I thought about these suggestions before I said them, so son't rage on me. Thanks. Suggestion number one: some servers on ze have show time on the screen before the infection occurs. I think it would be nice for people to know when the infection happens at the beginning of the round. Suggestion number two: why the fuck can players pick up three grenades and not purchase three grenades? As a zm player, people need that because there are some camping spots in spawn where you need to throw a grenade to get the Cade's out of a spot then re-purchase another one for the round. Here is an example on towers (classic one), where people throw a grenade at the cargo container to pull out the sofas and put them inside the bottom crate. It happens a lot also on other maps where people need to repurchase another grenade if the first one was used for cading and you can't pickup any other grenade before the infection unless someone leaves. My suggestion is making it two grenade purchase if possible if not 3 for spam purchase. Suggestion number 3: I think zombies should get double score when they stab a human.Humans get 3 points for a zombie kill and 5 points for a Motherzombie kill and it ain't fair for zombies that they get one point for a kill. How about making it 2 points every time they stab a normal human skin and 3 points if they stab a special skin like a donor or admin and 4 points for an lsa or root if possible.if not, here is another deal to make it fair. Let the double points enable 20 seconds or so after the infection since backstabbing is eZ and backstabbers don't deserve double points. It will become kind of hard for the zombies to stab a human after the infection and with no backstabbing and I think it would be fair enough. Sorry for grammar as usual and I hope these suggestions can be a good idea and mostly the third one. Edit: Wut, dunno if this is the right section for the thread. I think we need a server suggestion thread or section.