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Spawn Protection

Discussion in Counter-Strike: Source started by Chief, Jul 11, 2007

  1. May 27, 2007

    that might actually work if there was a way to get it to work.... yeah, you would never have to worry about spawn camping
  2. Jun 25, 2007
    like sauce seid t's would win all the time
  3. Jul 6, 2007
    Is the source-code for ZombieMod out? It would be a pretty basic concept of sorting who is zombinvincible and who isn't, then hook in the zombify event a check to see if the player is zombinvincible or not. Then a hook on the respawn invisibility timer so you get zombinvincible and normal on respawn and timer end respectively, and there you go.

    Gotta love the term 'zombinvincible' ^_^
  4. Jun 29, 2007
    Of course as i am reading i am thinking just edit the code and of course i see kimera has already thought of that as well
    what we can do kim is see if we can add another file that says t respawn as t after x amount of seconds after the fist zombies appear
  5. Feb 21, 2007
    are any of you expert code editors? :rolleyes:
  6. Jul 6, 2007
    I am.
  7. Jun 29, 2007
    not great but i get the job done....

    its what DF is all about