We are currently running ZombieMod 2.0 S. The newest version is 2.0 W. The following changes will be in effect after the upgrade tommorow/today: - Fixed language file, zspawn_team was missing closing quotes. (This will fix missing languages) - Changed loading method to Metamod 1.4 (vdf or metaplugins.ini) - Fixed 'too many models' error. - Allowed zombie_respawn_onconnect to work without zombie_respawn. - Fixed text displayed in console for !zmenu. - Added new cvar zombie_delete_dropped_weapons. - Fixed invincible player bug. - Fixed all timer related problems - end round forcing, protection, random zombie etc. - To help fix zombies not being chosen i've added some logs i'd like sent *if* it happens again. - Fixed Zombie Money problems, it was just doubling your money every time it gave any! - Added headshots only, regen amount and regen timer to classes. - Rewrote the way !zspawn is handled. Should now show the correct messages. Also now shows time remaining spawn if delay is > 0 and you type !zspawn again. This should also stop players spawning before round start (invincible player bug). - Fixed a potential crash bug around dissolve. - A few speed enhancements. - Added to language file: autospawn_secs_2nd, autospawn_1stzombie - Fixed zspawn reporting you are dead incorrectly. - Fixed the fact you could use zombie_respawn console command and spawn straight away with respawn_delay > 0.