Welcome to PlagueFest.com! Log in or Sign up to interact with the Plague Fest community.
  1. Welcome Guest! to interact with the community and gain access to all the site's features.

Spray Problem

Discussion in Everything & Anything started by Woj, Jan 28, 2012

  1. Jan 8, 2012
    Posts
    Ok before I start I just want to say yest I have searched the forums and yes I Google it. I did what everyone else has said to do but a no go still, here is my autoexec config

    // Your Config
    //_Set Netcode vars_
    cl_cmdrate "66"
    cl_interp "0.01"
    cl_interpolate "1"
    cl_lagcomp_errorcheck "0" // Disables lagcompensation error checking, only needed if you're having any registration/loss/choke problems.
    cl_lagcompensation "1"
    cl_smooth "1"
    cl_updaterate "66"
    rate "25000"

    //_Set MP vars_
    mp_decals "200" // How many player sprays will be shown.
    mp_decalfrequency “10”

    //_Set Client vars_
    cl_drawmonitors "0" // Disables the rendering of ingame "monitors" which contain 3d rendered images.
    cl_ejectbrass "0" // Disables brass ejection
    cl_forcepreload "1" // Forces the game to load all texture and model information into memory on map load.
    cl_phys_props_enable "1" // Enables phsyics props.
    cl_phys_props_max "50" // Maximum amount of physics props allowed.
    cl_ragdoll_physics_enable "0" // Disables ragdoll.
    cl_restrict_server_commands "0" // Compatible/needed with serverplugins
    cl_show_splashes "0" // Disables water splashes.
    cl_playerspraydisable "0"
    cl_allowuppload "1"
    cl_allowdownload "1"

    //_Set Render vars_
    r_3dsky "0" // Disables the rendering of 3d sky boxes.
    r_decal_cullsize "5" // Any decals under this size are not rendered.
    r_decals "200" // Disables decals.
    r_drawbatchdecals "1" // Enables the rendering of decals in batch.
    r_drawdetailprops "1" // Enables the rendering of detail props.
    r_drawflecks "0" // Disables the sparks and dirt from bullet impacts.
    r_drawmodeldecals "1" // Models decals (i.e. blood).
    r_eyes "0" // Disables eyes in models.
    r_lod "-1" // Different level of details on models. -1 = Variable at distance. 0 = None. 1 = Minor. 2 = Less minor.
    r_modellodscale "1.0" // The transitioning power of LOD.
    r_occlusion "0" // Enables the Model Occlusion system.
    r_propsmaxdist "100" // Max distance at which props are rendered.
    r_renderoverlayfragment "0"
    r_rootlod "2" // Base lod of the model in the memory.
    r_shadowmaxrendered "32" // Max shadows the game will render.
    r_shadowrendertotexture "1" // Rendered the shadow texture causing it to match the player model.
    r_shadows "1" // Enables shadows (Change be disabled for additional performance.)
    r_teeth "0" // Disables teeth in models.
    r_waterdrawreflection "0" // Disables the rendering of water reflections.
    r_waterforceexpensive "0" // Forces cheap water.
    gl_clear "0" // Disables the gl_clear convariable.
    props_break_max_pieces "0" // Disables prop fragmenting

    //_Set Materials vars_
    mat_antialias "0" // Disables the use of multisampling to smooth out edges.
    mat_bumpmap "0" // Disables bump mapping.
    mat_clipz "0" // Disables optimized Z-Buffer rendering.
    mat_compressedtextures "1" // Disables texture compression. Users with low amounts of system memory should turn this on.
    mat_disable_bloom "1" // Disables bloom effects.
    mat_hdr_enabled "0" // Disables HDR.
    mat_hdr_level "0" // Double Disables HDR.
    mat_mipmaptextures "1" // Enables the use of mipmapping to make textures look smooth.
    mat_monitorgamma "1.6" // Lower the number the brighter the screen. Only works in fullscreen.
    mat_picmip "0" // Changes the resolutions of textures when they're loaded into memory. May improve FPS on graphics cards with low memory sizes.
    mat_reducefillrate "1" // Reduces the fillrate when the game is run in DXLevel 8.
    mat_specular "0" // Disables Specularity on objects.
    mat_trilinear "0" // Disables the use of Trilinear mipmapping.
    mat_wateroverlaysize "8" // Sets the resolution of water distortion. Must be multiple of 8.

    //_Set Violence vars_
    violence_ablood "1"
    violence_agibs "1"
    violence_hblood "1"
    violence_hgibs "1"

    //_Set HUD vars_
    hud_centerid "1" // Centers player IDs
    net_graph "1" // Enables net_graph (Required in SS round)
    net_graphpos "2" // Adjusts netgraph position-set between 1 and 3.

    //_Set Misc settings_
    cl_downloadfilter "nosounds" // Disables annoying pub sound downloads
    fps_max "101" // Caps framerate. Set to max monitor refresh rate + 1.
    jpeg_quality "100" // High quality screenshots

    clear
    echo _Your Config Loaded_



    If there is anyone out there that see's a problem please let me know, I am able to see my sprays but no one else. :/
  2. Aug 5, 2010
    Posts
    I had this problem before and I took the easy way out. I re-installed CSS.
  3. Mar 12, 2008
    Posts
    This looks a lot like casey's config.

    in that case i'd re-install CS:S because his config is outdated and breaks everything.

    but those are the problems right there.

    mp_decals includes any decals the maps themselves include, such as graffiti, sprays and bullet holes/pictures, blood splatters. Since it renders 10 at a time, it's pretty redundant to have the limit set to 200.

    yeah. don't use casey's config.
  4. Jan 8, 2012
    Posts
    Ya the config is based of his, lol, I'll try reinstalling :/. Idk its just weird I thought I did everything......
  5. Mar 26, 2011
    Posts
    I just brother reinstall CSS... :smile:
  6. Aug 18, 2006
    Posts
    To eliminate an autoexec problem:

    1) Delete or move the autoexec.cfg
    2) Run CSS with the "-autoconfig" command line option. This will run CS:S at the default settings.
    3) Test. If sprays work, your autoexec is obviously causing it...

    I would recommend running a minimum rate of 50,000 for our zombie servers, especially ZE. Having a low rate will cause some visual lag (especially choke). The server should enforce a minimum rate of 50,000 automatically though.
  7. Nov 14, 2010
    Posts
    r_decals "200"
    to
    ___________
    nothing...

    Get rid of that.

    Same with r_decal_cullsize.

    Your spray is considered a decal, so don't alter them if you REALLY want to see sprays.
  8. Jan 8, 2012
    Posts
    alright so I think I know the problem, which is the cloud......I searched the internet and found some ideas but for some reason when I do it, it doesn't work, I probably have uninstalled and reinstalled a dozen times just to be able to get my game back to normal. I out of ideas......I can't even take my girlfriends bother config out of his folder in to mine. :frown:

    This is the auto config, as I seen nothing wrong with if after I reinstalled.....

    unbindall
    bind "0" "slot10"
    bind "1" "slot1"
    bind "2" "slot2"
    bind "3" "slot3"
    bind "4" "slot4"
    bind "5" "slot5"
    bind "6" "slot6"
    bind "7" "slot7"
    bind "8" "slot8"
    bind "9" "slot9"
    bind "a" "+moveleft"
    bind "b" "buymenu"
    bind "c" "radio3"
    bind "d" "+moveright"
    bind "e" "+use"
    bind "f" "lastinv"
    bind "g" "impulse 100"
    bind "h" "commandmenu"
    bind "i" "showbriefing"
    bind "j" "cheer"
    bind "m" "chooseteam"
    bind "n" "nightvision"
    bind "o" "buyequip"
    bind "s" "+back"
    bind "t" "impulse 201"
    bind "u" "messagemode2"
    bind "w" "+forward"
    bind "x" "radio2"
    bind "y" "messagemode"
    bind "z" "radio1"
    bind "`" "toggleconsole"
    bind "," "buyammo1"
    bind "." "buyammo2"
    bind "SPACE" "drop"
    bind "TAB" "+showscores"
    bind "CAPSLOCK" "+speed"
    bind "ESCAPE" "cancelselect"
    bind "PAUSE" "pause"
    bind "SHIFT" "+duck"
    bind "F1" "autobuy"
    bind "F2" "rebuy"
    bind "F3" "askconnect_accept"
    bind "F4" "bug"
    bind "F5" "jpeg"
    bind "F6" "save quick"
    bind "F7" "load quick"
    bind "F10" "quit prompt"
    bind "MOUSE1" "+attack"
    bind "MOUSE2" "+attack2"
    bind "MOUSE3" "+jump"
    bind "MOUSE4" "+reload"
    bind "MOUSE5" "+voicerecord"
    cl_righthand "0"
    cl_rumblescale "0"
    cl_debugrumble "0"
    cl_thirdperson "0"
    cl_team "default"
    cl_class "default"
    hud_takesshots "0"
    hud_freezecamhide "0"
    cl_detail_max_sway "5"
    cl_detail_avoid_radius "64"
    cl_detail_avoid_force "0.4"
    cl_detail_avoid_recover_speed "0.25"
    cl_showhelp "1"
    hud_draw_fixed_reticle "0"
    hud_achievement_description "1"
    hud_achievement_count "5"
    cl_chatfilters "63"
    cl_chatfilter_version "1"
    cc_linger_time "1.0"
    cc_predisplay_time "0.25"
    cc_subtitles "0"
    cc_lang ""
    crosshair "1"
    cl_observercrosshair "1"
    cl_hudhint_sound "1"
    g15_update_msec "250"
    cam_snapto "0"
    cam_ideallag "4.0"
    cam_idealdelta "4.0"
    cam_idealyaw "0"
    cam_idealpitch "0"
    cam_idealdist "150"
    cam_idealdistright "0"
    cam_idealdistup "0"
    cam_collision "1"
    c_maxpitch "90"
    c_minpitch "0"
    c_maxyaw "135"
    c_minyaw "-135"
    c_maxdistance "200"
    c_mindistance "30"
    c_orthowidth "100"
    c_orthoheight "100"
    joy_name "joystick"
    joy_advanced "0"
    joy_advaxisx "0"
    joy_advaxisy "0"
    joy_advaxisz "0"
    joy_advaxisr "0"
    joy_advaxisu "0"
    joy_advaxisv "0"
    joy_forwardthreshold "0.15"
    joy_sidethreshold "0.15"
    joy_pitchthreshold "0.15"
    joy_yawthreshold "0.15"
    joy_forwardsensitivity "-1"
    joy_sidesensitivity "1"
    joy_pitchsensitivity "1"
    joy_yawsensitivity "-1"
    joy_response_move "1"
    joy_response_look "0"
    joy_lowend "1"
    joy_lowmap "1"
    joy_accelscale "0.6"
    joy_accelmax "1.0"
    joy_autoaimdampenrange "0"
    joy_autoaimdampen "0"
    joy_diagonalpov "0"
    joy_display_input "0"
    joy_wingmanwarrior_turnhack "0"
    joy_inverty "0"
    joy_movement_stick "0"
    joy_xcontroller_cfg_loaded "0"
    cl_upspeed "320"
    cl_forwardspeed "400"
    cl_backspeed "400"
    lookspring "0"
    lookstrafe "0"
    joystick "0"
    m_pitch "0.022"
    m_filter "1"
    sensitivity "0.100000"
    m_side "0.8"
    m_yaw "0.022"
    m_forward "1"
    m_customaccel "3"
    m_customaccel_scale "0.04"
    m_customaccel_max "0"
    m_customaccel_exponent "1.370000"
    m_mousespeed "1"
    m_mouseaccel1 "0"
    m_mouseaccel2 "0"
    m_rawinput "0"
    cl_mouselook "1"
    cl_idealpitchscale "0.8"
    net_scale "5"
    net_graphpos "2"
    net_graphsolid "1"
    net_graphtext "1"
    net_graphmsecs "400"
    net_graphshowlatency "1"
    net_graphshowinterp "1"
    net_graph "1"
    net_graphheight "64"
    net_graphproportionalfont "1"
    mat_software_aa_strength "0.000000"
    mat_software_aa_quality "0"
    mat_software_aa_edge_threshold "1.0"
    mat_software_aa_blur_one_pixel_lines "0.5"
    mat_software_aa_tap_offset "1.0"
    mat_software_aa_strength_vgui "1.000000"
    voice_modenable "1"
    hud_fastswitch "1"
    cl_playerspraydisable "0"
    muzzleflash_light "0"
    hud_classautokill "1"
    overview_health "1"
    overview_names "1"
    overview_tracks "1"
    overview_locked "1"
    overview_alpha "1.0"
    spec_scoreboard "0"
    cl_spec_mode "4"
    cl_disablehtmlmotd "0"
    store_version "1"
    cl_showbackpackrarities "0"
    tf_explanations_backpackpanel "0"
    cl_notifications_show_ingame "1"
    cl_notifications_max_num_visible "3"
    cl_notifications_move_time "0.5"
    tf_explanations_tradingpanel "0"
    cl_trading_show_requests_from "3"
    cl_buy_favorite_quiet "1"
    cl_buy_favorite_nowarn "0"
    cl_autowepswitch "0"
    cl_autohelp "0"
    cl_show_achievement_popups "1"
    cl_disablefreezecam "1"
    hud_showtargetpos "0"
    hud_showtargetid "1"
    cl_radartype "1"
    cl_radaralpha "255"
    cl_locationalpha "150"
    cl_crosshaircolor "0"
    cl_dynamiccrosshair "1"
    cl_crosshairspreadscale "0.3"
    cl_scalecrosshair "1"
    cl_crosshairscale "1200"
    cl_crosshairalpha "255.000000"
    cl_crosshairusealpha "1"
    cl_crosshairsize "1.430000"
    cl_crosshairthickness "1.070000"
    cl_crosshairdot "1"
    cl_crosshaircolor_r "50.000000"
    cl_crosshaircolor_g "250.000000"
    cl_crosshaircolor_b "50.000000"
    cl_legacy_crosshair_recoil "0"
    cl_legacy_crosshair_scale "0"
    cl_scoreboard_ct_color_red "150"
    cl_scoreboard_ct_color_green "200"
    cl_scoreboard_ct_color_blue "255"
    cl_scoreboard_t_color_red "240"
    cl_scoreboard_t_color_green "90"
    cl_scoreboard_t_color_blue "90"
    cl_scoreboard_dead_color_red "125"
    cl_scoreboard_dead_color_green "125"
    cl_scoreboard_dead_color_blue "125"
    cl_scoreboard_clan_ct_color_red "150"
    cl_scoreboard_clan_ct_color_green "200"
    cl_scoreboard_clan_ct_color_blue "255"
    cl_scoreboard_clan_t_color_red "240"
    cl_scoreboard_clan_t_color_green "90"
    cl_scoreboard_clan_t_color_blue "90"
    cl_scoreboard_dead_clan_color_red "125"
    cl_scoreboard_dead_clan_color_green "125"
    cl_scoreboard_dead_clan_color_blue "125"
    cl_radar_locked "0"
    overview_preferred_mode "1"
    overview_preferred_view_size "600"
    cl_round_win_fade_time "1.5"
    cl_nowinpanel "0"
    replay_editor_camera_length "15"
    youtube_http_proxy ""
    replay_movie_reveal_warning "1"
    replay_movie_export_last_dir ""
    replay_renderqueue_first_add "0"
    replay_rendersetting_exportraw "0"
    replay_rendersetting_renderglow "0"
    replay_quitmsg_dontaskagain "0"
    replay_editor_fov_mousewheel_multiplier "5"
    replay_editor_fov_mousewheel_invert "0"
    replay_replayeditor_rewindmsgcounter "0"
    replay_enablerenderpreview "1"
    youtube_username ""
    r_eyegloss "0"
    vgui_message_dialog_modal "1"
    commentary_firstrun "0"
    scene_showfaceto "0"
    ai_report_task_timings_on_limit "0"
    ai_think_limit_label "0"
    npc_height_adjust "1"
    sv_pvsskipanimation "1"
    scene_showlook "0"
    scene_showmoveto "0"
    scene_showunlock "0"
    commentary "0"
    xbox_throttlebias "100"
    xbox_throttlespoof "200"
    xbox_autothrottle "1"
    func_break_max_pieces "15"
    suitvolume "0"
    option_duck_method "1"
    sk_autoaim_mode "1"
    sv_noclipaccelerate "5"
    sv_noclipspeed "5"
    sv_specaccelerate "5"
    sv_specspeed "3"
    sv_specnoclip "1"
    sv_backspeed "0.6"
    sv_skyname "tides"
    weapon_accuracy_logging "0"
    weapon_accuracy_model "2"
    replay_enableeventbasedscreenshots "0"
    replay_dodiskcleanup "1"
    replay_voice_during_playback "0"
    replay_flushinterval "15"
    bugreporter_uploadasync "0"
    cl_cmdrate "66"
    cl_updaterate "66"
    closecaption "0"
    skill "1"
    net_maxroutable "1260"
    cl_allowupload "0"
    mat_powersavingsmode "0"
    name "Woj|DA"
    password ""
    cl_clanid "0"
    sv_unlockedchapters "1"
    tv_nochat "0"
    cl_showpluginmessages "1"
    cl_timeout "30"
    cl_logofile "materials/vgui/logos/spray.vtf"
    cl_soundfile "sound/player/jingle.wav"
    cl_forcepreload "1"
    cl_allowdownload "“1"
    cl_downloadfilter "all"
    con_enable "1"
    r_eyemove "1"
    r_eyeshift_x "0"
    r_eyeshift_y "0"
    r_eyeshift_z "0"
    r_eyesize "0"
    r_ambientboost "0"
    r_ambientmin "0.3"
    r_ambientfactor "1"
    r_drawmodelstatsoverlaymin "0.1"
    r_drawmodelstatsoverlaymax "1.5"
    mp_decals "200.000000"
    mat_color_projection "0"
    sv_logsdir "logs"
    sv_logfile "1"
    sv_logflush "0"
    sv_logecho "1"
    sv_log_onefile "0"
    sv_logbans "0"
    sv_voiceenable "1"
    sv_forcepreload "1"
    windows_speaker_config "1"
    snd_mute_losefocus "0"
    snd_legacy_surround "0"
    snd_pitchquality "1"
    volume "0.330000"
    snd_musicvolume "0.010000"
    snd_mixahead "0.1"
    adsp_debug "0"
    snd_ducktovolume "0.55"
    snd_duckerattacktime "0.5"
    snd_duckerreleasetime "2.5"
    snd_duckerthreshold "0.15"
    dsp_slow_cpu "0"
    dsp_volume "1.0"
    dsp_enhance_stereo "1"
    voice_scale "1"
    voice_enable "1"
    voice_forcemicrecord "1"
    budget_bargraph_background_alpha "128"
    budget_peaks_window "0"
    budget_averages_window "0"
    budget_show_peaks "0"
    budget_show_averages "0"
    budget_show_history "0"
    budget_history_numsamplesvisible "0"
    budget_history_range_ms "1"
    budget_panel_bottom_of_history_fraction ".25"
    budget_bargraph_range_ms "16.6666666667"
    budget_background_alpha "0"
    budget_panel_x "0"
    budget_panel_y "50"
    budget_panel_width "512"
    budget_panel_height "384"
    texture_budget_panel_x "0"
    texture_budget_panel_y "450"
    texture_budget_panel_width "0"
    texture_budget_panel_height "0"
    texture_budget_panel_bottom_of_history_fraction ".25"
    texture_budget_background_alpha "999999999"
    vprof_graphwidth "1"
    vprof_graphheight "1"
    vprof_verbose "1"
    vprof_unaccounted_limit "0.3"
    vprof_warningmsec "10"
    video_quicktime_encode_gamma "3"
    video_quicktime_decode_gamma "0"
    r_rootlod "2"
    mat_monitorgamma_tv_enabled "0"
    r_waterforceexpensive "0"
    mat_queue_mode "0"
    mat_managedtextures "1"
    mat_texture_list_content_path ""
    joy_wingmanwarrior_centerhack "0"
    joy_axisbutton_threshold "0.3"
    mat_disable_d3d9ex "0"
    mat_hdr_level "2"
  9. Jan 8, 2012
    Posts
    Got it working, god that took a long time to fix.