006
    BUMPAGE! Well Jordan worked on this some more and fixed all the little kinks it had.

    First, here's how its laid out:

    If you kill a human, you get 2 points.
    If you kill a zombie, you get 3 points.

    Points are saved forever until we wish to reset for whatever reason.

    Your points reflect on the scoreboard, however, the scoreboard only goes up to 1695, once a player hits past 1695 points, his score via TAB will not change. However, his point total is still rising and can be seen when he types "!stats"

    Typing !stats displays how many points you have with the total # of zombies and # of humans you've killed.

    Deaths are set at 0 always.

    This is an exclusive script just for Plague Fest, many many thanks to Jordan for bringing my idea to life, love you dearly.

    So, should we do something like .. a reset every 3 months or.. something, or just leave it going forever and let someone's "!stats" go up to 5,000+ etc... like I said the scoreboard only goes to 1695... so, I'll need some input on what to do.


    points rise pretty fast, should we change it to human kill = 1 point and zombie kill = 2 ?
  13. Posts
    What about when the server restarts at 10AM every day?

    Will that do anything?

    I like this idea.
  14. Apr 9, 2007
    No, it has a file it writes all the information to, its not stored in the memory of SRCDS.
  15. Posts
    Some players think it's a problem, and we should fix it.
    They don't quite understand. lol
  16. Dec 21, 2007
    I think there is a problem with it when i was on. I had 45 kills and suddenly i look again and it says i have 25. What happened?
  17. Jun 4, 2006
    We reset all the points because they were rising too fast, changed human kills to = 1 point, and zombie kills to = 2 points, rather than 2 pts for human and 3 pts for zombie.

    So, its working beautifully now, and the lag earlier was not due to the script.

    We'll decide what to do as far as resets go when someone actually reaches 1695+
  18. Jan 14, 2008
    Mine rolled back to 0 at 2100 or so. I'm not sure exactly because I hadn't checked for awhile, but now I'm just another scrub again with a hundred or so kills. ): ): ))))))))): OMG Y U MAEK MI CRI IRL///////////////////////

    Although the current points system isn't all that great, it does reflect some amount of skill or perhaps just experience and determination. At the very least it lets you know in a glance who's been playing a lot (and is likely to be accused of OMFG UR ALWAYS ON HEER NO LIFE FAG). But since the numbers roll over at some point before a monthly reset, that makes it pretty much worthless for keeping regular tabs on anyone's mad skillz. I think it would be better to just go back to normal k/d totals for each round.

    rank is far more accurate because it takes your k/d ratio into account, how many zombies/humans you've killed, and advertises it to the server. If anything should be given server processor time to crunch numbers and create dbase data, it's that.

    In any case, no matter what counting system you use, yeah there's always going to be problems with escape maps that glitch and rack up multiple deaths at the end of the round. If you care about your rank/record, some people choose not to play those maps at all. Including me depending on what kind of mood I'm in at the time. Sometimes I'll get disgusted and disconnect when it's a weenie madness map with so many scrubs that neither side has much of a chance due to general stupidity and all you do is get killed over and over. There's very little you can do about it, especially when there's no admin on and half the server is breaking the rules in some way. Yes you could gather screenies and demos and hope that maybe someone might do something about it maybe eventually, but why bother when you have have to give up playing anyway to concentrate on being a snitch? Eh sorry that's another subject.

    Anyway HLstatsX is another possibility, but it has the same problems with multiple escape map deaths. And with knocking 50 points off your score if you TK, which on Zombie means you didn't stop firing/knifing the moment the round ends and were unlucky enough to get that one last kill on someone who just happened to be on the same side as you when 'sides' briefly revert back to T/CT rather that zombie/human. TK's destroyed my record until I learned to anticipate the end of the round and let off the mouse button, even if it meant giving someone else an easy kill. The problem is on the HLstatsX side and they haven't bothered to address it because apparently it's more trouble than it's worth to somehow disable TK counts on Zombie servers.

    The details it gathers are amazing, though. I imagine it would bog the current server down even more, and possibly even the new one, so I wouldn't recommend it anyway. Here's my old stats on the TnB server I was on a lot before I found you guys.


    Why is any of this the least bit important to anyone who just wants to have fun playing? It's complicated. If you're not an admin, having a high rank or score gives you some measure of authority when arguing with idiots about anything game related, not just who has a bigger epeen. This might not seem like much, but it does help make them stfu and play or perhaps just go away. More importantly, and this has been mentioned several times before, it gives players competitive goals to work for. Sometimes that's a bad thing when they resort to breaking rules and being self-righteous pricks just for a point, or to deny you one, or obsessively screwing everyone else for an opportunity to get lots of points for themselves. However it also encourages players to improve their skillz by learning the maps, choosing the right weapons, aiming, strafing, strategy, and god forbid actually cooperating for survival as humans or not getting pointlessly killed over and over as zombies.

    Um yeah that was a lot. Well that's my story and I'm sticking to it.
  19. Jun 4, 2006
    Rolled back ay? Could be because the scoreboard has a max limit... did your !stats roll back as well?
  20. Jan 14, 2008
    nope, !stats and rank are fine, just the tab scores that reset.