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Spawn Protection

Discussion in Counter-Strike: Source started by Chief, Jul 11, 2007

  1. May 27, 2007
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    that might actually work if there was a way to get it to work.... yeah, you would never have to worry about spawn camping
  2. Jun 25, 2007
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    like sauce seid t's would win all the time
  3. Jul 6, 2007
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    Is the source-code for ZombieMod out? It would be a pretty basic concept of sorting who is zombinvincible and who isn't, then hook in the zombify event a check to see if the player is zombinvincible or not. Then a hook on the respawn invisibility timer so you get zombinvincible and normal on respawn and timer end respectively, and there you go.

    Gotta love the term 'zombinvincible' ^_^
  4. Jun 29, 2007
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    Of course as i am reading i am thinking just edit the code and of course i see kimera has already thought of that as well
    what we can do kim is see if we can add another file that says t respawn as t after x amount of seconds after the fist zombies appear
  5. Feb 21, 2007
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    are any of you expert code editors? :rolleyes:
  6. Jul 6, 2007
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    I am.
  7. Jun 29, 2007
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    not great but i get the job done....


    its what DF is all about


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