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Props

Discussion in Mapping Discussion started by Nexus, Jul 7, 2018

  1. Jul 8, 2016
    Posts
    Need some advice regarding moveable props. When making a zm map, should I use Prop_physics_override or prop_physics_multiplayer?
  2. Feb 27, 2012
    Posts
    Here is the difference between all the types of prop_'s
    https://developer.valvesoftware.com/wiki/Prop_Types_Overview

    tl;dr version for physics is _multiplayer players can glitch through, and _override players cannot glitch through props.
    Post Merged, Jul 7, 2018
    in my opinion you should make some props _multiplayer and some _override. like if you have a room with a bookshelf, 4 vendies and a file cabinet with only 1 doorway entrance, i would make the vendies all _multiplayer that way it isn't a complete fuckshow with people and zombies getting stuck in props. generally though you should just make them override. also make small shit like monitors, bottles, etc. _multiplayer that way people dont get randomly stuck on little shit, especially if there is a ton of shit lying around like that.
  3. Jun 17, 2014
    Posts
    override everything