This game might have lost it's luster over the time it's been out, but the best thing about this type of game is you can be anyone you want to be. Whether you want to have a thief character who steals everything and pickpockets for a living, or a Champion of the people who helps free prisoners and always lends a hand to those that need it, or even the Wild Card, doing as you please, at any time. I've ran into this problem many times myself and i thought of ways that could make this really interesting. This is what i came up with: You may roll a pair of dice, or if you happen to have one 10 sided die you may use that. You may also use the website listed below. (Armor/clothing choice is completely up to you. You may wear whatever you please, but know that it probably won't be very beneficial to you if you get certain rolls.) http://www.random.org/ Roll in this order: RaceRoll 1-10 (Re-rolls allowed:1) The numbers are defined as follows on this page(http://www.uesp.net/wiki/Skyrim:Races) 1 would be Altmer, 2 would be Argonian, etc. You may customize your character however you like. Gender is up to you. Fighting StyleRoll 1-4 (Re-rolls allowed:1) This is defined by Melee,Bow and Arrow ranged, Magic, or Spellsword. 1 for Melee, 2 for B&A ranged, 3 for Magic, 4 for spellsword (using spells in your right/left hand and using 1 handed sword/mace/axe in the other). For Bow and Arrow ranged, you may use melee if attackers get close, but your primary form of damage is with a bow. (HARDMODE: If you roll Magic/B&A ranged, you are not allowed to utilize melee or a physical shield. If you are magic/spellsword, you have wards/mage armor. If you are Ranged, you better stun and run. You can get around this through careful use of paralysis poisons, or slowing poisons. For Melee, dual wield.) Skillsroll 6 times, 1-18. (Re-rolls allowed:2) If you get the same number twice, roll again. Use this sheet to determine skills. Count the first column FIRST, then the second, and then the third. http://www.uesp.net/wiki/Skyrim:Skills These will be your primary skills that you must max out before committing to level others. I know that you might accidentally level something through reading a skill book or as a reward for a quest, etc... but these are your primary focuses. You are not allowed to utilize a skill trainer for any skill that isn't your primary. If you didn't get Alchemy as a main skill, See the Additional Modifiers section (NOTE: If your Fighting Style is melee, and you rolled archery or a magic skill, roll until you get something different. Same goes with ranged and magic.) DispositionRoll 1-6 TWO times.(Re-rolls allowed:1) If it adds to OVER 8, you are EVIL. At any point during the game, if you have a chance to lie or cheat someone, steal something, or backstab someone you should do it. Anyone, and everyone is your enemy. You look out only for yourself. You may bribe, intimidate, or persuade. If it adds to UNDER 8, you are GOOD. If you see someone being robbed, or see prisoners with Thalmor/Imperials/Stormcloaks, you are compelled to help/free them. Highway robbers are an exception. If you can't persuade them to leave you alone, you are free to kill them. Bandits too. You Don't steal anything unnecessary or non-quest related. You tell the truth, when asked about something. You are not allowed to bribe. You may Intimidate, and you may persuade ONLY when is is quest-related. If you get a perfect roll of 12, or land on exactly 8, then you may go about as you please. This is pretty unlikely, but i'm not there to tell you otherwise. It's much more fun however, when you stick with your roll. FactionRoll 1-4, 7 times. The most rolled number out of those 7 times is your faction that you MUST under ANY circumstance, follow. An exception is when you are learning your shouts at High Hrothgar, You are allowed to train with them until they say they are finished training with you for good. This is the main rule you are NOT allowed to deviate from. Once your faction is picked you CANNOT help/change factions. Any choices you have to make later on must benefit your faction regardless of other options. At this point, if you are on the GOOD disposition, for example, If you sided with Stormcloaks, you have to stop freeing Imperial prisoners and vice-versa. If you are sided with The Blades, or The Greybeards, you still have to help the prisoners. 1 is The Legion, 2 is The Stormcloaks, 3 is The Greybeards (Way of the voice), 4 is The Blades. Additional Modifiers: Utilize these for more of a challenge.I left these til the very end, only because these don't work for rolls. Slapped in irons: If you are unfortunate enough to get caught, you must serve jail time. Unfortunate as it may be. You may dodge this if you use the "I'm the thane" excuse. Bribing not allowed. No fast Travel: This is seen as Teleportation, something that only Daedric princes can do at the moment, so you must travel by horse, or town to town by carriage. Sleep and Eat: (This also applies if you didn't get alchemy as a main skill) In order to heal, your character should buy/find/hunt food, eat raw produce, or food that it prepares through a cooking pot, which means you have to go buy ingredients and find a cooking pot if you want to get the most healing out of it. If you have the EVIL disposition, you may steal these, or even steal food. GOOD disposition isn't allowed to do that. In addition, you are NOT allowed to wait. Waiting for days on end with no sleep would kill a normal person, even the Dovahkiin. If you need to pass time, rent a bed or sleep in one. Waiting = Enemy. Companions/Hired help: You may use these as you please. NOTES:This is meant to be played as near-vanilla as possible. I'm only talking weapon/armor/NPC/content mods. You can have as many graphic enhancing mods as you please I might have left some stuff out, but if it's mentioned, i can work it into this, in hopefully a fun manner. This is what i threw together in an hour.