as a counterpoint to Orange's poll, perhaps we should start thinking about maps that can be removed in order to make room for new additions? here are some that are often RTVed or complained about when they're played. there are others that i'm not personally fond of, but i'll leave those out because they're more popular. zm_app7e_betterbworld_jdfix_v3 : glitchable props, and it's downright depressing to play. zm_neko_athletic_park_v2 : no cades. eyesore. high chance of RTV. zm_survival_f2a : rarely played. only 2 viable spots; long corridor which is extremely unbalanced as long as you have 3 humans, and the very top rim of the map accessed by the ladder. zm_arctic_bunker_b2 : the map with the infamous glitchy elevator (that also likes to kill you). get rid of it. zm_gd_headquarter_v1_8 : almost never played, especially not during peak hours. hideous color correction when the nuke is activated. 2 good spots? zm_worlds_v1_fix : island area = OP to the max. train area = have fun falling off and dying. warehouse area = boring (also comes with a very OP red container). ghs_lila_blue_town : this one is somewhat controversial, but fuck it. i do not understand the appeal. does it get played so often because it's first in the nomination list? zm_3dubka_v3_pf_ifix : way too large for any server. that zombies have ever won on this map is a miracle. it's being remade by gigabite so we'll see how that goes. zm_hangar_pf1 : air control tower is illegal because of the elevator. helicopter can be stopped by humans, hence should be illegal. nothing else about it is interesting or fun. fix it or get rid of it. any others i'm missing? which maps do you absolutely hate?