On my next map i want to utilize two main factors, fear and length. I've been studying what normally spooks people, and I've found three things, left turns, isolation, and helplessness. I like my maps to have a them and/or be based off something, so i thought, hmm what's one game that scares the shit out of everyone who has played it. Staring me right in the face was a slack-jawed, fish faced pale zombie with a chainsaw tied to its right arm... AMNESIA! A great theme (At least i think so) to base a zombie escape map off. This is also still on the drawing board, I'm still planning it out and need some help with ideas. Basically I need to know how to match the amnesia storyline with a storyline in ZE. obviously i can make zombie come out of a random door using logic case, and i certainly will use this method to keep people on their toes. But i want the first minute or two of the escape to be spent in isolation with 2-3 other players, i know from experience on ze maps (one map had a bug that caused this to happen) that there's a lot more tension/stress when your alone. Lighting is also going to be a HUGE factor, as will screen overlays (To mimic the insanity). The map will also have to require separation, teamwork, and minor puzzle solving. This means ONE group defending, One group solving the puzzle, and the last group provides help wherever it is needed. And of course i plan something a little special for the end . Parts i PLAN on including:Front hallWater roomInner SanctumTorcher chambersBoth the Choir and the... other one.... AH the Transept.And of course that teleporting room.(And the tunnels leading in between, maybe i will include the sewer part, maybe not.)Like i said, this is still on the drawing board, i don't plan on starting until my other map is tested etc blablabla. (maybe i will start this weekend? friday? depends).