Welcome to PlagueFest.com! Log in or Sign up to interact with the Plague Fest community.
  1. Welcome Guest! to interact with the community and gain access to all the site's features.

Should !ztele be used to get away from zombies?

Discussion in Website Feedback & Bugs started by ck27, Jan 22, 2008

  1. Dec 30, 2006
    I use to be firmly against using !ztele to get away from zombies but now im not so sure. I can see both sides of the story. using !ztele to get away makes it more fun, and zombies can easily use !ztele to go after the person, they cant get too far. I can see the other side of it too. You spend 3 minutes nabbing away at someones barricade the moment you get in they !ztele and you dont get the kill you worked hard to get.

    So what do you all think?
  2. Jan 14, 2008
    Dunno. It's a cheap tactic, but yeah you usually don't get very far. It's also not very often you're the only zombie working on a cade, there are usually several trying to get in and most of the time you don't get the kill anyway. I've also noticed only the better than average players have a key bind for it so most scrubs don't even consider it or have time to type it out.

    Seems to me the rule doesn't get enforced much. It's just another pissy thing that admins rarely catch unless they were going for the kill themselves. Making it ok might encourage more abuse, but it's also one less thing everyone has to bitch and moan about being illegal.

    Maybe try it for a week and see what happens?
  3. Posts
    I'm against it.
  4. Dec 30, 2006
    Why are you against it?
  5. Posts
    You spend a while trying to kill someone, and they act cowardly and teleport away. Some maps have a lot of spawn points, so no matter how many times you hit !ztele you might not find them. Or maybe you used up all your !zteles. So they got away clean. That's pretty unfair.
  6. Jan 11, 2007
    !ztele should only be used to get unstuck. I am strictly against it being used as a cheap avoidance tactic.

    I am interested in seeing people try to justify why we should allow !ztele to be used to escape zombification. It's obviously cheap and does not reflect a "real-life" zombie outbreak situation. The only reason we introduced "!ztele" is because players were getting stuck inside barricades and "!zstuck" seemed insufficient to free them.
  7. Feb 21, 2007
    i do not think it should be used as a means of escape.

    Its cheap and terribly aggravating to see them do that after trying to get them. Not to mention, many maps the T and CT spawn points are in different areas, so even if u use !ztele, it may not take to next to the human.
  8. Posts
    Fuck no, !ztele usage should be watched closely for it's usage. Why? It's fucks up the gameplay completely.

    I'm going to end up removing !ztele soon and fixing !zstuck, fuck the ztele bullshit.

    I'm fixing !zstuck so it works again.
  9. Jan 14, 2008

    Heh no offense Mer, but there's very little realism when it comes to Zombie mod. Unlimited ammo with no reloads? Humans getting turned instantly into some kind of monster and holding a knife? Glitching inside various objects? Unable to jump over a chest high box or fence or something that any child could easily climb over or through? I realize these are just limitations of the game physics engine, but I'm sort of amazed and disgusted that after ten years of patches, new versions, mods and tweaking, CS is sometimes just as buggy and silly as ever.

    Back to the point I always thought of !ztele as a sort of divine intervention, something players end up begging admins for if they have no other means of getting unstuck. From that perspective maybe it's fictionally appropriate that some higher power wants the human race to survive, and that last-second last-ditch effort to escape isn't entirely unjustified. I use it far more often as a zombie if I'm stuck in a cade and obvioulsy going to be a quick easy headshot, but no one complains when that happens even though it's technically just as cheap as doing it as a human to avoid getting killed.

    Cam if !zstuck can be fixed as an all-purpose unstuck, I'm all for it though. Currently it only really works if you're stuck in another player.

    What really needs to happen is for someone at Valve and/or ZombieMod to finally figure out how to make movable objects more 'solid' and end this glitching into it stupidity. I'm no 1337 coder but how hard can it be to push players out of object frames from a geometric center point? Wtf. Obviously it's complicated in ways I can't explain anyway, so I'm not holding my breath on that one.
  10. Jan 14, 2008
    And... assuming !zstuck works in players and objects, could it be exploited to get inside cades? Would there have to be yet another rule saying you can't do that, and how do you enforce it when zombies are constantly getting stuck in cades while trying to get in?
  11. Oct 27, 2007
    ok, i see where you come from cam, but if its such a big bitchin thing to have humans !ztele away from zombies, why not make it so only zombie class can !ztele? i think that change would be great and make the server more fun considering humans cannot use !ztele
  12. Jan 14, 2008
    Good idea, but U-Network's zombie server tried that awhile back. Everyone bitched about not being able to get unstuck on maps with more players than spawn points if !zstuck didn't work for them (or they didn't have enough sense to try it), and the first zombies made a habit of using tele as soon as they spawned to get a bunch of free, easy kills. So then they tried only giving humans tele until the first zombie spawned, which was a fair enough solution, but everyone still cried about getting stuck in objects and caused a lot of hysterical begging for admins to move them. Eventually they settled on just one tele for both sides. They also switched off voice, restricted more weapons, and more or less abandoned the server to run itself. Um, yeah that's about when I stopped playing there. :smile:
  13. Feb 21, 2007
    i personally dont think !ztele needs to be removed. If i see someone abusing !ztele, I warn them. Then I just take it away by muting them. If they are muted, they cannot use the command.
  14. Jan 11, 2007
    Good idea. I was on a server about a year ago which used !ztele. It would be available for all players before the zombie(s) spawn, but once the zombies spawn, the humans had only a 15 or 20 second window before !ztele was disabled (the zombies had unlimited !ztele usage for the entire round ... not just 3 max). Once the zombie(s) spawned, there was a console text message to human players to the effect, "15 seconds remaining until !ztele is disabled"

    It was the perfect compromise, but sounds like a complicated script to write. ...and no, I don't remember which server it was, it was over a year ago, after all.
  15. Apr 9, 2007
    Are you serious? Someone came on here asking us to lol.
  16. Jan 14, 2008
    Yep. I didn't stick around long enough to see if they ever turned it back on. Haven't checked recently either. But that was their solution to an unbelievable flood of hlss mic spamming. TnB was constantly spammed while i was playing there too, and player list muting didn't work, so we just had to put up with it or try to !voteban or resort to voice_enable 0. Both of those servers are pretty popular on toplists so they get a ton of random traffic. Maybe that's why it's not as much of a problem here because I picked PF out of the CS server list based on ping, not from HG or any other website.
  17. Dec 30, 2006
    Im confused, so you guys are talking about turning off mics now and going off topic? I dont know if cam would be willing to try and figure that out that only zombies can use !ztele. I think that would work because !zstuck does not work and has never worked.
  18. Jan 14, 2008
    !zstuck works very well for getting unstuck from players. Not objects. Just crouch first. It needs to be bound to a key so you can do both at the same time. Sometimes it takes a few tries, but it almost never fails for me.

    Getting stuck in objects is the problem. If !ztele is disabled for humans, then admins have to deal with a lot of begging to be moved, and with no admin on you're just fucked. Considering how glitchy every moving object in the game is, that's a high price to pay for the annoyance of not getting one kill every once in awhile.
  19. May 1, 2009
    I believe that ztele from zombies is rather unfair even though they are thrown back to the spawn, because when I work to break someones barricade as a zombie and right when im about to turn them they ztele away from me its a cheap escape and a way to compensate for their poor barricade. So I say leave ztele as a enforced rule.
  20. Nov 18, 2008
    wow way to post on something well over a year old