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Temple, Leh Gheyed!

Discussion in Mapping Discussion started by ORLY!?!, Nov 6, 2010

  1. Sep 7, 2008
    I like temple, the two way ledges make the zombos work for it. But the thing that really pisses me off about this map, are the blue lines.

    Sure, those lines can be used for good, such as humans shooting zombos into them at certain places of the map.

    My beef with this map are those blue lines at the start of play. The noobs and/ or the regulars forget about them and run into them "BOOM" instant death. What does that mean?

    Well Zombie Mod goes of the % of humans alive. So the chanes go up when people start getting killed by the lines. Less humans, more chances a zombo spawns with you.

    My suggestion is to turn off those lines until zombies spawn. If a human runs threw them while zombos are around, then *DEAD*, simple as that.
  2. Jul 20, 2010
    Or how about this watch where your running? Its not like people can't see them. Why change something because people can't look out for shit. Whats next you want first zombies to be tele backed to spawn to give people time to cade? If you die to the lazers oh well next time watch where your running its not that hard.
  3. Feb 21, 2007
    The humans respawn, so I dont think it affects where the zombie spawns
  4. Jul 20, 2010
    They do respawn as humans before first zombie hits.
  5. Jul 23, 2010
    Shit. I run into them all the time. I see them...just 1 second after I realize I'm dead.
  6. Oct 22, 2010
    LOL @ this post, there is a high % the zombie spawns with you every round, every map, doesn't matter, if this is your argument, just stay away from people until 5:15 (zombie spawn time) and you'll be good.
  7. Sep 21, 2008
    Pros don't run into blue lasers.

    Just saying.
  8. Jul 23, 2010
  9. Jul 20, 2010
    lol, I don't run into lasers I become a laser.
  10. Oct 22, 2010
    in soviet russia, laser run into you
  11. Aug 2, 2010

    Look both ways before you cross the street kids.
  12. Aug 8, 2008

    The server can't control the lasers, they're built into the map. You'll either need to take the CT spawn route and fall in past them or just walk and look carefully.

    Hey, I can answer his question and not sound like a jackass.
    cool rite?
  13. Sep 7, 2008
    I know humans respawn, but it seems like the noobs run into them just when the zombies are getting close to spawn. The humans take a few seconds to spawn. Within that time, the numbers play out to those still alive.

    Yea, I would love to see zombies spawn back to the start. Josh did it for a map about a year ago, made it impossible for the zombies and it was hella fun... for the humans for course.

    I see the blue lines as well, in fact when we vote for a map (temple) or we go there without knowing I automatically think of the blue lines.

    I thought I would help the noobs and other players out. Sure, you die by them you die oh well. But it would be nice to just have them come on when everyone is set instead of seeing the massive amount of people scrolling the death icon. Trust me, it adds up when people are waiting to spawn while zombies time is near or here.
  14. Jul 20, 2010
    Its part of the game man just got to go with it.
  15. Oct 22, 2010
    if a noob dies by it, and doesn't learn, well then, not our problem is it
  16. Oct 10, 2010
    i fixed this lasers already, also this pit on upper CT spawn
    where you actually die when fall into

    i added a teleporter what you ports back to the spawn
    i will add this map here, with also 2 new secrets

    i dint released it yet

  17. Jul 23, 2010
    I get killed by the lasers all the time. With that being said..I don't want them changed. I like the fact that they make the map difficult.
  18. Oct 22, 2010
    what she said... no seriously.. what she said ^ +1
  19. Oct 10, 2010
    but still changed ...
    nobody needs suicide lasers ...

  20. Oct 22, 2010
    psh, it was part of the original map, so i say, yes we do need it, if it ain't broke don't fix it