So, in my time of being here I've noticed something others servers have that we don't: two plug-ins and certain maps. Overall !shop and rtd are features that would give maximum customization to regulars, donors, and admins. With this choice, players would be attracted by customization to make their character look better (and play more often, which benefits the server and the player). Maps have often been complained about in the MG server; much controversy has arose over maps such as mg_big_city, xmas_nipperhouse, mg_smee_tower, ski_mountain, goldeneye, warmcup, etc. I know many players who love said maps, but to be fair these have nothing to do with MG. I am no longer defending "it's a nice break from MG all the time" because it's all any regular PF users ever wants to play while some PF users and others want to play MG only. Also, I wish to add and request that the server slots be reduced to 48, as fifty seems too high to achieve for us currently. It's not too much of a loss, but it also opens up opportunities for new maps with a lower slot count. Give Me a Reason Why Without such attractions, MG has been deteriorating over time, suffering at low points and doing (on occasions) better than ZM at peaks. This odd population count isn't due to the fact of "children playing because of summer", but the type of map and ability of choice the player will have. I recall our MG server being the greatest and almost always retaining a constant population of 40+. !Shop Functionality For those of you who aren't familiar with !shop, it is a command available for all players on the MG servers, giving a cosmetic advantage to anyone who wishes to use it. Rewarding players with credits, they can enter !shop into the chat and are given a choice to actually shop with their credits, access their personal inventory of already purchased and/or default (given) items, or refund items. !shop items may include the following: Trails – a pattern or texture that follows the player for a short period of time. With the extreme choice of all the patterns out there, this leaves the player with customization as to what pattern they prefer.Trails can also be modified to the player's wishes; i.e. – length, width, duration, and/or opacity.Tracers – another pattern/texture feature, but it shows where your line of fire is and where your bullet went. Basically it "traces" behind your bullet! Also modifiable.Hats – because who doesn't like hats? Kitty ears, party hats, and even crowns can be unlocked through the credit system.Skins – a possibility, and new feature to !shop that many others don't have.Titles – who wouldn't want to be Princess Peter.(M+D)? Or Master Kyle? Sounds Good and All, But How Will It Work? !shop serves as an inner, personal command. Credits may be given to any player who has joined the server for the first time. A preset would be set at a high enough amount to buy at least one trail and one tracer, but hats and skins will be more expensive since it will rework the model. Refunds are not limited, but as usual the refund price is will result in less credits than the player had used on said item. Admins, be them level 1-3, LSA and Management will not be able to change their credits, to keep everything in the server fair gain. However, I was thinking we could implement something to where players who wish to gain credits faster, or rather just straight up buy them, have the ability to, dependant on their donation to us. Prices for credits can be worked on in the future and immediate access to this would be a bad idea. Donors and admins may/may not get a monthly allowance added to their account. RTD Functionality Unfamiliar with RTD? No worries! RTD stands for "Roll the Dice", which is a command that allows players to either gain an advantage or gain a disadvantage, or even something harmless to everyone. Common functions of RTD are: Health RelatedNobody Likes Me: You will lose health for every teammate death.Pacifist: You will lose health for every enemy death.Avenging Angel: You will gain health for every teammate death.Punisher: You will gain health for every enemy death.Health Level Up/Down: You have gained/lost a random amount of health!Poison: You have been poisoned!Ability RelatedLong/High Jump: Your jump length/height has been increased by ___%!Short/Small Jump: Your jump length/height has been decreased by ___%!Rabbit: Your speed has been increased by ___%!Turtle: Your speed has been decreased by ___%!Blinded: You have been blinded!Drugged: You have been drugged!Physical AttributeInvisible Man: Your opacity has been increased by ___%!Colour Master: Your model colour changes at random!As you can see, there are so many RTD options awaiting any player, good, bad and neutral. Here is a link to a great plug-in: https://forums.alliedmods.net/showthread.php?t=172445So, About Maps... Maps have been a pain for any MG server as old maps get older and more boring while new maps are almost never added. PF's MG is lacking in the fact that a lot of players love Death Match maps such as ski_mountain and others listed above in the Overall section. These maps, upon a lot of players asked, should be removed as they've agreed they aren't Mini/Multigame maps. They have nothing that really merits the Mini/Multigame aspect that defines the type of variant that is MG. These are great maps...but not for MG; the rotation time is too fast and the server ends up on one of those maps 75% of the time. Removing these maps is an option, but MG is in definite need of more maps. More maps means a higher rotation time and that means MG maps will outnumber these Death Match maps, making it more fun for everyone. We care about the players and if it means adding more maps, we should do it. I'm extremely passionate about breathing new life into the MG server. It's long overdue for a makeover and I think if we were to give this a try, we'd get something fun out of it and in the balance, a populated server. Thank you for taking the time to read this. Keep any and all conversation on topic. Anything irrelevant will be deleted as always.