Hey guys, Im trying to make a score-based filter for pickable items (like on minas, skyrim, lila escape...). I have some issues. What i have done : I have a filter_name (level1_filter , the target : "level1"), i have a trigger at the end of the map ( !activator targetname level1) and the entity that add 100 points (env_score something like that). All works fine. What is the problem? When the next round start, i am level 1 , i can pickup the level-1 item (which also have a filter_name ) but if i die during the round, i'll not be able to pickup the item again. I think the item filter "overwrite" the level filter. So how a player can have more than 1 filter ?? Is it possible to have 3 targetname assigned to 1 player?? last question, how to "clear" filters at the start of a round ?