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Revising Maps

Discussion in Mapping Discussion started by Mr. Robot, Jul 11, 2018

Who likes gas station nachos?

I love it 1 vote(s) 25.0%
Taco Bell is better 1 vote(s) 25.0%
I get diarrhea so heck no!! 1 vote(s) 25.0%
Cutty is a cutie 1 vote(s) 25.0%
  1. Oct 24, 2015
    Posts
    Ok so currently I have gotten a surge of interest to open hammer editor and start mapping again.
    That being said, maps take a really long time to complete so in order to keep some interest in the community i'm willing to revise any maps in the suggestions that didn't make the cut because of limited number of players spawns, crouch spots, etc.

    This should help the community stay interested since it seems that people often get bored of the same maps all the time. So everyone that sees this, be involved and help the process faster by posting maps that need revision and state what needs to be fixed in detail. Also only choose good maps because i don't want to waste my time on maps that wouldn't even be worthy of putting in map rotation. Let's do this!

    Thanks, Cutty

    @Brian
    @Tony The Tiger
  2. Dec 17, 2007
    Posts
    All the panic maps to start with
    • Like Like x 1
    • Apr 26, 2015
      Posts

      Good lord no, we have so many panic maps that we had a 24/7 server filled with them. No more panic!

      [IMG]
      • Agree Agree x 3
      • Oct 24, 2015
        Posts

        Not informative or detailed at all, thanks!
        • Agree Agree x 1
        • Jun 4, 2006
          Posts
          • Informative Informative x 2
          • Oct 24, 2015
            Posts


            Perfect, thanks! I'm already tweaking a few maps that I found that are good but doing exactly that, changing the amount of spawns. I'll be posting them here soon along with the few that I already posted.
            • Like Like x 1
            • Apr 9, 2007
              Posts
              HL2 ports would be fantastic if semi-quick as it's supremely low hanging fruit. Otherwise it's just original ideas that's driving it out.
            • Oct 25, 2012
              Posts
              I'd say start with the more popular maps and work your way down the list of maps :wink:
            • Dec 17, 2007
              Posts
              You're welcome
            • Jun 4, 2006
              Posts
              Here's one for you:
              White truck - crouch entry
              20180713185131_1

              Boxes - crouch entry
              20180713185233_1

              Under stairs - vent breaks making it a crouch entry
              20180713185308_1

              Under platform - crouch spot
              20180713185334_1

              Behind boxes - crouch entry
              20180713185457_1

              Under stairs - crouch entry
              20180713185542_1

              Behind boxes near window - crouch entry
              20180713185723_1

              Secret spot entrance above boxes - crouch entry
              20180713190457_1

              On top of building - crouch spot
              20180713191436_1

              You can ignore this one - crouch entry behind bookcase - there's another way to get in the room on the upper floor
              20180713190052_1

              I may have missed some, but getting those fixed would go a long way toward making this a good addition to the server.
              • Like Like x 1
              • Winner Winner x 1
              • Oct 24, 2015
                Posts
                Thanks @Brian for the detailed info i'll get to this and fix everything. To everyone else if you do the same as Brian it makes it easier for me to actually edit these maps.
              • Oct 24, 2015
                Posts
                @Brian All done with this map's revision!

                Attached Files:

                • Like Like x 1
                • Sep 24, 2012
                  Posts
                  Cleaning brushwork, placing hints where necessary, and compiling on -final with the orangebox static prop lighting parameters would do a lot of these maps justice too.
                  Disabling dynamic shadows, toning HDR, culling bad geometry or content.
                • Oct 24, 2015
                  Posts


                  What's up fucker, long time no talk. You also make good points but surprisingly a good amount of these maps are pretty stable already.
                • Jun 4, 2006
                  Posts
                  Appreciate the effort! Map still has some issues however:

                  Illegal spot - still a crouch entry
                  [IMG]


                  Illegal spot - still a crouch entry
                  [IMG]


                  Broken textures
                  [IMG]
                  [IMG]
                  [IMG]


                  This weird stair growth
                  [IMG]

                  Compared to v2
                  [IMG]

                  Invisible ladder
                  [IMG]

                  Invisible ladder
                  [IMG]


                  Invisible ladders
                  [IMG]

                  Compared to v2
                  [IMG]

                  Invisible ladders
                  [IMG]

                  Compared to v2
                  [IMG]

                  This weird ladder glitch
                  [IMG]
                  [IMG]

                  Secret area still has crouch entries on both sides, appears to be due to the boxes on the inside of the room
                  [IMG]

                  Or due to this sloppy patch:
                  [IMG]

                  [IMG]

                  Unrelated to your changes, but it would be nice if these computer props outside the secret room entrance were breakable or moveable, they look stupid and get in the way once the table breaks
                  [IMG]

                  Constant console spam (presumably from broken textures)
                  Post Merged, Jul 15, 2018
                  Forgot this one:

                  Under stairs - still a crouch entry
                  [IMG]
                  Brian, Jul 15, 2018 Last edited by Brian, Jul 15, 2018
                • Feb 27, 2012
                  Posts
                  @Mr. Robot the decals probably need to be manually packed. that should resolve the missing textures issue and stop the console spam.
                • Oct 24, 2015
                  Posts
                  Yeah i figured there would probably be something wrong, see that's the problem with decompiling maps. Most of the time a lot of shit is going to break plus i actually fixed most of that stuff and apparently didn't save correctly and the compiling of the map took super long, my guess is from so much shit not being optimized. I'll try to contact the mapper for the vmf if not i'll try to fix these things once again.