I'd like a definitive answer as to when the different types of prop_physics are appropriate. As I understand it, small and/or breakable objects such as potted plants/trashcans/wooden chairs etc should always be prop_physics_multiplayer. What settings should cade props (sofa.mdl, vending_machine.mdl etc) use? I've decompiled maps made by others and the standard seems to vary. Some use prop_physics, others use prop_physics_override. Certain mappers use massScale=0 while others have it set to 1. For my map, I want solid cades (meaning players can't "float" through them). What should I go with? I'd appreciate any insight on this, as well as on what effect server-side settings (sv_turbophysics?) and plugins have on props.