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So, who is ready for a new version of ZombieMod?

Discussion in Everything & Anything started by Ray, Jan 18, 2009

  1. Aug 18, 2006
    We are currently running ZombieMod 2.0 S. The newest version is 2.0 W.

    The following changes will be in effect after the upgrade tommorow/today:

    - Fixed language file, zspawn_team was missing closing quotes. (This will fix missing languages)
    - Changed loading method to Metamod 1.4 (vdf or metaplugins.ini)
    - Fixed 'too many models' error.
    - Allowed zombie_respawn_onconnect to work without zombie_respawn.
    - Fixed text displayed in console for !zmenu.
    - Added new cvar zombie_delete_dropped_weapons.
    - Fixed invincible player bug.
    - Fixed all timer related problems - end round forcing, protection, random zombie etc.
    - To help fix zombies not being chosen i've added some logs i'd like sent *if* it happens again.
    - Fixed Zombie Money problems, it was just doubling your money every time it gave any!
    - Added headshots only, regen amount and regen timer to classes.
    - Rewrote the way !zspawn is handled. Should now show the correct messages. Also now shows time remaining spawn if delay is > 0 and you type !zspawn again. This should also stop players spawning before round start (invincible player bug).
    - Fixed a potential crash bug around dissolve.
    - A few speed enhancements.
    - Added to language file: autospawn_secs_2nd, autospawn_1stzombie
    - Fixed zspawn reporting you are dead incorrectly.
    - Fixed the fact you could use zombie_respawn console command and spawn straight away with respawn_delay > 0.
  2. May 27, 2008
  3. Mar 16, 2008
    oh shnap :grin:
  4. Mar 16, 2008
  5. Jan 10, 2009
    flow charts are always appropriate

  6. Nov 18, 2008
    wow he was talking about upgrades and you turned the thread into a oh snap thread in 1 reply flat and we need a better map rotation and no more extend as number 1
  7. Mar 16, 2008
    Mapvote is mani, not zombiemod. This upgrade comes as a whole. so there isn't anyway to change anything they made to this update.
    We're working on new maps.
    Let us be idiots D:
  8. Nov 30, 2008
    O snap!
  9. Apr 9, 2007

     2.0 X
    I've just sent 2.0.0 X to the beta testers here is the discussion topic...
    2.0.0 X
    - Added new language input to file change_class_msg.
    - Fixed Classes menu not displaying and added a new client message.
    - Fixed garbage when zombied by a zombie you did no damage to.
    A couple of notes though.
    1) When you change class, it changes when you die and the chosen class displays at the bottom of the menu until then.
    2) If you find Zombie Vision®© being disabled too soon try playing with the zombie_vision_timer cvar.
  10. Jun 4, 2006
    PM'd it to Ray when I woke up. :thumbsup:
  11. Mar 16, 2008
    Sauce, do you have access to X? I requested it from them last night
  12. Jun 4, 2006
    Yeah I do Josh.
  13. Apr 9, 2007
  14. Mar 16, 2008
    Can we also re-apply the dissolver?
  15. Aug 18, 2006
    Damn, I have all kinds of stuff to update.

    I would do it now, however it would be foolish to update the server and then leave for school. I would need to keep an eye out for potential issues. When I get home I'll load up the new MetaMod, ZombieMod, and an Anti-Client Overflow script. This version of ZombieMod has a dissolver built in.
  16. Aug 8, 2008
    we got told!
    so according to the flowchart submitted by brownieapple, someone has to say

    OH SNAP!
  17. Jan 10, 2009

    yes you would be correct braille.