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Server Overhaul

Discussion in News started by Kyle, Jul 17, 2012

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  1. Apr 9, 2007
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    I actually changed the wrong cvar. Thanks!
    • Wizard! Wizard! x 1
    • May 14, 2011
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      I was talking to nyro about him adding spawns to battle slider, but apparently some plugin can be made that allows 2 players to spawn from the same spawn point. Could you maybe do this kyle?
    • May 14, 2011
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      Player Info still shows Time connected as seconds on MG.
    • Apr 9, 2007
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      The engine does this by default. I can remove the 'team is full' limit, but it will have to be enabled per map.
    • May 14, 2011
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      Ill compose a list.

      May take a day or so as I have to see every map >.<

      Can you not just do it for every map? I think all maps are fine with this except for crazy_kart as that relies on limited vehicles.
    • Apr 9, 2007
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      There are maps (Every Course map) where it would be inappropriate to do so.
    • May 14, 2011
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      Wait why, would this open up spawn point for teams that arnt there?

      I could compose a list of maps not to do in that case.
    • Apr 9, 2007
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      Isn't this what you're asking for?
    • May 14, 2011
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      No i mean, maps that lack spawn points and need extra spawns.

      So yes and no.

      I want more than one person to be able to spawn from 1 spawn point.
    • Apr 9, 2007
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      Well, I can just remove the restriction from the server entirely if this helps you...
    • May 14, 2011
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      But would this enable the other team to spawn?

      Fine I wont help. :reallypissed:

      EDIT2: Alright I over reacted but that was like a slap in the face.

      Edit from penguin: By merging these posts, your disagree disappeared kyle if you would like to re-add it. Also ghost, wdf 4 posts!?
      Ghost, Jul 24, 2012 Last edited by PeNguiN, Jul 26, 2012
    • Ghost
      This message by Ghost has been removed from public view. Deleted by PeNguiN, Jul 26, 2012, Reason: Quadra post.
      Jul 25, 2012
    • Ghost
      This message by Ghost has been removed from public view. Deleted by PeNguiN, Jul 26, 2012, Reason: Quadra post.
      Jul 26, 2012
    • Jun 13, 2012
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      Something needs to be done about the afk manager in the hide and seek map. Too many hiders being moved to spec.
    • Apr 9, 2007
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      They seriously just need to move their mouse a bit every 90s or so, otherwise at the 120s point they're moved. If this is wrong and they physically need to move I'll definitely look into it.
    • Jul 16, 2012
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      On several different occasions people literally can't move their mouse otherwise they'd give away there position / hiding spot.
    • May 15, 2011
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      You can actually move your mouse slightly, like a flick, and it will not move the player. Also, the props attached to the player do not update the view angle until a certain amount of angle is achieved. I find it quite irritating but it wont move unless you look sideways like 10 degrees.
    • Apr 9, 2007
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      Crouch then. Silent (shift walk?) works as well...
    • Jul 16, 2012
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      Very true indeed I suppose.

      Crouching also moves the prop, if only for a second it could still lead to getting you killed D:

      But Yeah Dirtbag, I forgot that the prop doesn't move unless you move a certain degrees, so I suppose all is well.
    • Apr 9, 2007
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      Press Shift, Left Click, or Right click. Whatever doesn't trigger an action...
    • Jul 16, 2012
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      Didn't know if the AFK mover would recognize those actions, previous server I was on had a AFK manager that required you to do some goofy shit to get it to go away lol
    • Nov 11, 2011
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      • Nightvision gets stripped from zombies.
      • When you join the game before the round commences and buy a grenade, you won't be able to buy a grenade when the round commences. Gives error that grenade limit of (1) has been reached. Extremely frustrating.
      EDIT: This is for ZM.
      sajak, Jul 30, 2012 Last edited by sajak, Jul 30, 2012
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