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CS:S Server Update

Discussion in Server Updates started by Kyle, May 22, 2012

  1. Apr 9, 2007
    Posts
    Yay! Just got home since no one else has been available for the last two and 1/2 hours. Servers updated. Have fun!

    Counter-Strike: Source
    - Fixed a client crash related to dynamic model loading
    - Fixed dedicated server not receiving restart requests when updates are released
    - Fixed IP bans not applying to RCON access
    - Fixed server crash exploit related to audio buffer overruns
    - Fixed server crash caused by using changelevel2
    - Updated console logging system to minimize opening and closing of files, greatly improving performance under certain conditions
    - Additional improvements for client/server stability
    - Fixed a problem that allowed malicious clients to disable the "ping" and "status" commands for other connected clients
    - Fatal engine errors are now written to the server log file
    - Added sv_lowedict_threshold and sv_lowedict_action which allow the engine to take action before running out of free edicts
    - Possible values for sv_lowedict_action are: 0 - no action, 1 - warn to log file, 2 - attempt to restart the game, if applicable, 3 - restart the map, 4 - go to the next map in the map cycle
    - Added changelevel_next server command which changes to the next map in the map cycle
    - Added mp_restartgame_immediate ConVar which has the same effect as mp_restartgame without a delay
    • Winner Winner x 3
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      Kyle, May 22, 2012 Last edited by Kyle, May 22, 2012
    • Apr 9, 2007
      Posts
      @Luffaren

      You can pick the action for your map if you wish :shock:
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      • Dec 30, 2006
        Posts
        Btw, house ended.
        • Agree Agree x 1
        • Feb 24, 2011
          Posts
          This update seems really nice actually, some neat commands to play around with.

          If i were in charge here i'd re-add Predator while having the sv_lowedict_threshold set to 4, hoping this update has really improved stabilizing even more.
          In this way we won't get any crashes as for going into that evil circle meeko mentioned in his thread.

          The only thing i can see players possibly complaining about is being forced to the next map in case of crash, they might get something else than wanted.
          Anyways it's all up to you @Kyle since you're the server magician here (AkA in charge)

          Thanks for everything! It'll hopefully work out pretty soon. :wink:
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