For quite a long time now, servers have been having problems related to particles dying and showing red crosses instead. I have been spending a bit of time trying to find a reason of this and, at the same time, a fix for it. Today, Syoudous and I had an idea after a discovery I made yesterday which involved all maps that crash particles having a line in their respectives mapname_particle.txt files. They all contained a line, blood_impact.pcf related, which I linked to the problems in paranoid regarding red-cross particles on big monster items. It seemed that this line, or a set of lines that were default particles, had been sitting on the files for long, and, due to the fact that the maps were telling the engine to reload the particle systems more than one, it blew up. Other maps, namely Paranoid and Minas, were even worse on this and loaded a clusterfuck of senseless particles that either were not included in the map, default particles or particles taken from games from a different engine branch. It seemed logical, however, that this line(s) was/were causing problems, so I -as I knew that default particles are automatically loaded by the particles_manifest included in the game files- suggested as many mappers as I could to stay away from them. The idea which we hope will fix or avoid the particle crashing is simple: uploading different .txt files to be read by the servers instead of the ones included in the map. We have tested it on Syoudous' private server with ze_parking_v3_1, a map that DOES break particles. Using those .txt files seemed to avoid the particle crash, but then again we can't be sure that it will always -maybe it was luck after all?- avoid it. However, I believe it is worth a try. This is a pack of txt replacements Syoudous built taking the original files out of the respective maps and cleaning them up. If used, the files should go on /cstrike/maps. http://www.mediafire.com/?8s9v6pv5m8za362 I don't know if admins (management?) will be OK with testing this, but I think it could be worth a try. From what I understand as a mapper that uses particles, it should cause no harm to the maps -but mappers should, when possible, do this themselves to avoid servers having the need to install 3rd party files-. EDIT: I forgot to mention that there is one map, ze_destruction_of_exorath that doesn't follow the 'norm': it has no more lines on the .txt than the one that loads the particles it uses. However, it is Exorath the map that seems to crash particles to an even worse point of crashness. I believe it is caused by either the overemissive particles, a corrupted particle file or something within the map, but I have nothing to really say about it. The .txt files would, if they do work, avoid the crashing on those maps, but not on Exorath. EDIT 2: Syoudous told me to write that it would be a server side fix, not a client side fix (I believe it was already clear?), and that the txt files should be in the maps folder. EDIT 3: Updated the link with the files missing (LeGrem's maps) EDIT 4: I just saw particles break in ze_bastion_72. Same line was found in the particles.txt file. Syoudous has updated the pack again... Updated the link.